static GLboolean
i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct i830_context *i830 = i830_context(ctx);
struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = tUnit->_Current;
/*We need to refcount these. */
if (i830->state.tex_buffer[unit] != NULL) {
- dri_bo_unreference(i830->state.tex_buffer[unit]);
+ drm_intel_bo_unreference(i830->state.tex_buffer[unit]);
i830->state.tex_buffer[unit] = NULL;
}
intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
&dst_x, &dst_y);
- dri_bo_reference(intelObj->mt->region->buffer);
+ drm_intel_bo_reference(intelObj->mt->region->buffer);
i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;
I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
if (i830->state.tex_buffer[i] != NULL) {
- dri_bo_unreference(i830->state.tex_buffer[i]);
+ drm_intel_bo_unreference(i830->state.tex_buffer[i]);
i830->state.tex_buffer[i] = NULL;
}
break;