*/
uint32_t compressed_multisample_layout_mask;
+ /**
+ * Whether this sampler is using 16x multisampling. If so fetching from
+ * this sampler will be handled with a different instruction, ld2dms_w
+ * instead of ld2dms.
+ */
+ uint32_t msaa_16;
+
/**
* For Sandybridge, which shader w/a we need for gather quirks.
*/
int num_slots;
};
+void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
+
/**
* Convert a VUE slot number into a byte offset within the VUE.
*/