* DRI_CONF_BO_REUSE_ALL
*/
DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 1, "0:1")
- DRI_CONF_DESC_BEGIN(en, "Buffer object reuse")
+ DRI_CONF_DESC_BEGIN("Buffer object reuse")
DRI_CONF_ENUM(0, "Disable buffer object reuse")
DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
DRI_CONF_DESC_END
DRI_CONF_OPT_END
DRI_CONF_OPT_BEGIN_B(fragment_shader, "true")
- DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
+ DRI_CONF_DESC("Enable limited ARB_fragment_shader support on 915/945.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
DRI_CONF_OPT_BEGIN_B(stub_occlusion_query, "false")
- DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
+ DRI_CONF_DESC("Enable stub ARB_occlusion_query support on 915/945.")
DRI_CONF_OPT_END
DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
- DRI_CONF_DESC(en, "Perform code generation at shader link time.")
+ DRI_CONF_DESC("Perform code generation at shader link time.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
DRI_CONF_END