glapi: regenerated files
[mesa.git] / src / mapi / glapi / glapi_sparc.S
index b919c2890848b7260ca3125436a67f0262adc708..8d5a671244fe04ccbdefc7ee6224143cf22561d1 100644 (file)
@@ -773,36 +773,35 @@ gl_dispatch_functions_start:
        GL_STUB(glFramebufferTextureARB, 575)
        GL_STUB(glFramebufferTextureFaceARB, 576)
        GL_STUB(glProgramParameteriARB, 577)
-       GL_STUB(glFlushMappedBufferRange, 578)
-       GL_STUB(glMapBufferRange, 579)
-       GL_STUB(glBindVertexArray, 580)
-       GL_STUB(glGenVertexArrays, 581)
-       GL_STUB(glCopyBufferSubData, 582)
-       GL_STUB(glClientWaitSync, 583)
-       GL_STUB(glDeleteSync, 584)
-       GL_STUB(glFenceSync, 585)
-       GL_STUB(glGetInteger64v, 586)
-       GL_STUB(glGetSynciv, 587)
-       GL_STUB(glIsSync, 588)
-       GL_STUB(glWaitSync, 589)
-       GL_STUB(glDrawElementsBaseVertex, 590)
-       GL_STUB(glDrawRangeElementsBaseVertex, 591)
-       GL_STUB(glMultiDrawElementsBaseVertex, 592)
-       GL_STUB(glBindTransformFeedback, 593)
-       GL_STUB(glDeleteTransformFeedbacks, 594)
-       GL_STUB(glDrawTransformFeedback, 595)
-       GL_STUB(glGenTransformFeedbacks, 596)
-       GL_STUB(glIsTransformFeedback, 597)
-       GL_STUB(glPauseTransformFeedback, 598)
-       GL_STUB(glResumeTransformFeedback, 599)
-       GL_STUB(glClearDepthf, 600)
-       GL_STUB(glDepthRangef, 601)
-       GL_STUB(glGetShaderPrecisionFormat, 602)
-       GL_STUB(glReleaseShaderCompiler, 603)
-       GL_STUB(glShaderBinary, 604)
-       GL_STUB(glPolygonOffsetEXT, 605)
-       GL_STUB(gl_dispatch_stub_606, 606)
-       HIDDEN(gl_dispatch_stub_606)
+       GL_STUB(glVertexAttribDivisorARB, 578)
+       GL_STUB(glFlushMappedBufferRange, 579)
+       GL_STUB(glMapBufferRange, 580)
+       GL_STUB(glBindVertexArray, 581)
+       GL_STUB(glGenVertexArrays, 582)
+       GL_STUB(glCopyBufferSubData, 583)
+       GL_STUB(glClientWaitSync, 584)
+       GL_STUB(glDeleteSync, 585)
+       GL_STUB(glFenceSync, 586)
+       GL_STUB(glGetInteger64v, 587)
+       GL_STUB(glGetSynciv, 588)
+       GL_STUB(glIsSync, 589)
+       GL_STUB(glWaitSync, 590)
+       GL_STUB(glDrawElementsBaseVertex, 591)
+       GL_STUB(glDrawRangeElementsBaseVertex, 592)
+       GL_STUB(glMultiDrawElementsBaseVertex, 593)
+       GL_STUB(glBindTransformFeedback, 594)
+       GL_STUB(glDeleteTransformFeedbacks, 595)
+       GL_STUB(glDrawTransformFeedback, 596)
+       GL_STUB(glGenTransformFeedbacks, 597)
+       GL_STUB(glIsTransformFeedback, 598)
+       GL_STUB(glPauseTransformFeedback, 599)
+       GL_STUB(glResumeTransformFeedback, 600)
+       GL_STUB(glClearDepthf, 601)
+       GL_STUB(glDepthRangef, 602)
+       GL_STUB(glGetShaderPrecisionFormat, 603)
+       GL_STUB(glReleaseShaderCompiler, 604)
+       GL_STUB(glShaderBinary, 605)
+       GL_STUB(glPolygonOffsetEXT, 606)
        GL_STUB(gl_dispatch_stub_607, 607)
        HIDDEN(gl_dispatch_stub_607)
        GL_STUB(gl_dispatch_stub_608, 608)
@@ -817,85 +816,85 @@ gl_dispatch_functions_start:
        HIDDEN(gl_dispatch_stub_612)
        GL_STUB(gl_dispatch_stub_613, 613)
        HIDDEN(gl_dispatch_stub_613)
-       GL_STUB(glColorPointerEXT, 614)
-       GL_STUB(glEdgeFlagPointerEXT, 615)
-       GL_STUB(glIndexPointerEXT, 616)
-       GL_STUB(glNormalPointerEXT, 617)
-       GL_STUB(glTexCoordPointerEXT, 618)
-       GL_STUB(glVertexPointerEXT, 619)
-       GL_STUB(glPointParameterfEXT, 620)
