*/
extern "C" {
+
+#include <sys/types.h>
+
#include "main/macros.h"
#include "main/shaderobj.h"
+#include "main/uniforms.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
+#include "program/register_allocate.h"
+#include "program/sampler.h"
+#include "program/hash_table.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
#include "talloc.h"
}
+#include "../glsl/glsl_types.h"
#include "../glsl/ir_optimization.h"
#include "../glsl/ir_print_visitor.h"
GRF = BRW_GENERAL_REGISTER_FILE,
MRF = BRW_MESSAGE_REGISTER_FILE,
IMM = BRW_IMMEDIATE_VALUE,
+ FIXED_HW_REG, /* a struct brw_reg */
+ UNIFORM, /* prog_data->params[hw_reg] */
BAD_FILE
};
enum fs_opcodes {
FS_OPCODE_FB_WRITE = 256,
+ FS_OPCODE_RCP,
+ FS_OPCODE_RSQ,
+ FS_OPCODE_SQRT,
+ FS_OPCODE_EXP2,
+ FS_OPCODE_LOG2,
+ FS_OPCODE_POW,
+ FS_OPCODE_SIN,
+ FS_OPCODE_COS,
+ FS_OPCODE_DDX,
+ FS_OPCODE_DDY,
+ FS_OPCODE_LINTERP,
+ FS_OPCODE_TEX,
+ FS_OPCODE_TXB,
+ FS_OPCODE_TXL,
+ FS_OPCODE_DISCARD,
};
static int using_new_fs = -1;
+static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg);
struct gl_shader *
brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
struct brw_shader *shader;
shader = talloc_zero(NULL, struct brw_shader);
- shader->base.Type = type;
- shader->base.Name = name;
if (shader) {
+ shader->base.Type = type;
+ shader->base.Name = name;
_mesa_init_shader(ctx, &shader->base);
}
struct brw_shader_program *prog;
prog = talloc_zero(NULL, struct brw_shader_program);
if (prog) {
+ prog->base.Name = name;
_mesa_init_shader_program(ctx, &prog->base);
}
return &prog->base;
GLboolean
brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
{
+ struct intel_context *intel = intel_context(ctx);
if (using_new_fs == -1)
using_new_fs = getenv("INTEL_NEW_FS") != NULL;
void *mem_ctx = talloc_new(NULL);
bool progress;
+ if (shader->ir)
+ talloc_free(shader->ir);
shader->ir = new(shader) exec_list;
clone_ir_list(mem_ctx, shader->ir, shader->base.ir);
do_mat_op_to_vec(shader->ir);
- brw_do_channel_expressions(shader->ir);
- brw_do_vector_splitting(shader->ir);
+ do_mod_to_fract(shader->ir);
+ do_div_to_mul_rcp(shader->ir);
+ do_sub_to_add_neg(shader->ir);
+ do_explog_to_explog2(shader->ir);
+ do_lower_texture_projection(shader->ir);
+ brw_do_cubemap_normalize(shader->ir);
do {
progress = false;
- progress = do_common_optimization(shader->ir, true) || progress;
+ brw_do_channel_expressions(shader->ir);
+ brw_do_vector_splitting(shader->ir);
+
+ progress = do_lower_jumps(shader->ir, true, true,
+ true, /* main return */
+ false, /* continue */
+ false /* loops */
+ ) || progress;
+
+ progress = do_common_optimization(shader->ir, true, 32) || progress;
+
+ progress = lower_noise(shader->ir) || progress;
+ progress =
+ lower_variable_index_to_cond_assign(shader->ir,
+ GL_TRUE, /* input */
+ GL_TRUE, /* output */
+ GL_TRUE, /* temp */
+ GL_TRUE /* uniform */
+ ) || progress;
+ if (intel->gen == 6) {
+ progress = do_if_to_cond_assign(shader->ir) || progress;
+ }
} while (progress);
- reparent_ir(shader->ir, shader);
+ validate_ir_tree(shader->ir);
+
+ reparent_ir(shader->ir, shader->ir);
talloc_free(mem_ctx);
}
}
return GL_TRUE;
}
+static int
+type_size(const struct glsl_type *type)
+{
+ unsigned int size, i;
+
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ return type->components();
+ case GLSL_TYPE_ARRAY:
+ return type_size(type->fields.array) * type->length;
+ case GLSL_TYPE_STRUCT:
+ size = 0;
+ for (i = 0; i < type->length; i++) {
+ size += type_size(type->fields.structure[i].type);
+ }
+ return size;
+ case GLSL_TYPE_SAMPLER:
+ /* Samplers take up no register space, since they're baked in at
+ * link time.
+ */
+ return 0;
+ default:
+ assert(!"not reached");
+ return 0;
+ }
+}
+
class fs_reg {
public:
- fs_reg()
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *node;
+
+ node = talloc_size(ctx, size);
+ assert(node != NULL);
+
+ return node;
+ }
+
+ void init()
{
- this->file = BAD_FILE;
this->reg = 0;
+ this->reg_offset = 0;
+ this->negate = 0;
+ this->abs = 0;
this->hw_reg = -1;
}
+ /** Generic unset register constructor. */
+ fs_reg()
+ {
+ init();
+ this->file = BAD_FILE;
+ }
+
+ /** Immediate value constructor. */
fs_reg(float f)
{
+ init();
this->file = IMM;
- this->reg = 0;
- this->hw_reg = 0;
this->type = BRW_REGISTER_TYPE_F;
this->imm.f = f;
}
+ /** Immediate value constructor. */
fs_reg(int32_t i)
{
+ init();
this->file = IMM;
- this->reg = 0;
- this->hw_reg = 0;
this->type = BRW_REGISTER_TYPE_D;
this->imm.i = i;
}
+ /** Immediate value constructor. */
fs_reg(uint32_t u)
{
+ init();
this->file = IMM;
- this->reg = 0;
- this->hw_reg = 0;
this->type = BRW_REGISTER_TYPE_UD;
this->imm.u = u;
}
- fs_reg(enum register_file file, int hw_reg)
+ /** Fixed brw_reg Immediate value constructor. */
+ fs_reg(struct brw_reg fixed_hw_reg)
{
- this->file = file;
- this->reg = 0;
- this->hw_reg = hw_reg;
- this->type = BRW_REGISTER_TYPE_F;
+ init();
+ this->file = FIXED_HW_REG;
+ this->fixed_hw_reg = fixed_hw_reg;
+ this->type = fixed_hw_reg.type;
}
+ fs_reg(enum register_file file, int hw_reg);
+ fs_reg(class fs_visitor *v, const struct glsl_type *type);
+
/** Register file: ARF, GRF, MRF, IMM. */
enum register_file file;
- /** Abstract register number. 0 = fixed hw reg */
+ /** virtual register number. 0 = fixed hw reg */
int reg;
+ /** Offset within the virtual register. */
+ int reg_offset;
/** HW register number. Generally unset until register allocation. */
int hw_reg;
/** Register type. BRW_REGISTER_TYPE_* */
int type;
+ bool negate;
+ bool abs;
+ struct brw_reg fixed_hw_reg;
/** Value for file == BRW_IMMMEDIATE_FILE */
union {
} imm;
};
-static const fs_reg reg_undef(BAD_FILE, -1);
+static const fs_reg reg_undef;
static const fs_reg reg_null(ARF, BRW_ARF_NULL);
class fs_inst : public exec_node {
{
void *node;
- node = talloc_size(ctx, size);
+ node = talloc_zero_size(ctx, size);
assert(node != NULL);
return node;
}
- fs_inst()
+ void init()
{
this->opcode = BRW_OPCODE_NOP;
- this->dst = reg_undef;
- this->src[0] = reg_undef;
- this->src[1] = reg_undef;
+ this->saturate = false;
+ this->conditional_mod = BRW_CONDITIONAL_NONE;
+ this->predicated = false;
+ this->sampler = 0;
+ this->target = 0;
+ this->eot = false;
+ this->header_present = false;
+ this->shadow_compare = false;
+ }
+
+ fs_inst()
+ {
+ init();
}
+
+ fs_inst(int opcode)
+ {
+ init();
+ this->opcode = opcode;
+ }
+
fs_inst(int opcode, fs_reg dst, fs_reg src0)
{
+ init();
this->opcode = opcode;
this->dst = dst;
this->src[0] = src0;
- this->src[1] = reg_undef;
}
+
fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1)
{
+ init();
+ this->opcode = opcode;
+ this->dst = dst;
+ this->src[0] = src0;
+ this->src[1] = src1;
+ }
+
+ fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1, fs_reg src2)
+ {
+ init();
this->opcode = opcode;
this->dst = dst;
this->src[0] = src0;
this->src[1] = src1;
+ this->src[2] = src2;
}
int opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
fs_reg dst;
- fs_reg src[2];
+ fs_reg src[3];
+ bool saturate;
+ bool predicated;
+ int conditional_mod; /**< BRW_CONDITIONAL_* */
+
+ int mlen; /**< SEND message length */
+ int sampler;
+ int target; /**< MRT target. */
+ bool eot;
+ bool header_present;
+ bool shadow_compare;
+
+ /** @{
+ * Annotation for the generated IR. One of the two can be set.
