#include <stdbool.h>
#include <string.h>
#include "main/mtypes.h"
-#include "main/mm.h"
+#include "main/errors.h"
-#ifdef __cplusplus
-extern "C" {
- /* Evil hack for using libdrm in a c++ compiler. */
- #define virtual virt
-#endif
-
-#include "drm.h"
-#include "intel_bufmgr.h"
+#include <drm.h>
+#include <intel_bufmgr.h>
+#include <i915_drm.h>
#include "intel_screen.h"
#include "intel_tex_obj.h"
-#include "i915_drm.h"
-
-#ifdef __cplusplus
- #undef virtual
-#endif
#include "tnl/t_vertex.h"
#endif
#endif
-struct intel_sync_object {
- struct gl_sync_object Base;
-
- /** Batch associated with this sync object */
- drm_intel_bo *bo;
-};
-
struct intel_batchbuffer {
/** Current batchbuffer being queued up. */
drm_intel_bo *bo;
intel_tri_func draw_tri;
/**
- * Set if rendering has occured to the drawable's front buffer.
+ * Set if rendering has occurred to the drawable's front buffer.
*
* This is used in the DRI2 case to detect that glFlush should also copy
* the contents of the fake front buffer to the real front buffer.
*/
bool front_buffer_dirty;
- /**
- * Track whether front-buffer rendering is currently enabled
- *
- * A separate flag is used to track this in order to support MRT more
- * easily.
- */
- bool is_front_buffer_rendering;
- /**
- * Track whether front-buffer is the current read target.
- *
- * This is closely associated with is_front_buffer_rendering, but may
- * be set separately. The DRI2 fake front buffer must be referenced
- * either way.
- */
- bool is_front_buffer_reading;
-
bool use_early_z;
- int driFd;
-
__DRIcontext *driContext;
struct intel_screen *intelScreen;
(intel)->prim.flush(intel); \
} while (0)
-/* ================================================================
- * From linux kernel i386 header files, copes with odd sizes better
- * than COPY_DWORDS would:
- * XXX Put this in src/mesa/main/imports.h ???
- */
-#if defined(i386) || defined(__i386__)
-static INLINE void * __memcpy(void * to, const void * from, size_t n)
-{
- int d0, d1, d2;
- __asm__ __volatile__(
- "rep ; movsl\n\t"
- "testb $2,%b4\n\t"
- "je 1f\n\t"
- "movsw\n"
- "1:\ttestb $1,%b4\n\t"
- "je 2f\n\t"
- "movsb\n"
- "2:"
- : "=&c" (d0), "=&D" (d1), "=&S" (d2)
- :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
- : "memory");
- return (to);
-}
-#else
-#define __memcpy(a,b,c) memcpy(a,b,c)
-#endif
-
-
/* ================================================================
* Debugging:
*/
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"
+#if ANDROID_API_LEVEL >= 26
+#include <log/log.h>
+#else
#include <cutils/log.h>
+#endif /* use log/log.h start from android 8 major version */
#ifndef ALOGW
#define ALOGW LOGW
#endif
dbg_printf(__VA_ARGS__); \
if (intel->perf_debug) \
_mesa_gl_debug(&intel->ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_PERFORMANCE, \
MESA_DEBUG_SEVERITY_MEDIUM, \
__VA_ARGS__); \
_warned = true; \
\
_mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_OTHER, \
MESA_DEBUG_SEVERITY_HIGH, fmt); \
} \
extern int intel_translate_compare_func(GLenum func);
extern int intel_translate_stencil_op(GLenum op);
extern int intel_translate_blend_factor(GLenum factor);
-extern int intel_translate_logic_op(GLenum opcode);
void intel_update_renderbuffers(__DRIcontext *context,
__DRIdrawable *drawable);
* Inline conversion functions.
* These are better-typed than the macros used previously:
*/
-static INLINE struct intel_context *
+static inline struct intel_context *
intel_context(struct gl_context * ctx)
{
return (struct intel_context *) ctx;
}
-#ifdef __cplusplus
-}
-#endif
-
#endif