-       GL_STUB(glPointParameterfvEXT, 621)
-       GL_STUB(glLockArraysEXT, 622)
-       GL_STUB(glUnlockArraysEXT, 623)
-       GL_STUB(glSecondaryColor3bEXT, 624)
-       GL_STUB(glSecondaryColor3bvEXT, 625)
-       GL_STUB(glSecondaryColor3dEXT, 626)
-       GL_STUB(glSecondaryColor3dvEXT, 627)
-       GL_STUB(glSecondaryColor3fEXT, 628)
-       GL_STUB(glSecondaryColor3fvEXT, 629)
-       GL_STUB(glSecondaryColor3iEXT, 630)
-       GL_STUB(glSecondaryColor3ivEXT, 631)
-       GL_STUB(glSecondaryColor3sEXT, 632)
-       GL_STUB(glSecondaryColor3svEXT, 633)
-       GL_STUB(glSecondaryColor3ubEXT, 634)
-       GL_STUB(glSecondaryColor3ubvEXT, 635)
-       GL_STUB(glSecondaryColor3uiEXT, 636)
-       GL_STUB(glSecondaryColor3uivEXT, 637)
-       GL_STUB(glSecondaryColor3usEXT, 638)
-       GL_STUB(glSecondaryColor3usvEXT, 639)
-       GL_STUB(glSecondaryColorPointerEXT, 640)
-       GL_STUB(glMultiDrawArraysEXT, 641)
-       GL_STUB(glMultiDrawElementsEXT, 642)
-       GL_STUB(glFogCoordPointerEXT, 643)
-       GL_STUB(glFogCoorddEXT, 644)
-       GL_STUB(glFogCoorddvEXT, 645)
-       GL_STUB(glFogCoordfEXT, 646)
-       GL_STUB(glFogCoordfvEXT, 647)
-       GL_STUB(gl_dispatch_stub_648, 648)
-       HIDDEN(gl_dispatch_stub_648)
-       GL_STUB(glBlendFuncSeparateEXT, 649)
-       GL_STUB(glFlushVertexArrayRangeNV, 650)
-       GL_STUB(glVertexArrayRangeNV, 651)
-       GL_STUB(glCombinerInputNV, 652)
-       GL_STUB(glCombinerOutputNV, 653)
-       GL_STUB(glCombinerParameterfNV, 654)
-       GL_STUB(glCombinerParameterfvNV, 655)
-       GL_STUB(glCombinerParameteriNV, 656)
-       GL_STUB(glCombinerParameterivNV, 657)
-       GL_STUB(glFinalCombinerInputNV, 658)
-       GL_STUB(glGetCombinerInputParameterfvNV, 659)
-       GL_STUB(glGetCombinerInputParameterivNV, 660)
-       GL_STUB(glGetCombinerOutputParameterfvNV, 661)
-       GL_STUB(glGetCombinerOutputParameterivNV, 662)
-       GL_STUB(glGetFinalCombinerInputParameterfvNV, 663)
-       GL_STUB(glGetFinalCombinerInputParameterivNV, 664)
-       GL_STUB(glResizeBuffersMESA, 665)
-       GL_STUB(glWindowPos2dMESA, 666)
-       GL_STUB(glWindowPos2dvMESA, 667)
-       GL_STUB(glWindowPos2fMESA, 668)
-       GL_STUB(glWindowPos2fvMESA, 669)
-       GL_STUB(glWindowPos2iMESA, 670)
-       GL_STUB(glWindowPos2ivMESA, 671)
-       GL_STUB(glWindowPos2sMESA, 672)
-       GL_STUB(glWindowPos2svMESA, 673)
-       GL_STUB(glWindowPos3dMESA, 674)
-       GL_STUB(glWindowPos3dvMESA, 675)
-       GL_STUB(glWindowPos3fMESA, 676)
-       GL_STUB(glWindowPos3fvMESA, 677)
-       GL_STUB(glWindowPos3iMESA, 678)
-       GL_STUB(glWindowPos3ivMESA, 679)
-       GL_STUB(glWindowPos3sMESA, 680)
-       GL_STUB(glWindowPos3svMESA, 681)
-       GL_STUB(glWindowPos4dMESA, 682)
-       GL_STUB(glWindowPos4dvMESA, 683)
-       GL_STUB(glWindowPos4fMESA, 684)
-       GL_STUB(glWindowPos4fvMESA, 685)
-       GL_STUB(glWindowPos4iMESA, 686)
-       GL_STUB(glWindowPos4ivMESA, 687)
-       GL_STUB(glWindowPos4sMESA, 688)
-       GL_STUB(glWindowPos4svMESA, 689)
-       GL_STUB(gl_dispatch_stub_690, 690)
-       HIDDEN(gl_dispatch_stub_690)
+       GL_STUB(gl_dispatch_stub_614, 614)
+       HIDDEN(gl_dispatch_stub_614)
+       GL_STUB(glColorPointerEXT, 615)
+       GL_STUB(glEdgeFlagPointerEXT, 616)
+       GL_STUB(glIndexPointerEXT, 617)
+       GL_STUB(glNormalPointerEXT, 618)
+       GL_STUB(glTexCoordPointerEXT, 619)