+ */
+ ir_instruction *ir;
+ const char *annotation;
+ /** @} */
};
-class fs_visitor : public ir_hierarchical_visitor
+class fs_visitor : public ir_visitor
{
public:
{
this->c = c;
this->p = &c->func;
+ this->brw = p->brw;
+ this->fp = brw->fragment_program;
+ this->intel = &brw->intel;
+ this->ctx = &intel->ctx;
this->mem_ctx = talloc_new(NULL);
this->shader = shader;
+ this->fail = false;
+ this->variable_ht = hash_table_ctor(0,
+ hash_table_pointer_hash,
+ hash_table_pointer_compare);
+
+ this->frag_color = NULL;
+ this->frag_data = NULL;
+ this->frag_depth = NULL;
+ this->first_non_payload_grf = 0;
+
+ this->current_annotation = NULL;
+ this->annotation_string = NULL;
+ this->annotation_ir = NULL;
+ this->base_ir = NULL;
+
+ this->virtual_grf_sizes = NULL;
+ this->virtual_grf_next = 1;
+ this->virtual_grf_array_size = 0;
+ this->virtual_grf_def = NULL;
+ this->virtual_grf_use = NULL;
+
+ this->kill_emitted = false;
}
+
~fs_visitor()
{
talloc_free(this->mem_ctx);
+ hash_table_dtor(this->variable_ht);
}
+ fs_reg *variable_storage(ir_variable *var);
+ int virtual_grf_alloc(int size);
+
+ void visit(ir_variable *ir);
+ void visit(ir_assignment *ir);
+ void visit(ir_dereference_variable *ir);
+ void visit(ir_dereference_record *ir);
+ void visit(ir_dereference_array *ir);
+ void visit(ir_expression *ir);
+ void visit(ir_texture *ir);
+ void visit(ir_if *ir);
+ void visit(ir_constant *ir);
+ void visit(ir_swizzle *ir);
+ void visit(ir_return *ir);
+ void visit(ir_loop *ir);
+ void visit(ir_loop_jump *ir);
+ void visit(ir_discard *ir);
+ void visit(ir_call *ir);
+ void visit(ir_function *ir);
+ void visit(ir_function_signature *ir);
+
fs_inst *emit(fs_inst inst);
+ void assign_curb_setup();
+ void calculate_urb_setup();
+ void assign_urb_setup();
+ void assign_regs();
+ void assign_regs_trivial();
+ void calculate_live_intervals();
+ bool propagate_constants();
+ bool dead_code_eliminate();
+ bool virtual_grf_interferes(int a, int b);
void generate_code();
void generate_fb_write(fs_inst *inst);
+ void generate_linterp(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg *src);
+ void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+ void generate_math(fs_inst *inst, struct brw_reg dst, struct brw_reg *src);
+ void generate_discard(fs_inst *inst, struct brw_reg temp);
+ void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+ void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
void emit_dummy_fs();
-
+ fs_reg *emit_fragcoord_interpolation(ir_variable *ir);
+ fs_reg *emit_frontfacing_interpolation(ir_variable *ir);
+ fs_reg *emit_general_interpolation(ir_variable *ir);
+ void emit_interpolation_setup_gen4();
+ void emit_interpolation_setup_gen6();
+ fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate);
+ fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate);
+ void emit_fb_writes();
+ void emit_assignment_writes(fs_reg &l, fs_reg &r,
+ const glsl_type *type, bool predicated);
+
+ struct brw_reg interp_reg(int location, int channel);
+ int setup_uniform_values(int loc, const glsl_type *type);
+ void setup_builtin_uniform_values(ir_variable *ir);
+
+ struct brw_context *brw;
+ const struct gl_fragment_program *fp;
+ struct intel_context *intel;
+ GLcontext *ctx;
struct brw_wm_compile *c;
struct brw_compile *p;
struct brw_shader *shader;
void *mem_ctx;
exec_list instructions;
+ int *virtual_grf_sizes;
+ int virtual_grf_next;
+ int virtual_grf_array_size;
+ int *virtual_grf_def;
+ int *virtual_grf_use;
+
+ struct hash_table *variable_ht;
+ ir_variable *frag_color, *frag_data, *frag_depth;
+ int first_non_payload_grf;
+ int urb_setup[FRAG_ATTRIB_MAX];
+ bool kill_emitted;
+
+ /** @{ debug annotation info */
+ const char *current_annotation;
+ ir_instruction *base_ir;
+ const char **annotation_string;
+ ir_instruction **annotation_ir;
+ /** @} */
+
+ bool fail;
+
+ /* Result of last visit() method. */
+ fs_reg result;
+
+ fs_reg pixel_x;
+ fs_reg pixel_y;
+ fs_reg wpos_w;
+ fs_reg pixel_w;
+ fs_reg delta_x;
+ fs_reg delta_y;
+
int grf_used;
};
-fs_inst *
-fs_visitor::emit(fs_inst inst)
+int
+fs_visitor::virtual_grf_alloc(int size)
{
- fs_inst *list_inst = new(mem_ctx) fs_inst;
- *list_inst = inst;
+ if (virtual_grf_array_size <= virtual_grf_next) {
+ if (virtual_grf_array_size == 0)
+ virtual_grf_array_size = 16;
+ else
+ virtual_grf_array_size *= 2;
+ virtual_grf_sizes = talloc_realloc(mem_ctx, virtual_grf_sizes,
+ int, virtual_grf_array_size);
+
+ /* This slot is always unused. */
+ virtual_grf_sizes[0] = 0;
+ }
+ virtual_grf_sizes[virtual_grf_next] = size;
+ return virtual_grf_next++;
+}
- this->instructions.push_tail(list_inst);
+/** Fixed HW reg constructor. */
+fs_reg::fs_reg(enum register_file file, int hw_reg)
+{
+ init();
+ this->file = file;
+ this->hw_reg = hw_reg;
+ this->type = BRW_REGISTER_TYPE_F;
+}
- return list_inst;
+int
+brw_type_for_base_type(const struct glsl_type *type)
+{
+ switch (type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ return BRW_REGISTER_TYPE_F;
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_BOOL:
+ return BRW_REGISTER_TYPE_D;
+ case GLSL_TYPE_UINT:
+ return BRW_REGISTER_TYPE_UD;
+ case GLSL_TYPE_ARRAY:
+ case GLSL_TYPE_STRUCT:
+ /* These should be overridden with the type of the member when
+ * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
+ * way to trip up if we don't.
