<function name="BindFragDataLocation" no_error="true">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
+ <param name="name" type="const GLchar *" count="(strlen(name) + 1)"/>
</function>
<function name="BeginTransformFeedback" es2="3.0" no_error="true">