# This file is among different build systems. SRCDIR must be defined with
# a trailing slash because the Android build system leaves it undefined.
+SRCDIR = $(top_srcdir)/src/mesa/
+BUILDDIR = $(top_builddir)/src/mesa/
+
# this is part of MAIN_FILES
MAIN_ES_FILES = \
$(SRCDIR)main/es1_conversion.c
$(SRCDIR)main/attrib.c \
$(SRCDIR)main/arrayobj.c \
$(SRCDIR)main/blend.c \
+ $(SRCDIR)main/blit.c \
$(SRCDIR)main/bufferobj.c \
$(SRCDIR)main/buffers.c \
$(SRCDIR)main/clear.c \
$(SRCDIR)main/clip.c \
$(SRCDIR)main/colortab.c \
+ $(SRCDIR)main/compute.c \
$(SRCDIR)main/condrender.c \
$(SRCDIR)main/context.c \
$(SRCDIR)main/convolve.c \
$(SRCDIR)main/format_unpack.c \
$(SRCDIR)main/framebuffer.c \
$(SRCDIR)main/get.c \
+ $(SRCDIR)main/genmipmap.c \
$(SRCDIR)main/getstring.c \
$(SRCDIR)main/glformats.c \
$(SRCDIR)main/hash.c \
$(SRCDIR)main/pack.c \
$(SRCDIR)main/pbo.c \
$(SRCDIR)main/performance_monitor.c \
+ $(SRCDIR)main/pipelineobj.c \
$(SRCDIR)main/pixel.c \
$(SRCDIR)main/pixelstore.c \
$(SRCDIR)main/pixeltransfer.c \
$(SRCDIR)main/scissor.c \
$(SRCDIR)main/set.c \
$(SRCDIR)main/shaderapi.c \
+ $(SRCDIR)main/shaderimage.c \
$(SRCDIR)main/shaderobj.c \
$(SRCDIR)main/shader_query.cpp \
$(SRCDIR)main/shared.c \
$(SRCDIR)main/texstate.c \
$(SRCDIR)main/texstorage.c \
$(SRCDIR)main/texstore.c \
+ $(SRCDIR)main/textureview.c \
$(SRCDIR)main/texturebarrier.c \
$(SRCDIR)main/transformfeedback.c \
$(SRCDIR)main/uniforms.c \
$(SRCDIR)main/uniform_query.cpp \
$(SRCDIR)main/varray.c \
+ $(SRCDIR)main/vdpau.c \
$(SRCDIR)main/version.c \
$(SRCDIR)main/viewport.c \
$(SRCDIR)main/vtxfmt.c \
$(SRCDIR)state_tracker/st_manager.c \
$(SRCDIR)state_tracker/st_mesa_to_tgsi.c \
$(SRCDIR)state_tracker/st_program.c \
- $(SRCDIR)state_tracker/st_texture.c
+ $(SRCDIR)state_tracker/st_texture.c \
+ $(SRCDIR)state_tracker/st_vdpau.c
PROGRAM_FILES = \
$(SRCDIR)program/arbprogparse.c \
COMMON_DRIVER_FILES = \
$(SRCDIR)drivers/common/driverfuncs.c \
+ $(SRCDIR)drivers/common/meta_blit.c \
+ $(SRCDIR)drivers/common/meta_generate_mipmap.c \
$(SRCDIR)drivers/common/meta.c
INCLUDE_DIRS = \
-I$(top_srcdir)/include \
+ -I$(top_srcdir)/src \
-I$(top_srcdir)/src/glsl \
-I$(top_builddir)/src/glsl \
-I$(top_srcdir)/src/glsl/glcpp \