+ */
+ return BRW_REGISTER_TYPE_UD;
+ default:
+ assert(!"not reached");
+ return BRW_REGISTER_TYPE_F;
+ }
}
-/** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
-void
-fs_visitor::emit_dummy_fs()
+/** Automatic reg constructor. */
+fs_reg::fs_reg(class fs_visitor *v, const struct glsl_type *type)
{
- /* Everyone's favorite color. */
- emit(fs_inst(BRW_OPCODE_MOV,
- fs_reg(MRF, 2),
- fs_reg(1.0f)));
- emit(fs_inst(BRW_OPCODE_MOV,
- fs_reg(MRF, 3),
- fs_reg(0.0f)));
- emit(fs_inst(BRW_OPCODE_MOV,
- fs_reg(MRF, 4),
- fs_reg(1.0f)));
- emit(fs_inst(BRW_OPCODE_MOV,
- fs_reg(MRF, 5),
- fs_reg(0.0f)));
+ init();
- fs_inst *write;
- write = emit(fs_inst(FS_OPCODE_FB_WRITE,
- fs_reg(0),
- fs_reg(0)));
+ this->file = GRF;
+ this->reg = v->virtual_grf_alloc(type_size(type));
+ this->reg_offset = 0;
+ this->type = brw_type_for_base_type(type);
}
-void
-fs_visitor::generate_fb_write(fs_inst *inst)
+fs_reg *
+fs_visitor::variable_storage(ir_variable *var)
{
- GLboolean eot = 1; /* FINISHME: MRT */
- /* FINISHME: AADS */
+ return (fs_reg *)hash_table_find(this->variable_ht, var);
+}
- /* Header is 2 regs, g0 and g1 are the contents. g0 will be implied
- * move, here's g1.
- */
- brw_push_insn_state(p);
- brw_set_mask_control(p, BRW_MASK_DISABLE);
- brw_set_compression_control(p, BRW_COMPRESSION_NONE);
- brw_MOV(p,
- brw_message_reg(1),
- brw_vec8_grf(1, 0));
- brw_pop_insn_state(p);
+/* Our support for uniforms is piggy-backed on the struct
+ * gl_fragment_program, because that's where the values actually
+ * get stored, rather than in some global gl_shader_program uniform
+ * store.
+ */
+int
+fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
+{
+ unsigned int offset = 0;
+ float *vec_values;
- int nr = 2 + 4;
+ if (type->is_matrix()) {
+ const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
+ type->vector_elements,
+ 1);
- brw_fb_WRITE(p,
- 8, /* dispatch_width */
- retype(vec8(brw_null_reg()), BRW_REGISTER_TYPE_UW),
- 0, /* base MRF */
- retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
- 0, /* FINISHME: MRT target */
- nr,
- 0,
- eot);
+ for (unsigned int i = 0; i < type->matrix_columns; i++) {
+ offset += setup_uniform_values(loc + offset, column);
+ }
+
+ return offset;
+ }
+
+ switch (type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_BOOL:
+ vec_values = fp->Base.Parameters->ParameterValues[loc];
+ for (unsigned int i = 0; i < type->vector_elements; i++) {
+ c->prog_data.param[c->prog_data.nr_params++] = &vec_values[i];
+ }
+ return 1;
+
+ case GLSL_TYPE_STRUCT:
+ for (unsigned int i = 0; i < type->length; i++) {
+ offset += setup_uniform_values(loc + offset,
+ type->fields.structure[i].type);
+ }
+ return offset;
+
+ case GLSL_TYPE_ARRAY:
+ for (unsigned int i = 0; i < type->length; i++) {
+ offset += setup_uniform_values(loc + offset, type->fields.array);
+ }
+ return offset;
+
+ case GLSL_TYPE_SAMPLER:
+ /* The sampler takes up a slot, but we don't use any values from it. */
+ return 1;
+
+ default:
+ assert(!"not reached");
+ return 0;
+ }
}
+
+/* Our support for builtin uniforms is even scarier than non-builtin.
+ * It sits on top of the PROG_STATE_VAR parameters that are
+ * automatically updated from GL context state.
+ */
void
-fs_visitor::generate_code()
+fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
{
- this->grf_used = 2; /* header */
+ const struct gl_builtin_uniform_desc *statevar = NULL;
- foreach_iter(exec_list_iterator, iter, this->instructions) {
- fs_inst *inst = (fs_inst *)iter.get();
- struct brw_reg src[2], dst;
-
- for (unsigned int i = 0; i < 2; i++) {
- switch (inst->src[i].file) {
- case GRF:
- case ARF:
- case MRF:
- src[i] = brw_vec8_reg(inst->src[i].file,
- inst->src[i].hw_reg, 0);
- src[i] = retype(src[i], inst->src[i].type);
- break;
- case IMM:
- switch (inst->src[i].type) {
- case BRW_REGISTER_TYPE_F:
- src[i] = brw_imm_f(inst->src[i].imm.f);
- break;
- case BRW_REGISTER_TYPE_D:
- src[i] = brw_imm_f(inst->src[i].imm.i);
- break;
- case BRW_REGISTER_TYPE_UD:
- src[i] = brw_imm_f(inst->src[i].imm.u);
- break;
- default:
- assert(!"not reached");
+ for (unsigned int i = 0; _mesa_builtin_uniform_desc[i].name; i++) {
+ statevar = &_mesa_builtin_uniform_desc[i];
+ if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0)
+ break;
+ }
+
+ if (!statevar->name) {
+ this->fail = true;
+ printf("Failed to find builtin uniform `%s'\n", ir->name);
+ return;
+ }
+
+ int array_count;
+ if (ir->type->is_array()) {
+ array_count = ir->type->length;
+ } else {
+ array_count = 1;
+ }
+
+ for (int a = 0; a < array_count; a++) {
+ for (unsigned int i = 0; i < statevar->num_elements; i++) {
+ struct gl_builtin_uniform_element *element = &statevar->elements[i];
+ int tokens[STATE_LENGTH];
+
+ memcpy(tokens, element->tokens, sizeof(element->tokens));
+ if (ir->type->is_array()) {
+ tokens[1] = a;
+ }
+
+ /* This state reference has already been setup by ir_to_mesa,
+ * but we'll get the same index back here.
+ */
+ int index = _mesa_add_state_reference(this->fp->Base.Parameters,
+ (gl_state_index *)tokens);
+ float *vec_values = this->fp->Base.Parameters->ParameterValues[index];
+
+ /* Add each of the unique swizzles of the element as a
+ * parameter. This'll end up matching the expected layout of
+ * the array/matrix/structure we're trying to fill in.