+       GL_STUB(glVertexPointerEXT, 620)
+       GL_STUB(glPointParameterfEXT, 621)
+       GL_STUB(glPointParameterfvEXT, 622)
+       GL_STUB(glLockArraysEXT, 623)
+       GL_STUB(glUnlockArraysEXT, 624)
+       GL_STUB(glSecondaryColor3bEXT, 625)
+       GL_STUB(glSecondaryColor3bvEXT, 626)
+       GL_STUB(glSecondaryColor3dEXT, 627)
+       GL_STUB(glSecondaryColor3dvEXT, 628)
+       GL_STUB(glSecondaryColor3fEXT, 629)
+       GL_STUB(glSecondaryColor3fvEXT, 630)
+       GL_STUB(glSecondaryColor3iEXT, 631)
+       GL_STUB(glSecondaryColor3ivEXT, 632)
+       GL_STUB(glSecondaryColor3sEXT, 633)
+       GL_STUB(glSecondaryColor3svEXT, 634)
+       GL_STUB(glSecondaryColor3ubEXT, 635)
+       GL_STUB(glSecondaryColor3ubvEXT, 636)
+       GL_STUB(glSecondaryColor3uiEXT, 637)
+       GL_STUB(glSecondaryColor3uivEXT, 638)
+       GL_STUB(glSecondaryColor3usEXT, 639)
+       GL_STUB(glSecondaryColor3usvEXT, 640)
+       GL_STUB(glSecondaryColorPointerEXT, 641)
+       GL_STUB(glMultiDrawArraysEXT, 642)
+       GL_STUB(glMultiDrawElementsEXT, 643)
+       GL_STUB(glFogCoordPointerEXT, 644)
+       GL_STUB(glFogCoorddEXT, 645)
+       GL_STUB(glFogCoorddvEXT, 646)
+       GL_STUB(glFogCoordfEXT, 647)
+       GL_STUB(glFogCoordfvEXT, 648)
+       GL_STUB(gl_dispatch_stub_649, 649)
+       HIDDEN(gl_dispatch_stub_649)
+       GL_STUB(glBlendFuncSeparateEXT, 650)
+       GL_STUB(glFlushVertexArrayRangeNV, 651)
+       GL_STUB(glVertexArrayRangeNV, 652)
+       GL_STUB(glCombinerInputNV, 653)
+       GL_STUB(glCombinerOutputNV, 654)
+       GL_STUB(glCombinerParameterfNV, 655)
+       GL_STUB(glCombinerParameterfvNV, 656)
+       GL_STUB(glCombinerParameteriNV, 657)
+       GL_STUB(glCombinerParameterivNV, 658)
+       GL_STUB(glFinalCombinerInputNV, 659)
+       GL_STUB(glGetCombinerInputParameterfvNV, 660)
+       GL_STUB(glGetCombinerInputParameterivNV, 661)
+       GL_STUB(glGetCombinerOutputParameterfvNV, 662)
+       GL_STUB(glGetCombinerOutputParameterivNV, 663)
+       GL_STUB(glGetFinalCombinerInputParameterfvNV, 664)
+       GL_STUB(glGetFinalCombinerInputParameterivNV, 665)
+       GL_STUB(glResizeBuffersMESA, 666)
+       GL_STUB(glWindowPos2dMESA, 667)
+       GL_STUB(glWindowPos2dvMESA, 668)
+       GL_STUB(glWindowPos2fMESA, 669)
+       GL_STUB(glWindowPos2fvMESA, 670)
+       GL_STUB(glWindowPos2iMESA, 671)
+       GL_STUB(glWindowPos2ivMESA, 672)
+       GL_STUB(glWindowPos2sMESA, 673)
+       GL_STUB(glWindowPos2svMESA, 674)
+       GL_STUB(glWindowPos3dMESA, 675)
+       GL_STUB(glWindowPos3dvMESA, 676)
+       GL_STUB(glWindowPos3fMESA, 677)
+       GL_STUB(glWindowPos3fvMESA, 678)
+       GL_STUB(glWindowPos3iMESA, 679)
+       GL_STUB(glWindowPos3ivMESA, 680)
+       GL_STUB(glWindowPos3sMESA, 681)
+       GL_STUB(glWindowPos3svMESA, 682)
+       GL_STUB(glWindowPos4dMESA, 683)
+       GL_STUB(glWindowPos4dvMESA, 684)
+       GL_STUB(glWindowPos4fMESA, 685)
+       GL_STUB(glWindowPos4fvMESA, 686)
+       GL_STUB(glWindowPos4iMESA, 687)
+       GL_STUB(glWindowPos4ivMESA, 688)
+       GL_STUB(glWindowPos4sMESA, 689)
+       GL_STUB(glWindowPos4svMESA, 690)
        GL_STUB(gl_dispatch_stub_691, 691)
        HIDDEN(gl_dispatch_stub_691)
        GL_STUB(gl_dispatch_stub_692, 692)
@@ -912,88 +911,88 @@ gl_dispatch_functions_start:
        HIDDEN(gl_dispatch_stub_697)
        GL_STUB(gl_dispatch_stub_698, 698)
        HIDDEN(gl_dispatch_stub_698)
