st/mesa: fix corrupted texture levels, when adding more levels than expected
[mesa.git] / src / mesa / Makefile.sources
index cb4aab1d10aecd2458afa7d49232b891153642ba..345ea9c92b432a2aa4cd3ba33a36a4992b931e52 100644 (file)
@@ -43,7 +43,6 @@ MAIN_FILES = \
        main/colortab.h \
        main/compute.c \
        main/compute.h \
-       main/compiler.h \
        main/condrender.c \
        main/condrender.h \
        main/config.h \
@@ -126,6 +125,7 @@ MAIN_FILES = \
        main/glthread.c \
        main/glthread.h \
        main/glthread_bufferobj.c \
+       main/glthread_draw.c \
        main/glthread_marshal.h \
        main/glthread_shaderobj.c \
        main/glthread_varray.c \
@@ -138,8 +138,7 @@ MAIN_FILES = \
        main/histogram.h \
        main/image.c \
        main/image.h \
-       main/imports.c \
-       main/imports.h \
+       main/mesa_private.h \
        main/light.c \
        main/light.h \
        main/lines.c \