+ */
+ int last_swiz = -1;
+ for (unsigned int i = 0; i < 4; i++) {
+ int swiz = GET_SWZ(element->swizzle, i);
+ if (swiz == last_swiz)
break;
+ last_swiz = swiz;
+
+ c->prog_data.param[c->prog_data.nr_params++] = &vec_values[swiz];
+ }
+ }
+ }
+}
+
+fs_reg *
+fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
+{
+ fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
+ fs_reg wpos = *reg;
+ fs_reg neg_y = this->pixel_y;
+ neg_y.negate = true;
+
+ /* gl_FragCoord.x */
+ if (ir->pixel_center_integer) {
+ emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_x));
+ } else {
+ emit(fs_inst(BRW_OPCODE_ADD, wpos, this->pixel_x, fs_reg(0.5f)));
+ }
+ wpos.reg_offset++;
+
+ /* gl_FragCoord.y */
+ if (ir->origin_upper_left && ir->pixel_center_integer) {
+ emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_y));
+ } else {
+ fs_reg pixel_y = this->pixel_y;
+ float offset = (ir->pixel_center_integer ? 0.0 : 0.5);
+
+ if (!ir->origin_upper_left) {
+ pixel_y.negate = true;
+ offset += c->key.drawable_height - 1.0;
+ }
+
+ emit(fs_inst(BRW_OPCODE_ADD, wpos, pixel_y, fs_reg(offset)));
+ }
+ wpos.reg_offset++;
+
+ /* gl_FragCoord.z */
+ emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
+ interp_reg(FRAG_ATTRIB_WPOS, 2)));
+ wpos.reg_offset++;
+
+ /* gl_FragCoord.w: Already set up in emit_interpolation */
+ emit(fs_inst(BRW_OPCODE_MOV, wpos, this->wpos_w));
+
+ return reg;
+}
+
+fs_reg *
+fs_visitor::emit_general_interpolation(ir_variable *ir)
+{
+ fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
+ /* Interpolation is always in floating point regs. */
+ reg->type = BRW_REGISTER_TYPE_F;
+ fs_reg attr = *reg;
+
+ unsigned int array_elements;
+ const glsl_type *type;
+
+ if (ir->type->is_array()) {
+ array_elements = ir->type->length;
+ if (array_elements == 0) {
+ this->fail = true;
+ }
+ type = ir->type->fields.array;
+ } else {
+ array_elements = 1;
+ type = ir->type;
+ }
+
+ int location = ir->location;
+ for (unsigned int i = 0; i < array_elements; i++) {
+ for (unsigned int j = 0; j < type->matrix_columns; j++) {
+ if (urb_setup[location] == -1) {
+ /* If there's no incoming setup data for this slot, don't
+ * emit interpolation for it.
+ */
+ attr.reg_offset += type->vector_elements;
+ location++;
+ continue;
+ }
+
+ for (unsigned int c = 0; c < type->vector_elements; c++) {
+ struct brw_reg interp = interp_reg(location, c);
+ emit(fs_inst(FS_OPCODE_LINTERP,
+ attr,
+ this->delta_x,
+ this->delta_y,
+ fs_reg(interp)));
+ attr.reg_offset++;
+ }
+ attr.reg_offset -= type->vector_elements;
+
+ if (intel->gen < 6) {
+ for (unsigned int c = 0; c < type->vector_elements; c++) {
+ emit(fs_inst(BRW_OPCODE_MUL,
+ attr,
+ attr,
+ this->pixel_w));
+ attr.reg_offset++;
}
- break;
- case BAD_FILE:
- /* Probably unused. */
- src[i] = brw_null_reg();
}
+ location++;
}
- dst = brw_vec8_reg(inst->dst.file, inst->dst.hw_reg, 0);
+ }
- switch (inst->opcode) {
- case BRW_OPCODE_MOV:
- brw_MOV(p, dst, src[0]);
- break;
- case FS_OPCODE_FB_WRITE:
- generate_fb_write(inst);
- break;
- default:
- assert(!"not reached");
+ return reg;
+}
+
+fs_reg *
+fs_visitor::emit_frontfacing_interpolation(ir_variable *ir)
+{
+ fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
+
+ /* The frontfacing comes in as a bit in the thread payload. */
+ if (intel->gen >= 6) {
+ emit(fs_inst(BRW_OPCODE_ASR,
+ *reg,
+ fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_D)),
+ fs_reg(15)));
+ emit(fs_inst(BRW_OPCODE_NOT,
+ *reg,
+ *reg));
+ emit(fs_inst(BRW_OPCODE_AND,
+ *reg,
+ *reg,
+ fs_reg(1)));
+ } else {
+ fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
+ struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
+ /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
+ * us front face
+ */
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP,
+ *reg,
+ fs_reg(r1_6ud),
+ fs_reg(1u << 31)));
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+ emit(fs_inst(BRW_OPCODE_AND, *reg, *reg, fs_reg(1u)));
+ }
+
+ return reg;
+}
+
+void
+fs_visitor::visit(ir_variable *ir)
+{
+ fs_reg *reg = NULL;
+
+ if (variable_storage(ir))
+ return;
+
+ if (strcmp(ir->name, "gl_FragColor") == 0) {
+ this->frag_color = ir;
+ } else if (strcmp(ir->name, "gl_FragData") == 0) {
+ this->frag_data = ir;
+ } else if (strcmp(ir->name, "gl_FragDepth") == 0) {
+ this->frag_depth = ir;
+ }
+
+ if (ir->mode == ir_var_in) {
+ if (!strcmp(ir->name, "gl_FragCoord")) {
+ reg = emit_fragcoord_interpolation(ir);
+ } else if (!strcmp(ir->name, "gl_FrontFacing")) {
+ reg = emit_frontfacing_interpolation(ir);
+ } else {
+ reg = emit_general_interpolation(ir);
+ }
+ assert(reg);
+ hash_table_insert(this->variable_ht, reg, ir);
+ return;
+ }
+
+ if (ir->mode == ir_var_uniform) {
+ int param_index = c->prog_data.nr_params;
+
+ if (!strncmp(ir->name, "gl_", 3)) {
+ setup_builtin_uniform_values(ir);
+ } else {
+ setup_uniform_values(ir->location, ir->type);
}
+
+ reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index);
}
+
+ if (!reg)
+ reg = new(this->mem_ctx) fs_reg(this, ir->type);
+
+ hash_table_insert(this->variable_ht, reg, ir);
}
-GLboolean
-brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
+void
+fs_visitor::visit(ir_dereference_variable *ir)
{
- struct brw_compile *p = &c->func;
- struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
- struct brw_shader *shader = NULL;
- struct gl_shader_program *prog = ctx->Shader.CurrentProgram;
+ fs_reg *reg = variable_storage(ir->var);
+ this->result = *reg;
+}
- if (!prog)
- return GL_FALSE;
+void
+fs_visitor::visit(ir_dereference_record *ir)
+{
+ const glsl_type *struct_type = ir->record->type;
- if (!using_new_fs)
- return GL_FALSE;
+ ir->record->accept(this);
- for (unsigned int i = 0; i < prog->_NumLinkedShaders; i++) {
- if (prog->_LinkedShaders[i]->Type == GL_FRAGMENT_SHADER) {
- shader = (struct brw_shader *)prog->_LinkedShaders[i];
+ unsigned int offset = 0;
+ for (unsigned int i = 0; i < struct_type->length; i++) {
+ if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
break;
+ offset += type_size(struct_type->fields.structure[i].type);
+ }
+ this->result.reg_offset += offset;
+ this->result.type = brw_type_for_base_type(ir->type);
+}
+
+void
+fs_visitor::visit(ir_dereference_array *ir)
+{
+ ir_constant *index;
+ int element_size;
+
+ ir->array->accept(this);
+ index = ir->array_index->as_constant();
+
+ element_size = type_size(ir->type);
+ this->result.type = brw_type_for_base_type(ir->type);
+
+ if (index) {
+ assert(this->result.file == UNIFORM ||
+ (this->result.file == GRF &&
+ this->result.reg != 0));
+ this->result.reg_offset += index->value.i[0] * element_size;
+ } else {
+ assert(!"FINISHME: non-constant array element");
+ }
+}
+
+void
+fs_visitor::visit(ir_expression *ir)
+{
+ unsigned int operand;
+ fs_reg op[2], temp;
+ fs_reg result;
+ fs_inst *inst;
+
+ for (operand = 0; operand < ir->get_num_operands(); operand++) {
+ ir->operands[operand]->accept(this);
+ if (this->result.file == BAD_FILE) {
+ ir_print_visitor v;
+ printf("Failed to get tree for expression operand:\n");
+ ir->operands[operand]->accept(&v);
+ this->fail = true;
}
+ op[operand] = this->result;
+
+ /* Matrix expression operands should have been broken down to vector
+ * operations already.