-       GL_STUB(glAreProgramsResidentNV, 699)
-       GL_STUB(glBindProgramNV, 700)
-       GL_STUB(glDeleteProgramsNV, 701)
-       GL_STUB(glExecuteProgramNV, 702)
-       GL_STUB(glGenProgramsNV, 703)
-       GL_STUB(glGetProgramParameterdvNV, 704)
-       GL_STUB(glGetProgramParameterfvNV, 705)
-       GL_STUB(glGetProgramStringNV, 706)
-       GL_STUB(glGetProgramivNV, 707)
-       GL_STUB(glGetTrackMatrixivNV, 708)
-       GL_STUB(glGetVertexAttribPointervNV, 709)
-       GL_STUB(glGetVertexAttribdvNV, 710)
-       GL_STUB(glGetVertexAttribfvNV, 711)
-       GL_STUB(glGetVertexAttribivNV, 712)
-       GL_STUB(glIsProgramNV, 713)
-       GL_STUB(glLoadProgramNV, 714)
-       GL_STUB(glProgramParameters4dvNV, 715)
-       GL_STUB(glProgramParameters4fvNV, 716)
-       GL_STUB(glRequestResidentProgramsNV, 717)
-       GL_STUB(glTrackMatrixNV, 718)
-       GL_STUB(glVertexAttrib1dNV, 719)
-       GL_STUB(glVertexAttrib1dvNV, 720)
-       GL_STUB(glVertexAttrib1fNV, 721)
-       GL_STUB(glVertexAttrib1fvNV, 722)
-       GL_STUB(glVertexAttrib1sNV, 723)
-       GL_STUB(glVertexAttrib1svNV, 724)
-       GL_STUB(glVertexAttrib2dNV, 725)
-       GL_STUB(glVertexAttrib2dvNV, 726)
-       GL_STUB(glVertexAttrib2fNV, 727)
-       GL_STUB(glVertexAttrib2fvNV, 728)
-       GL_STUB(glVertexAttrib2sNV, 729)
-       GL_STUB(glVertexAttrib2svNV, 730)
-       GL_STUB(glVertexAttrib3dNV, 731)
-       GL_STUB(glVertexAttrib3dvNV, 732)
-       GL_STUB(glVertexAttrib3fNV, 733)
-       GL_STUB(glVertexAttrib3fvNV, 734)
-       GL_STUB(glVertexAttrib3sNV, 735)
-       GL_STUB(glVertexAttrib3svNV, 736)
-       GL_STUB(glVertexAttrib4dNV, 737)
-       GL_STUB(glVertexAttrib4dvNV, 738)
-       GL_STUB(glVertexAttrib4fNV, 739)
-       GL_STUB(glVertexAttrib4fvNV, 740)
-       GL_STUB(glVertexAttrib4sNV, 741)
-       GL_STUB(glVertexAttrib4svNV, 742)
-       GL_STUB(glVertexAttrib4ubNV, 743)
-       GL_STUB(glVertexAttrib4ubvNV, 744)
-       GL_STUB(glVertexAttribPointerNV, 745)
-       GL_STUB(glVertexAttribs1dvNV, 746)
-       GL_STUB(glVertexAttribs1fvNV, 747)
-       GL_STUB(glVertexAttribs1svNV, 748)
-       GL_STUB(glVertexAttribs2dvNV, 749)
-       GL_STUB(glVertexAttribs2fvNV, 750)
-       GL_STUB(glVertexAttribs2svNV, 751)
-       GL_STUB(glVertexAttribs3dvNV, 752)
-       GL_STUB(glVertexAttribs3fvNV, 753)
-       GL_STUB(glVertexAttribs3svNV, 754)
-       GL_STUB(glVertexAttribs4dvNV, 755)
-       GL_STUB(glVertexAttribs4fvNV, 756)
-       GL_STUB(glVertexAttribs4svNV, 757)
-       GL_STUB(glVertexAttribs4ubvNV, 758)
-       GL_STUB(glGetTexBumpParameterfvATI, 759)
-       GL_STUB(glGetTexBumpParameterivATI, 760)
-       GL_STUB(glTexBumpParameterfvATI, 761)
-       GL_STUB(glTexBumpParameterivATI, 762)
-       GL_STUB(glAlphaFragmentOp1ATI, 763)
-       GL_STUB(glAlphaFragmentOp2ATI, 764)
-       GL_STUB(glAlphaFragmentOp3ATI, 765)
-       GL_STUB(glBeginFragmentShaderATI, 766)
-       GL_STUB(glBindFragmentShaderATI, 767)
-       GL_STUB(glColorFragmentOp1ATI, 768)
-       GL_STUB(glColorFragmentOp2ATI, 769)
-       GL_STUB(glColorFragmentOp3ATI, 770)
-       GL_STUB(glDeleteFragmentShaderATI, 771)
-       GL_STUB(glEndFragmentShaderATI, 772)
-       GL_STUB(glGenFragmentShadersATI, 773)
-       GL_STUB(glPassTexCoordATI, 774)
-       GL_STUB(glSampleMapATI, 775)
-       GL_STUB(glSetFragmentShaderConstantATI, 776)
-       GL_STUB(glPointParameteriNV, 777)
