st/mesa: fix corrupted texture levels, when adding more levels than expected
[mesa.git] / src / mesa / Android.libmesa_sse41.mk
index da40f43df69f7ee716f6c17c9c7855c4757ff0b3..de19a1fb48beb106b9b86cce5a006241ee1e39a2 100644 (file)
@@ -34,7 +34,7 @@ LOCAL_SRC_FILES += \
        $(X86_SSE41_FILES)
 
 LOCAL_CFLAGS := \
-       -msse4.1
+       -msse4.1 -mstackrealign
 
 LOCAL_C_INCLUDES := \
        $(MESA_TOP)/src/mapi \