{
struct brw_compile *p = &c->func;
struct brw_reg tmp = get_tmp(c);
- GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_POS);
- GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
- BRW_VARYING_SLOT_NDC);
+ GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
+ GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
+ BRW_VARYING_SLOT_NDC);
/* Fixup position. Extract from the original vertex and re-project
* to screen space:
/* Iterate over each attribute (could be done in pairs?)
*/
for (slot = 0; slot < c->vue_map.num_slots; slot++) {
- int vert_result = c->vue_map.slot_to_vert_result[slot];
+ int varying = c->vue_map.slot_to_varying[slot];
GLuint delta = brw_vue_slot_to_offset(slot);
- if (vert_result == VARYING_SLOT_EDGE) {
+ if (varying == VARYING_SLOT_EDGE) {
if (force_edgeflag)
brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
else
brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
- } else if (vert_result == VARYING_SLOT_PSIZ ||
- vert_result == VARYING_SLOT_CLIP_DIST0 ||
- vert_result == VARYING_SLOT_CLIP_DIST1) {
+ } else if (varying == VARYING_SLOT_PSIZ ||
+ varying == VARYING_SLOT_CLIP_DIST0 ||
+ varying == VARYING_SLOT_CLIP_DIST1) {
/* PSIZ doesn't need interpolation because it isn't used by the
* fragment shader. CLIP_DIST0 and CLIP_DIST1 don't need
* intepolation because on pre-GEN6, these are just placeholder VUE
* slots that don't perform any action.
*/
- } else if (vert_result < VARYING_SLOT_MAX) {
+ } else if (varying < VARYING_SLOT_MAX) {
/* This is a true vertex result (and not a special value for the VUE
* header), so interpolate:
*
{
struct brw_compile *p = &c->func;
- if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0))
+ if (brw_clip_have_varying(c, VARYING_SLOT_COL0))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
- brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_COL0)),
+ brw_varying_to_offset(&c->vue_map,
+ VARYING_SLOT_COL0)),
byte_offset(c->reg.vertex[from],
- brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_COL0)));
+ brw_varying_to_offset(&c->vue_map,
+ VARYING_SLOT_COL0)));
- if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1))
+ if (brw_clip_have_varying(c, VARYING_SLOT_COL1))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
- brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_COL1)),
+ brw_varying_to_offset(&c->vue_map,
+ VARYING_SLOT_COL1)),
byte_offset(c->reg.vertex[from],
- brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_COL1)));
+ brw_varying_to_offset(&c->vue_map,
+ VARYING_SLOT_COL1)));
- if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
+ if (brw_clip_have_varying(c, VARYING_SLOT_BFC0))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
- brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_BFC0)),
+ brw_varying_to_offset(&c->vue_map,
+ VARYING_SLOT_BFC0)),
byte_offset(c->reg.vertex[from],
- brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_BFC0)));
+ brw_varying_to_offset(&c->vue_map,
+ VARYING_SLOT_BFC0)));
- if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
+ if (brw_clip_have_varying(c, VARYING_SLOT_BFC1))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
- brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_BFC1)),
+ brw_varying_to_offset(&c->vue_map,
+ VARYING_SLOT_BFC1)),
byte_offset(c->reg.vertex[from],
- brw_vert_result_to_offset(&c->vue_map,
- VARYING_SLOT_BFC1)));
+ brw_varying_to_offset(&c->vue_map,
+ VARYING_SLOT_BFC1)));
}