-       GL_STUB(glPointParameterivNV, 778)
-       GL_STUB(gl_dispatch_stub_779, 779)
-       HIDDEN(gl_dispatch_stub_779)
+       GL_STUB(gl_dispatch_stub_699, 699)
+       HIDDEN(gl_dispatch_stub_699)
+       GL_STUB(glAreProgramsResidentNV, 700)
+       GL_STUB(glBindProgramNV, 701)
+       GL_STUB(glDeleteProgramsNV, 702)
+       GL_STUB(glExecuteProgramNV, 703)
+       GL_STUB(glGenProgramsNV, 704)
+       GL_STUB(glGetProgramParameterdvNV, 705)
+       GL_STUB(glGetProgramParameterfvNV, 706)
+       GL_STUB(glGetProgramStringNV, 707)
+       GL_STUB(glGetProgramivNV, 708)
+       GL_STUB(glGetTrackMatrixivNV, 709)
+       GL_STUB(glGetVertexAttribPointervNV, 710)
+       GL_STUB(glGetVertexAttribdvNV, 711)
+       GL_STUB(glGetVertexAttribfvNV, 712)
+       GL_STUB(glGetVertexAttribivNV, 713)
+       GL_STUB(glIsProgramNV, 714)
+       GL_STUB(glLoadProgramNV, 715)
+       GL_STUB(glProgramParameters4dvNV, 716)
+       GL_STUB(glProgramParameters4fvNV, 717)
+       GL_STUB(glRequestResidentProgramsNV, 718)
+       GL_STUB(glTrackMatrixNV, 719)
+       GL_STUB(glVertexAttrib1dNV, 720)
+       GL_STUB(glVertexAttrib1dvNV, 721)
+       GL_STUB(glVertexAttrib1fNV, 722)
+       GL_STUB(glVertexAttrib1fvNV, 723)
+       GL_STUB(glVertexAttrib1sNV, 724)
+       GL_STUB(glVertexAttrib1svNV, 725)
+       GL_STUB(glVertexAttrib2dNV, 726)
+       GL_STUB(glVertexAttrib2dvNV, 727)
+       GL_STUB(glVertexAttrib2fNV, 728)
+       GL_STUB(glVertexAttrib2fvNV, 729)
+       GL_STUB(glVertexAttrib2sNV, 730)
+       GL_STUB(glVertexAttrib2svNV, 731)
+       GL_STUB(glVertexAttrib3dNV, 732)
+       GL_STUB(glVertexAttrib3dvNV, 733)
+       GL_STUB(glVertexAttrib3fNV, 734)
+       GL_STUB(glVertexAttrib3fvNV, 735)
+       GL_STUB(glVertexAttrib3sNV, 736)
+       GL_STUB(glVertexAttrib3svNV, 737)
+       GL_STUB(glVertexAttrib4dNV, 738)
+       GL_STUB(glVertexAttrib4dvNV, 739)
+       GL_STUB(glVertexAttrib4fNV, 740)
+       GL_STUB(glVertexAttrib4fvNV, 741)
+       GL_STUB(glVertexAttrib4sNV, 742)
+       GL_STUB(glVertexAttrib4svNV, 743)
+       GL_STUB(glVertexAttrib4ubNV, 744)
+       GL_STUB(glVertexAttrib4ubvNV, 745)
+       GL_STUB(glVertexAttribPointerNV, 746)
+       GL_STUB(glVertexAttribs1dvNV, 747)
+       GL_STUB(glVertexAttribs1fvNV, 748)
+       GL_STUB(glVertexAttribs1svNV, 749)
+       GL_STUB(glVertexAttribs2dvNV, 750)
+       GL_STUB(glVertexAttribs2fvNV, 751)
+       GL_STUB(glVertexAttribs2svNV, 752)
+       GL_STUB(glVertexAttribs3dvNV, 753)
+       GL_STUB(glVertexAttribs3fvNV, 754)
+       GL_STUB(glVertexAttribs3svNV, 755)
+       GL_STUB(glVertexAttribs4dvNV, 756)
+       GL_STUB(glVertexAttribs4fvNV, 757)
+       GL_STUB(glVertexAttribs4svNV, 758)
+       GL_STUB(glVertexAttribs4ubvNV, 759)
+       GL_STUB(glGetTexBumpParameterfvATI, 760)
+       GL_STUB(glGetTexBumpParameterivATI, 761)
+       GL_STUB(glTexBumpParameterfvATI, 762)
+       GL_STUB(glTexBumpParameterivATI, 763)
+       GL_STUB(glAlphaFragmentOp1ATI, 764)
+       GL_STUB(glAlphaFragmentOp2ATI, 765)
+       GL_STUB(glAlphaFragmentOp3ATI, 766)
+       GL_STUB(glBeginFragmentShaderATI, 767)
+       GL_STUB(glBindFragmentShaderATI, 768)
+       GL_STUB(glColorFragmentOp1ATI, 769)
+       GL_STUB(glColorFragmentOp2ATI, 770)
+       GL_STUB(glColorFragmentOp3ATI, 771)
+       GL_STUB(glDeleteFragmentShaderATI, 772)
+       GL_STUB(glEndFragmentShaderATI, 773)
+       GL_STUB(glGenFragmentShadersATI, 774)
