If "draw", it will follow the "async" rules except that "indices" are
ignored (since they may come from a VBO).
marshal_fail - an expression that, if it evaluates true, causes glthread
- to finish and tear down before the Mesa implementation is called
- directly. Used to disable glthread for GL compatibility interactions
- that we don't want to track state for.
+ to switch back to the Mesa implementation and call it directly. Used
+ to disable glthread for GL compatibility interactions that we don't
+ want to track state for.
glx:
rop - Opcode value for "render" commands