<function name="VertexAttribIPointer" es2="3.0" marshal="async"
no_error="true"
- marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_GENERIC(index));">
+ marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_GENERIC(index), size, type, stride, pointer);">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>