+       GL_STUB(glPassTexCoordATI, 775)
+       GL_STUB(glSampleMapATI, 776)
+       GL_STUB(glSetFragmentShaderConstantATI, 777)
+       GL_STUB(glPointParameteriNV, 778)
+       GL_STUB(glPointParameterivNV, 779)
        GL_STUB(gl_dispatch_stub_780, 780)
        HIDDEN(gl_dispatch_stub_780)
        GL_STUB(gl_dispatch_stub_781, 781)
@@ -1002,110 +1001,110 @@ gl_dispatch_functions_start:
        HIDDEN(gl_dispatch_stub_782)
        GL_STUB(gl_dispatch_stub_783, 783)
        HIDDEN(gl_dispatch_stub_783)
-       GL_STUB(glGetProgramNamedParameterdvNV, 784)
-       GL_STUB(glGetProgramNamedParameterfvNV, 785)
-       GL_STUB(glProgramNamedParameter4dNV, 786)
-       GL_STUB(glProgramNamedParameter4dvNV, 787)
-       GL_STUB(glProgramNamedParameter4fNV, 788)
-       GL_STUB(glProgramNamedParameter4fvNV, 789)
-       GL_STUB(glPrimitiveRestartIndexNV, 790)
-       GL_STUB(glPrimitiveRestartNV, 791)
-       GL_STUB(gl_dispatch_stub_792, 792)
-       HIDDEN(gl_dispatch_stub_792)
+       GL_STUB(gl_dispatch_stub_784, 784)
+       HIDDEN(gl_dispatch_stub_784)
+       GL_STUB(glGetProgramNamedParameterdvNV, 785)
+       GL_STUB(glGetProgramNamedParameterfvNV, 786)
+       GL_STUB(glProgramNamedParameter4dNV, 787)
+       GL_STUB(glProgramNamedParameter4dvNV, 788)
+       GL_STUB(glProgramNamedParameter4fNV, 789)
+       GL_STUB(glProgramNamedParameter4fvNV, 790)
+       GL_STUB(glPrimitiveRestartIndexNV, 791)
+       GL_STUB(glPrimitiveRestartNV, 792)
        GL_STUB(gl_dispatch_stub_793, 793)
        HIDDEN(gl_dispatch_stub_793)
-       GL_STUB(glBindFramebufferEXT, 794)
-       GL_STUB(glBindRenderbufferEXT, 795)
-       GL_STUB(glCheckFramebufferStatusEXT, 796)
-       GL_STUB(glDeleteFramebuffersEXT, 797)
-       GL_STUB(glDeleteRenderbuffersEXT, 798)
-       GL_STUB(glFramebufferRenderbufferEXT, 799)
-       GL_STUB(glFramebufferTexture1DEXT, 800)
-       GL_STUB(glFramebufferTexture2DEXT, 801)
-       GL_STUB(glFramebufferTexture3DEXT, 802)
-       GL_STUB(glGenFramebuffersEXT, 803)
-       GL_STUB(glGenRenderbuffersEXT, 804)
-       GL_STUB(glGenerateMipmapEXT, 805)
-       GL_STUB(glGetFramebufferAttachmentParameterivEXT, 806)
-       GL_STUB(glGetRenderbufferParameterivEXT, 807)
-       GL_STUB(glIsFramebufferEXT, 808)
-       GL_STUB(glIsRenderbufferEXT, 809)
-       GL_STUB(glRenderbufferStorageEXT, 810)
-       GL_STUB(gl_dispatch_stub_811, 811)
-       HIDDEN(gl_dispatch_stub_811)
+       GL_STUB(gl_dispatch_stub_794, 794)
+       HIDDEN(gl_dispatch_stub_794)
+       GL_STUB(glBindFramebufferEXT, 795)
+       GL_STUB(glBindRenderbufferEXT, 796)
+       GL_STUB(glCheckFramebufferStatusEXT, 797)
+       GL_STUB(glDeleteFramebuffersEXT, 798)
+       GL_STUB(glDeleteRenderbuffersEXT, 799)
+       GL_STUB(glFramebufferRenderbufferEXT, 800)
+       GL_STUB(glFramebufferTexture1DEXT, 801)
+       GL_STUB(glFramebufferTexture2DEXT, 802)
+       GL_STUB(glFramebufferTexture3DEXT, 803)
+       GL_STUB(glGenFramebuffersEXT, 804)
+       GL_STUB(glGenRenderbuffersEXT, 805)
+       GL_STUB(glGenerateMipmapEXT, 806)
+       GL_STUB(glGetFramebufferAttachmentParameterivEXT, 807)
+       GL_STUB(glGetRenderbufferParameterivEXT, 808)
+       GL_STUB(glIsFramebufferEXT, 809)
+       GL_STUB(glIsRenderbufferEXT, 810)
+       GL_STUB(glRenderbufferStorageEXT, 811)
        GL_STUB(gl_dispatch_stub_812, 812)
        HIDDEN(gl_dispatch_stub_812)