+ */
+ assert(!ir->operands[operand]->type->is_matrix());
+ /* And then those vector operands should have been broken down to scalar.
+ */
+ assert(!ir->operands[operand]->type->is_vector());
}
- if (!shader)
- return GL_FALSE;
- /* We always use 8-wide mode, at least for now. For one, flow
- * control only works in 8-wide. Also, when we're fragment shader
- * bound, we're almost always under register pressure as well, so
- * 8-wide would save us from the performance cliff of spilling
- * regs.
+ /* Storage for our result. If our result goes into an assignment, it will
+ * just get copy-propagated out, so no worries.
*/
- c->dispatch_width = 8;
+ this->result = fs_reg(this, ir->type);
+
+ switch (ir->operation) {
+ case ir_unop_logic_not:
+ emit(fs_inst(BRW_OPCODE_ADD, this->result, op[0], fs_reg(-1)));
+ break;
+ case ir_unop_neg:
+ op[0].negate = !op[0].negate;
+ this->result = op[0];
+ break;
+ case ir_unop_abs:
+ op[0].abs = true;
+ this->result = op[0];
+ break;
+ case ir_unop_sign:
+ temp = fs_reg(this, ir->type);
+
+ emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(0.0f)));
+
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, op[0], fs_reg(0.0f)));
+ inst->conditional_mod = BRW_CONDITIONAL_G;
+ inst = emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(1.0f)));
+ inst->predicated = true;
+
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, op[0], fs_reg(0.0f)));
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+ inst = emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(-1.0f)));
+ inst->predicated = true;
+
+ break;
+ case ir_unop_rcp:
+ emit(fs_inst(FS_OPCODE_RCP, this->result, op[0]));
+ break;
+
+ case ir_unop_exp2:
+ emit(fs_inst(FS_OPCODE_EXP2, this->result, op[0]));
+ break;
+ case ir_unop_log2:
+ emit(fs_inst(FS_OPCODE_LOG2, this->result, op[0]));
+ break;
+ case ir_unop_exp:
+ case ir_unop_log:
+ assert(!"not reached: should be handled by ir_explog_to_explog2");
+ break;
+ case ir_unop_sin:
+ emit(fs_inst(FS_OPCODE_SIN, this->result, op[0]));
+ break;
+ case ir_unop_cos:
+ emit(fs_inst(FS_OPCODE_COS, this->result, op[0]));
+ break;
+
+ case ir_unop_dFdx:
+ emit(fs_inst(FS_OPCODE_DDX, this->result, op[0]));
+ break;
+ case ir_unop_dFdy:
+ emit(fs_inst(FS_OPCODE_DDY, this->result, op[0]));
+ break;
+
+ case ir_binop_add:
+ emit(fs_inst(BRW_OPCODE_ADD, this->result, op[0], op[1]));
+ break;
+ case ir_binop_sub:
+ assert(!"not reached: should be handled by ir_sub_to_add_neg");
+ break;
+
+ case ir_binop_mul:
+ emit(fs_inst(BRW_OPCODE_MUL, this->result, op[0], op[1]));
+ break;
+ case ir_binop_div:
+ assert(!"not reached: should be handled by ir_div_to_mul_rcp");
+ break;
+ case ir_binop_mod:
+ assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
+ break;
+
+ case ir_binop_less:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+ emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+ break;
+ case ir_binop_greater:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_G;
+ emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+ break;
+ case ir_binop_lequal:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_LE;
+ emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+ break;
+ case ir_binop_gequal:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_GE;
+ emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+ break;
+ case ir_binop_equal:
+ case ir_binop_all_equal: /* same as nequal for scalars */
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_Z;
+ emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+ break;
+ case ir_binop_nequal:
+ case ir_binop_any_nequal: /* same as nequal for scalars */
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+ break;
+
+ case ir_binop_logic_xor:
+ emit(fs_inst(BRW_OPCODE_XOR, this->result, op[0], op[1]));
+ break;
+
+ case ir_binop_logic_or:
+ emit(fs_inst(BRW_OPCODE_OR, this->result, op[0], op[1]));
+ break;
+
+ case ir_binop_logic_and:
+ emit(fs_inst(BRW_OPCODE_AND, this->result, op[0], op[1]));
+ break;
+
+ case ir_binop_dot:
+ case ir_binop_cross:
+ case ir_unop_any:
+ assert(!"not reached: should be handled by brw_fs_channel_expressions");
+ break;
+
+ case ir_unop_noise:
+ assert(!"not reached: should be handled by lower_noise");
+ break;
+
+ case ir_unop_sqrt:
+ emit(fs_inst(FS_OPCODE_SQRT, this->result, op[0]));
+ break;
+
+ case ir_unop_rsq:
+ emit(fs_inst(FS_OPCODE_RSQ, this->result, op[0]));
+ break;
+
+ case ir_unop_i2f:
+ case ir_unop_b2f:
+ case ir_unop_b2i:
+ emit(fs_inst(BRW_OPCODE_MOV, this->result, op[0]));
+ break;
+ case ir_unop_f2i:
+ emit(fs_inst(BRW_OPCODE_MOV, this->result, op[0]));
+ break;
+ case ir_unop_f2b:
+ case ir_unop_i2b:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], fs_reg(0.0f)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+
+ case ir_unop_trunc:
+ emit(fs_inst(BRW_OPCODE_RNDD, this->result, op[0]));
+ break;
+ case ir_unop_ceil:
+ op[0].negate = ~op[0].negate;
+ inst = emit(fs_inst(BRW_OPCODE_RNDD, this->result, op[0]));
+ this->result.negate = true;
+ break;
+ case ir_unop_floor:
+ inst = emit(fs_inst(BRW_OPCODE_RNDD, this->result, op[0]));
+ break;
+ case ir_unop_fract:
+ inst = emit(fs_inst(BRW_OPCODE_FRC, this->result, op[0]));
+ break;
+
+ case ir_binop_min:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+
+ inst = emit(fs_inst(BRW_OPCODE_SEL, this->result, op[0], op[1]));
+ inst->predicated = true;
+ break;
+ case ir_binop_max:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_G;
+
+ inst = emit(fs_inst(BRW_OPCODE_SEL, this->result, op[0], op[1]));
+ inst->predicated = true;
+ break;
+
+ case ir_binop_pow:
+ inst = emit(fs_inst(FS_OPCODE_POW, this->result, op[0], op[1]));
+ break;
+
+ case ir_unop_bit_not:
+ case ir_unop_u2f:
+ case ir_binop_lshift:
+ case ir_binop_rshift:
+ case ir_binop_bit_and:
+ case ir_binop_bit_xor:
+ case ir_binop_bit_or:
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+ }
+}
- if (INTEL_DEBUG & DEBUG_WM) {
- printf("GLSL IR for native fragment shader %d:\n", prog->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n");
+void
+fs_visitor::emit_assignment_writes(fs_reg &l, fs_reg &r,
+ const glsl_type *type, bool predicated)
+{
+ switch (type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_BOOL:
+ for (unsigned int i = 0; i < type->components(); i++) {
+ l.type = brw_type_for_base_type(type);
+ r.type = brw_type_for_base_type(type);
+
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_MOV, l, r));
+ inst->predicated = predicated;
+
+ l.reg_offset++;
+ r.reg_offset++;
+ }
+ break;
+ case GLSL_TYPE_ARRAY:
+ for (unsigned int i = 0; i < type->length; i++) {
+ emit_assignment_writes(l, r, type->fields.array, predicated);
+ }
+
+ case GLSL_TYPE_STRUCT:
+ for (unsigned int i = 0; i < type->length; i++) {
+ emit_assignment_writes(l, r, type->fields.structure[i].type,
+ predicated);
+ }
+ break;
+
+ case GLSL_TYPE_SAMPLER:
+ break;
+
+ default:
+ assert(!"not reached");
+ break;
}
+}
- /* Now the main event: Visit the shader IR and generate our FS IR for it.
