i965: Normalize cubemap coordinates like is done in the Mesa IR path.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs.cpp
index 0b342c22b035bae552c6c4ea77277c02ab1a6afa..710eb0bb7219822be0ee9354db076f182f1c86b8 100644 (file)
@@ -140,6 +140,7 @@ brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
         do_sub_to_add_neg(shader->ir);
         do_explog_to_explog2(shader->ir);
         do_lower_texture_projection(shader->ir);
+        brw_do_cubemap_normalize(shader->ir);
 
         do {
            progress = false;