        GL_STUB(gl_dispatch_stub_813, 813)
        HIDDEN(gl_dispatch_stub_813)
-       GL_STUB(glBindFragDataLocationEXT, 814)
-       GL_STUB(glGetFragDataLocationEXT, 815)
-       GL_STUB(glGetUniformuivEXT, 816)
-       GL_STUB(glGetVertexAttribIivEXT, 817)
-       GL_STUB(glGetVertexAttribIuivEXT, 818)
-       GL_STUB(glUniform1uiEXT, 819)
-       GL_STUB(glUniform1uivEXT, 820)
-       GL_STUB(glUniform2uiEXT, 821)
-       GL_STUB(glUniform2uivEXT, 822)
-       GL_STUB(glUniform3uiEXT, 823)
-       GL_STUB(glUniform3uivEXT, 824)
-       GL_STUB(glUniform4uiEXT, 825)
-       GL_STUB(glUniform4uivEXT, 826)
-       GL_STUB(glVertexAttribI1iEXT, 827)
-       GL_STUB(glVertexAttribI1ivEXT, 828)
-       GL_STUB(glVertexAttribI1uiEXT, 829)
-       GL_STUB(glVertexAttribI1uivEXT, 830)
-       GL_STUB(glVertexAttribI2iEXT, 831)
-       GL_STUB(glVertexAttribI2ivEXT, 832)
-       GL_STUB(glVertexAttribI2uiEXT, 833)
-       GL_STUB(glVertexAttribI2uivEXT, 834)
-       GL_STUB(glVertexAttribI3iEXT, 835)
-       GL_STUB(glVertexAttribI3ivEXT, 836)
-       GL_STUB(glVertexAttribI3uiEXT, 837)
-       GL_STUB(glVertexAttribI3uivEXT, 838)
-       GL_STUB(glVertexAttribI4bvEXT, 839)
-       GL_STUB(glVertexAttribI4iEXT, 840)
-       GL_STUB(glVertexAttribI4ivEXT, 841)
-       GL_STUB(glVertexAttribI4svEXT, 842)
-       GL_STUB(glVertexAttribI4ubvEXT, 843)
-       GL_STUB(glVertexAttribI4uiEXT, 844)
-       GL_STUB(glVertexAttribI4uivEXT, 845)
-       GL_STUB(glVertexAttribI4usvEXT, 846)
-       GL_STUB(glVertexAttribIPointerEXT, 847)
-       GL_STUB(glFramebufferTextureLayerEXT, 848)
-       GL_STUB(glColorMaskIndexedEXT, 849)
-       GL_STUB(glDisableIndexedEXT, 850)
-       GL_STUB(glEnableIndexedEXT, 851)
-       GL_STUB(glGetBooleanIndexedvEXT, 852)
-       GL_STUB(glGetIntegerIndexedvEXT, 853)
-       GL_STUB(glIsEnabledIndexedEXT, 854)
-       GL_STUB(glClearColorIiEXT, 855)
-       GL_STUB(glClearColorIuiEXT, 856)
-       GL_STUB(glGetTexParameterIivEXT, 857)
-       GL_STUB(glGetTexParameterIuivEXT, 858)
-       GL_STUB(glTexParameterIivEXT, 859)
-       GL_STUB(glTexParameterIuivEXT, 860)
-       GL_STUB(glBeginConditionalRenderNV, 861)
-       GL_STUB(glEndConditionalRenderNV, 862)
-       GL_STUB(glBeginTransformFeedbackEXT, 863)
-       GL_STUB(glBindBufferBaseEXT, 864)
-       GL_STUB(glBindBufferOffsetEXT, 865)
-       GL_STUB(glBindBufferRangeEXT, 866)
-       GL_STUB(glEndTransformFeedbackEXT, 867)
-       GL_STUB(glGetTransformFeedbackVaryingEXT, 868)
-       GL_STUB(glTransformFeedbackVaryingsEXT, 869)
-       GL_STUB(glProvokingVertexEXT, 870)
-       GL_STUB(gl_dispatch_stub_871, 871)
-       HIDDEN(gl_dispatch_stub_871)
+       GL_STUB(gl_dispatch_stub_814, 814)
+       HIDDEN(gl_dispatch_stub_814)
+       GL_STUB(glBindFragDataLocationEXT, 815)
+       GL_STUB(glGetFragDataLocationEXT, 816)
+       GL_STUB(glGetUniformuivEXT, 817)
+       GL_STUB(glGetVertexAttribIivEXT, 818)
+       GL_STUB(glGetVertexAttribIuivEXT, 819)
+       GL_STUB(glUniform1uiEXT, 820)
+       GL_STUB(glUniform1uivEXT, 821)
+       GL_STUB(glUniform2uiEXT, 822)
+       GL_STUB(glUniform2uivEXT, 823)
+       GL_STUB(glUniform3uiEXT, 824)
+       GL_STUB(glUniform3uivEXT, 825)
+       GL_STUB(glUniform4uiEXT, 826)
+       GL_STUB(glUniform4uivEXT, 827)
+       GL_STUB(glVertexAttribI1iEXT, 828)
+       GL_STUB(glVertexAttribI1ivEXT, 829)
+       GL_STUB(glVertexAttribI1uiEXT, 830)