- */
- fs_visitor v(c, shader);
- visit_list_elements(&v, shader->ir);
+void
+fs_visitor::visit(ir_assignment *ir)
+{
+ struct fs_reg l, r;
+ fs_inst *inst;
- v.emit_dummy_fs();
+ /* FINISHME: arrays on the lhs */
+ ir->lhs->accept(this);
+ l = this->result;
- v.generate_code();
+ ir->rhs->accept(this);
+ r = this->result;
- if (INTEL_DEBUG & DEBUG_WM) {
- printf("Native code for fragment shader %d:\n", prog->Name);
- for (unsigned int i = 0; i < p->nr_insn; i++)
- brw_disasm(stdout, &p->store[i], intel->gen);
- printf("\n");
+ assert(l.file != BAD_FILE);
+ assert(r.file != BAD_FILE);
+
+ if (ir->condition) {
+ /* Get the condition bool into the predicate. */
+ ir->condition->accept(this);
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, this->result, fs_reg(0)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ }
+
+ if (ir->lhs->type->is_scalar() ||
+ ir->lhs->type->is_vector()) {
+ for (int i = 0; i < ir->lhs->type->vector_elements; i++) {
+ if (ir->write_mask & (1 << i)) {
+ inst = emit(fs_inst(BRW_OPCODE_MOV, l, r));
+ if (ir->condition)
+ inst->predicated = true;
+ r.reg_offset++;
+ }
+ l.reg_offset++;
+ }
+ } else {
+ emit_assignment_writes(l, r, ir->lhs->type, ir->condition != NULL);
+ }
+}
+
+fs_inst *
+fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate)
+{
+ int mlen;
+ int base_mrf = 2;
+ bool simd16 = false;
+ fs_reg orig_dst;
+
+ if (ir->shadow_comparitor) {
+ for (mlen = 0; mlen < ir->coordinate->type->vector_elements; mlen++) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ coordinate));
+ coordinate.reg_offset++;
+ }
+ /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
+ mlen = 3;
+
+ if (ir->op == ir_tex) {
+ /* There's no plain shadow compare message, so we use shadow
+ * compare with a bias of 0.0.
+ */
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ fs_reg(0.0f)));
+ mlen++;
+ } else if (ir->op == ir_txb) {
+ ir->lod_info.bias->accept(this);
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ this->result));
+ mlen++;
+ } else {
+ assert(ir->op == ir_txl);
+ ir->lod_info.lod->accept(this);
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ this->result));
+ mlen++;
+ }
+
+ ir->shadow_comparitor->accept(this);
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
+ mlen++;
+ } else if (ir->op == ir_tex) {
+ for (mlen = 0; mlen < ir->coordinate->type->vector_elements; mlen++) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ coordinate));
+ coordinate.reg_offset++;
+ }
+ /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
+ mlen = 3;
+ } else {
+ /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
+ * instructions. We'll need to do SIMD16 here.
+ */
+ assert(ir->op == ir_txb || ir->op == ir_txl);
+
+ for (mlen = 0; mlen < ir->coordinate->type->vector_elements * 2;) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ coordinate));
+ coordinate.reg_offset++;
+ mlen++;
+
+ /* The unused upper half. */
+ mlen++;
+ }
+
+ /* lod/bias appears after u/v/r. */
+ mlen = 6;
+
+ if (ir->op == ir_txb) {
+ ir->lod_info.bias->accept(this);
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ this->result));
+ mlen++;
+ } else {
+ ir->lod_info.lod->accept(this);
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ this->result));
+ mlen++;
+ }
+
+ /* The unused upper half. */
+ mlen++;
+
+ /* Now, since we're doing simd16, the return is 2 interleaved
+ * vec4s where the odd-indexed ones are junk. We'll need to move
+ * this weirdness around to the expected layout.
+ */
+ simd16 = true;
+ orig_dst = dst;
+ dst = fs_reg(this, glsl_type::get_array_instance(glsl_type::vec4_type,
+ 2));
+ dst.type = BRW_REGISTER_TYPE_F;
+ }
+
+ fs_inst *inst = NULL;
+ switch (ir->op) {
+ case ir_tex:
+ inst = emit(fs_inst(FS_OPCODE_TEX, dst, fs_reg(MRF, base_mrf)));
+ break;
+ case ir_txb:
+ inst = emit(fs_inst(FS_OPCODE_TXB, dst, fs_reg(MRF, base_mrf)));
+ break;
+ case ir_txl:
+ inst = emit(fs_inst(FS_OPCODE_TXL, dst, fs_reg(MRF, base_mrf)));
+ break;
+ case ir_txd:
+ case ir_txf:
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+ }
+ inst->mlen = mlen;
+
+ if (simd16) {
+ for (int i = 0; i < 4; i++) {
+ emit(fs_inst(BRW_OPCODE_MOV, orig_dst, dst));
+ orig_dst.reg_offset++;
+ dst.reg_offset += 2;
+ }
+ }
+
+ return inst;
+}
+
+fs_inst *
+fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate)
+{
+ /* gen5's SIMD8 sampler has slots for u, v, r, array index, then
+ * optional parameters like shadow comparitor or LOD bias. If
+ * optional parameters aren't present, those base slots are
+ * optional and don't need to be included in the message.
+ *
+ * We don't fill in the unnecessary slots regardless, which may
+ * look surprising in the disassembly.
