static GLboolean
i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct i830_context *i830 = i830_context(ctx);
struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = tUnit->_Current;
GLuint *state = i830->state.Tex[unit], format, pitch;
GLint lodbias;
GLubyte border[4];
+ GLuint dst_x, dst_y;
memset(state, 0, sizeof(state));
/*We need to refcount these. */
if (i830->state.tex_buffer[unit] != NULL) {
- dri_bo_unreference(i830->state.tex_buffer[unit]);
+ drm_intel_bo_unreference(i830->state.tex_buffer[unit]);
i830->state.tex_buffer[unit] = NULL;
}
- if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
+ if (!intel_finalize_mipmap_tree(intel, unit))
return GL_FALSE;
/* Get first image here, since intelObj->firstLevel will get set in
*/
firstImage = tObj->Image[0][intelObj->firstLevel];
- if (intelObj->imageOverride) {
- i830->state.tex_buffer[unit] = NULL;
- i830->state.tex_offset[unit] = intelObj->textureOffset;
+ intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
+ &dst_x, &dst_y);
- switch (intelObj->depthOverride) {
- case 32:
- format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
- break;
- case 24:
- default:
- format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
- break;
- case 16:
- format = MAPSURF_16BIT | MT_16BIT_RGB565;
- break;
- }
-
- pitch = intelObj->pitchOverride;
- } else {
- GLuint dst_x, dst_y;
-
- intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
- &dst_x, &dst_y);
+ drm_intel_bo_reference(intelObj->mt->region->buffer);
+ i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
+ pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;
- dri_bo_reference(intelObj->mt->region->buffer);
- i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
- /* XXX: This calculation is probably broken for tiled images with
- * a non-page-aligned offset.
- */
- i830->state.tex_offset[unit] = (dst_x + dst_y * intelObj->mt->pitch) *
- intelObj->mt->cpp;
+ /* XXX: This calculation is probably broken for tiled images with
+ * a non-page-aligned offset.
+ */
+ i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch;
- format = translate_texture_format(firstImage->TexFormat,
- firstImage->InternalFormat);
- pitch = intelObj->mt->pitch * intelObj->mt->cpp;
- }
+ format = translate_texture_format(firstImage->TexFormat,
+ firstImage->InternalFormat);
state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
(LOAD_TEXTURE_MAP0 << unit) | 4);
I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
if (i830->state.tex_buffer[i] != NULL) {
- dri_bo_unreference(i830->state.tex_buffer[i]);
+ drm_intel_bo_unreference(i830->state.tex_buffer[i]);
i830->state.tex_buffer[i] = NULL;
}
break;