+       GL_STUB(glVertexAttribI1uivEXT, 831)
+       GL_STUB(glVertexAttribI2iEXT, 832)
+       GL_STUB(glVertexAttribI2ivEXT, 833)
+       GL_STUB(glVertexAttribI2uiEXT, 834)
+       GL_STUB(glVertexAttribI2uivEXT, 835)
+       GL_STUB(glVertexAttribI3iEXT, 836)
+       GL_STUB(glVertexAttribI3ivEXT, 837)
+       GL_STUB(glVertexAttribI3uiEXT, 838)
+       GL_STUB(glVertexAttribI3uivEXT, 839)
+       GL_STUB(glVertexAttribI4bvEXT, 840)
+       GL_STUB(glVertexAttribI4iEXT, 841)
+       GL_STUB(glVertexAttribI4ivEXT, 842)
+       GL_STUB(glVertexAttribI4svEXT, 843)
+       GL_STUB(glVertexAttribI4ubvEXT, 844)
+       GL_STUB(glVertexAttribI4uiEXT, 845)
+       GL_STUB(glVertexAttribI4uivEXT, 846)
+       GL_STUB(glVertexAttribI4usvEXT, 847)
+       GL_STUB(glVertexAttribIPointerEXT, 848)
+       GL_STUB(glFramebufferTextureLayerEXT, 849)
+       GL_STUB(glColorMaskIndexedEXT, 850)
+       GL_STUB(glDisableIndexedEXT, 851)
+       GL_STUB(glEnableIndexedEXT, 852)
+       GL_STUB(glGetBooleanIndexedvEXT, 853)
+       GL_STUB(glGetIntegerIndexedvEXT, 854)
+       GL_STUB(glIsEnabledIndexedEXT, 855)
+       GL_STUB(glClearColorIiEXT, 856)
+       GL_STUB(glClearColorIuiEXT, 857)
+       GL_STUB(glGetTexParameterIivEXT, 858)
+       GL_STUB(glGetTexParameterIuivEXT, 859)
+       GL_STUB(glTexParameterIivEXT, 860)
+       GL_STUB(glTexParameterIuivEXT, 861)
+       GL_STUB(glBeginConditionalRenderNV, 862)
+       GL_STUB(glEndConditionalRenderNV, 863)
+       GL_STUB(glBeginTransformFeedbackEXT, 864)
+       GL_STUB(glBindBufferBaseEXT, 865)
+       GL_STUB(glBindBufferOffsetEXT, 866)
+       GL_STUB(glBindBufferRangeEXT, 867)
+       GL_STUB(glEndTransformFeedbackEXT, 868)
+       GL_STUB(glGetTransformFeedbackVaryingEXT, 869)
+       GL_STUB(glTransformFeedbackVaryingsEXT, 870)
+       GL_STUB(glProvokingVertexEXT, 871)
        GL_STUB(gl_dispatch_stub_872, 872)
        HIDDEN(gl_dispatch_stub_872)
-       GL_STUB(glGetObjectParameterivAPPLE, 873)
-       GL_STUB(glObjectPurgeableAPPLE, 874)
-       GL_STUB(glObjectUnpurgeableAPPLE, 875)
-       GL_STUB(glActiveProgramEXT, 876)
-       GL_STUB(glCreateShaderProgramEXT, 877)
-       GL_STUB(glUseShaderProgramEXT, 878)
-       GL_STUB(gl_dispatch_stub_879, 879)
-       HIDDEN(gl_dispatch_stub_879)
+       GL_STUB(gl_dispatch_stub_873, 873)
+       HIDDEN(gl_dispatch_stub_873)
+       GL_STUB(glGetObjectParameterivAPPLE, 874)
+       GL_STUB(glObjectPurgeableAPPLE, 875)
+       GL_STUB(glObjectUnpurgeableAPPLE, 876)
+       GL_STUB(glActiveProgramEXT, 877)
+       GL_STUB(glCreateShaderProgramEXT, 878)
+       GL_STUB(glUseShaderProgramEXT, 879)
        GL_STUB(gl_dispatch_stub_880, 880)
        HIDDEN(gl_dispatch_stub_880)
        GL_STUB(gl_dispatch_stub_881, 881)
@@ -1114,8 +1113,10 @@ gl_dispatch_functions_start:
        HIDDEN(gl_dispatch_stub_882)
        GL_STUB(gl_dispatch_stub_883, 883)
        HIDDEN(gl_dispatch_stub_883)
-       GL_STUB(glEGLImageTargetRenderbufferStorageOES, 884)
-       GL_STUB(glEGLImageTargetTexture2DOES, 885)
+       GL_STUB(gl_dispatch_stub_884, 884)
+       HIDDEN(gl_dispatch_stub_884)
+       GL_STUB(glEGLImageTargetRenderbufferStorageOES, 885)
+       GL_STUB(glEGLImageTargetTexture2DOES, 886)
        GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
        GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
        GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)