+ */
+ int mlen;
+ int base_mrf = 2;
+
+ for (mlen = 0; mlen < ir->coordinate->type->vector_elements; mlen++) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), coordinate));
+ coordinate.reg_offset++;
+ }
+
+ if (ir->shadow_comparitor) {
+ mlen = MAX2(mlen, 4);
+
+ ir->shadow_comparitor->accept(this);
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
+ mlen++;
+ }
+
+ fs_inst *inst = NULL;
+ switch (ir->op) {
+ case ir_tex:
+ inst = emit(fs_inst(FS_OPCODE_TEX, dst, fs_reg(MRF, base_mrf)));
+ break;
+ case ir_txb:
+ ir->lod_info.bias->accept(this);
+ mlen = MAX2(mlen, 4);
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
+ mlen++;
+
+ inst = emit(fs_inst(FS_OPCODE_TXB, dst, fs_reg(MRF, base_mrf)));
+ break;
+ case ir_txl:
+ ir->lod_info.lod->accept(this);
+ mlen = MAX2(mlen, 4);
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
+ mlen++;
+
+ inst = emit(fs_inst(FS_OPCODE_TXL, dst, fs_reg(MRF, base_mrf)));
+ break;
+ case ir_txd:
+ case ir_txf:
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+ }
+ inst->mlen = mlen;
+
+ return inst;
+}
+
+void
+fs_visitor::visit(ir_texture *ir)
+{
+ fs_inst *inst = NULL;
+
+ ir->coordinate->accept(this);
+ fs_reg coordinate = this->result;
+
+ /* Should be lowered by do_lower_texture_projection */
+ assert(!ir->projector);
+
+ /* Writemasking doesn't eliminate channels on SIMD8 texture
+ * samples, so don't worry about them.
+ */
+ fs_reg dst = fs_reg(this, glsl_type::vec4_type);
+
+ if (intel->gen < 5) {
+ inst = emit_texture_gen4(ir, dst, coordinate);
+ } else {
+ inst = emit_texture_gen5(ir, dst, coordinate);
+ }
+
+ inst->sampler =
+ _mesa_get_sampler_uniform_value(ir->sampler,
+ ctx->Shader.CurrentProgram,
+ &brw->fragment_program->Base);
+ inst->sampler = c->fp->program.Base.SamplerUnits[inst->sampler];
+
+ this->result = dst;
+
+ if (ir->shadow_comparitor)
+ inst->shadow_compare = true;
+
+ if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) {
+ fs_reg swizzle_dst = fs_reg(this, glsl_type::vec4_type);
+
+ for (int i = 0; i < 4; i++) {
+ int swiz = GET_SWZ(c->key.tex_swizzles[inst->sampler], i);
+ fs_reg l = swizzle_dst;
+ l.reg_offset += i;
+
+ if (swiz == SWIZZLE_ZERO) {
+ emit(fs_inst(BRW_OPCODE_MOV, l, fs_reg(0.0f)));
+ } else if (swiz == SWIZZLE_ONE) {
+ emit(fs_inst(BRW_OPCODE_MOV, l, fs_reg(1.0f)));
+ } else {
+ fs_reg r = dst;
+ r.reg_offset += GET_SWZ(c->key.tex_swizzles[inst->sampler], i);
+ emit(fs_inst(BRW_OPCODE_MOV, l, r));
+ }
+ }
+ this->result = swizzle_dst;
+ }
+}
+
+void
+fs_visitor::visit(ir_swizzle *ir)
+{
+ ir->val->accept(this);
+ fs_reg val = this->result;
+
+ if (ir->type->vector_elements == 1) {
+ this->result.reg_offset += ir->mask.x;
+ return;
+ }
+
+ fs_reg result = fs_reg(this, ir->type);
+ this->result = result;
+
+ for (unsigned int i = 0; i < ir->type->vector_elements; i++) {
+ fs_reg channel = val;
+ int swiz = 0;
+
+ switch (i) {
+ case 0:
+ swiz = ir->mask.x;
+ break;
+ case 1:
+ swiz = ir->mask.y;
+ break;
+ case 2:
+ swiz = ir->mask.z;
+ break;
+ case 3:
+ swiz = ir->mask.w;
+ break;
+ }
+
+ channel.reg_offset += swiz;
+ emit(fs_inst(BRW_OPCODE_MOV, result, channel));
+ result.reg_offset++;
+ }
+}
+
+void
+fs_visitor::visit(ir_discard *ir)
+{
+ fs_reg temp = fs_reg(this, glsl_type::uint_type);
+
+ assert(ir->condition == NULL); /* FINISHME */
+
+ emit(fs_inst(FS_OPCODE_DISCARD, temp, temp));
+ kill_emitted = true;
+}
+
+void
+fs_visitor::visit(ir_constant *ir)
+{
+ fs_reg reg(this, ir->type);
+ this->result = reg;
+
+ for (unsigned int i = 0; i < ir->type->vector_elements; i++) {
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ emit(fs_inst(BRW_OPCODE_MOV, reg, fs_reg(ir->value.f[i])));
+ break;
+ case GLSL_TYPE_UINT:
+ emit(fs_inst(BRW_OPCODE_MOV, reg, fs_reg(ir->value.u[i])));
+ break;
+ case GLSL_TYPE_INT:
+ emit(fs_inst(BRW_OPCODE_MOV, reg, fs_reg(ir->value.i[i])));
+ break;
+ case GLSL_TYPE_BOOL:
+ emit(fs_inst(BRW_OPCODE_MOV, reg, fs_reg((int)ir->value.b[i])));
+ break;
+ default:
+ assert(!"Non-float/uint/int/bool constant");
+ }
+ reg.reg_offset++;
+ }
+}
+
+void
+fs_visitor::visit(ir_if *ir)
+{
+ fs_inst *inst;
+
+ /* Don't point the annotation at the if statement, because then it plus
+ * the then and else blocks get printed.
+ */
+ this->base_ir = ir->condition;
+
+ /* Generate the condition into the condition code. */
+ ir->condition->accept(this);
+ inst = emit(fs_inst(BRW_OPCODE_MOV, fs_reg(brw_null_reg()), this->result));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+
+ inst = emit(fs_inst(BRW_OPCODE_IF));
+ inst->predicated = true;
+
+ foreach_iter(exec_list_iterator, iter, ir->then_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ this->base_ir = ir;
+
+ ir->accept(this);
+ }
+
+ if (!ir->else_instructions.is_empty()) {
+ emit(fs_inst(BRW_OPCODE_ELSE));
+
+ foreach_iter(exec_list_iterator, iter, ir->else_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ this->base_ir = ir;
+
+ ir->accept(this);
+ }
+ }
+
+ emit(fs_inst(BRW_OPCODE_ENDIF));
+}
+
+void
+fs_visitor::visit(ir_loop *ir)
+{
+ fs_reg counter = reg_undef;
+
+ if (ir->counter) {
+ this->base_ir = ir->counter;
+ ir->counter->accept(this);
+ counter = *(variable_storage(ir->counter));
+
+ if (ir->from) {
+ this->base_ir = ir->from;
+ ir->from->accept(this);
+
+ emit(fs_inst(BRW_OPCODE_MOV, counter, this->result));
+ }
+ }
+
+ emit(fs_inst(BRW_OPCODE_DO));
+
+ if (ir->to) {
+ this->base_ir = ir->to;
+ ir->to->accept(this);
+
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null,
+ counter, this->result));
+ switch (ir->cmp) {
+ case ir_binop_equal:
+ inst->conditional_mod = BRW_CONDITIONAL_Z;
+ break;
+ case ir_binop_nequal:
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ break;
+ case ir_binop_gequal:
+ inst->conditional_mod = BRW_CONDITIONAL_GE;
+ break;
+ case ir_binop_lequal:
+ inst->conditional_mod = BRW_CONDITIONAL_LE;
+ break;
+ case ir_binop_greater:
+ inst->conditional_mod = BRW_CONDITIONAL_G;
+ break;
+ case ir_binop_less:
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+ break;
+ default:
+ assert(!"not reached: unknown loop condition");
+ this->fail = true;
+ break;
+ }
+
+ inst = emit(fs_inst(BRW_OPCODE_BREAK));
+ inst->predicated = true;
+ }
+
+ foreach_iter(exec_list_iterator, iter, ir->body_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+
+ this->base_ir = ir;
+ ir->accept(this);
+ }
+
+ if (ir->increment) {
+ this->base_ir = ir->increment;
+ ir->increment->accept(this);
+ emit(fs_inst(BRW_OPCODE_ADD, counter, counter, this->result));
+ }
+
+ emit(fs_inst(BRW_OPCODE_WHILE));
+}
+
+void
+fs_visitor::visit(ir_loop_jump *ir)
+{
+ switch (ir->mode) {
+ case ir_loop_jump::jump_break:
+ emit(fs_inst(BRW_OPCODE_BREAK));
+ break;
+ case ir_loop_jump::jump_continue:
+ emit(fs_inst(BRW_OPCODE_CONTINUE));
+ break;
+ }
+}
+
+void
+fs_visitor::visit(ir_call *ir)
+{
+ assert(!"FINISHME");
+}
+
+void
+fs_visitor::visit(ir_return *ir)
+{
+ assert(!"FINISHME");
+}
+
+void
+fs_visitor::visit(ir_function *ir)
+{
+ /* Ignore function bodies other than main() -- we shouldn't see calls to
+ * them since they should all be inlined before we get to ir_to_mesa.
