<enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
</require>
</extension>
- <extension name="GL_MESA_framebuffer_flip_y" supported="gles2">
+ <extension name="GL_MESA_framebuffer_flip_y" supported="gl|glcore|gles2">
<require>
<enum name="GL_FRAMEBUFFER_FLIP_Y_MESA"/>
</require>