#include "intel_screen.h"
#include "intel_tex_obj.h"
#include "perf/gen_perf.h"
+#include "perf/gen_perf_query.h"
#ifdef __cplusplus
extern "C" {
GLuint step_rate;
};
struct brw_vertex_element {
- const struct gl_array_attributes *glattrib;
- const struct gl_vertex_buffer_binding *glbinding;
+ const struct gl_vertex_format *glformat;
int buffer;
bool is_dual_slot;
/**
* Draw indirect buffer.
*/
+ unsigned draw_indirect_stride;
+ GLsizeiptr draw_indirect_offset;
struct gl_buffer_object *draw_indirect_data;
} draw;