};
-
-struct brw_state_pointers {
- struct gl_colorbuffer_attrib *Color;
- struct gl_depthbuffer_attrib *Depth;
- struct gl_fog_attrib *Fog;
- struct gl_hint_attrib *Hint;
- struct gl_light_attrib *Light;
- struct gl_line_attrib *Line;
- struct gl_point_attrib *Point;
- struct gl_polygon_attrib *Polygon;
- GLuint *PolygonStipple;
- struct gl_scissor_attrib *Scissor;
- struct gl_stencil_attrib *Stencil;
- struct gl_texture_attrib *Texture;
- struct gl_transform_attrib *Transform;
- struct gl_viewport_attrib *Viewport;
- struct gl_vertex_program_state *VertexProgram;
- struct gl_fragment_program_state *FragmentProgram;
-};
-
/* Considered adding a member to this struct to document which flags
* an update might raise so that ordering of the state atoms can be
* checked or derived at runtime. Dropped the idea in favor of having
int validated_bo_count;
} state;
- struct brw_state_pointers attribs;
struct brw_cache cache;
struct brw_cached_batch_item *cached_batch_items;