+ */
+ if (strcmp(ir->name, "main") == 0) {
+ const ir_function_signature *sig;
+ exec_list empty;
+
+ sig = ir->matching_signature(&empty);
+
+ assert(sig);
+
+ foreach_iter(exec_list_iterator, iter, sig->body) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ this->base_ir = ir;
+
+ ir->accept(this);
+ }
+ }
+}
+
+void
+fs_visitor::visit(ir_function_signature *ir)
+{
+ assert(!"not reached");
+ (void)ir;
+}
+
+fs_inst *
+fs_visitor::emit(fs_inst inst)
+{
+ fs_inst *list_inst = new(mem_ctx) fs_inst;
+ *list_inst = inst;
+
+ list_inst->annotation = this->current_annotation;
+ list_inst->ir = this->base_ir;
+
+ this->instructions.push_tail(list_inst);
+
+ return list_inst;
+}
+
+/** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
+void
+fs_visitor::emit_dummy_fs()
+{
+ /* Everyone's favorite color. */
+ emit(fs_inst(BRW_OPCODE_MOV,
+ fs_reg(MRF, 2),
+ fs_reg(1.0f)));
+ emit(fs_inst(BRW_OPCODE_MOV,
+ fs_reg(MRF, 3),
+ fs_reg(0.0f)));
+ emit(fs_inst(BRW_OPCODE_MOV,
+ fs_reg(MRF, 4),
+ fs_reg(1.0f)));
+ emit(fs_inst(BRW_OPCODE_MOV,
+ fs_reg(MRF, 5),
+ fs_reg(0.0f)));
+
+ fs_inst *write;
+ write = emit(fs_inst(FS_OPCODE_FB_WRITE,
+ fs_reg(0),
+ fs_reg(0)));
+}
+
+/* The register location here is relative to the start of the URB
+ * data. It will get adjusted to be a real location before
+ * generate_code() time.
+ */
+struct brw_reg
+fs_visitor::interp_reg(int location, int channel)
+{
+ int regnr = urb_setup[location] * 2 + channel / 2;
+ int stride = (channel & 1) * 4;
+
+ assert(urb_setup[location] != -1);
+
+ return brw_vec1_grf(regnr, stride);
+}
+
+/** Emits the interpolation for the varying inputs. */
+void
+fs_visitor::emit_interpolation_setup_gen4()
+{
+ struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
+
+ this->current_annotation = "compute pixel centers";
+ this->pixel_x = fs_reg(this, glsl_type::uint_type);
+ this->pixel_y = fs_reg(this, glsl_type::uint_type);
+ this->pixel_x.type = BRW_REGISTER_TYPE_UW;
+ this->pixel_y.type = BRW_REGISTER_TYPE_UW;
+ emit(fs_inst(BRW_OPCODE_ADD,
+ this->pixel_x,
+ fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
+ fs_reg(brw_imm_v(0x10101010))));
+ emit(fs_inst(BRW_OPCODE_ADD,
+ this->pixel_y,
+ fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
+ fs_reg(brw_imm_v(0x11001100))));
+
+ this->current_annotation = "compute pixel deltas from v0";
+ if (brw->has_pln) {
+ this->delta_x = fs_reg(this, glsl_type::vec2_type);
+ this->delta_y = this->delta_x;
+ this->delta_y.reg_offset++;
+ } else {
+ this->delta_x = fs_reg(this, glsl_type::float_type);
+ this->delta_y = fs_reg(this, glsl_type::float_type);
+ }
+ emit(fs_inst(BRW_OPCODE_ADD,
+ this->delta_x,
+ this->pixel_x,
+ fs_reg(negate(brw_vec1_grf(1, 0)))));
+ emit(fs_inst(BRW_OPCODE_ADD,
+ this->delta_y,
+ this->pixel_y,
+ fs_reg(negate(brw_vec1_grf(1, 1)))));
+
+ this->current_annotation = "compute pos.w and 1/pos.w";
+ /* Compute wpos.w. It's always in our setup, since it's needed to
+ * interpolate the other attributes.
+ */
+ this->wpos_w = fs_reg(this, glsl_type::float_type);
+ emit(fs_inst(FS_OPCODE_LINTERP, wpos_w, this->delta_x, this->delta_y,
+ interp_reg(FRAG_ATTRIB_WPOS, 3)));
+ /* Compute the pixel 1/W value from wpos.w. */
+ this->pixel_w = fs_reg(this, glsl_type::float_type);
+ emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos_w));
+ this->current_annotation = NULL;
+}
+
+/** Emits the interpolation for the varying inputs. */
+void
+fs_visitor::emit_interpolation_setup_gen6()
+{
+ struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
+
+ /* If the pixel centers end up used, the setup is the same as for gen4. */
+ this->current_annotation = "compute pixel centers";
+ this->pixel_x = fs_reg(this, glsl_type::uint_type);
+ this->pixel_y = fs_reg(this, glsl_type::uint_type);
+ this->pixel_x.type = BRW_REGISTER_TYPE_UW;
+ this->pixel_y.type = BRW_REGISTER_TYPE_UW;
+ emit(fs_inst(BRW_OPCODE_ADD,
+ this->pixel_x,
+ fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
+ fs_reg(brw_imm_v(0x10101010))));
+ emit(fs_inst(BRW_OPCODE_ADD,
+ this->pixel_y,
+ fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
+ fs_reg(brw_imm_v(0x11001100))));
+
+ this->current_annotation = "compute 1/pos.w";
+ this->wpos_w = fs_reg(brw_vec8_grf(c->key.source_w_reg, 0));
+ this->pixel_w = fs_reg(this, glsl_type::float_type);
+ emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos_w));
+
+ this->delta_x = fs_reg(brw_vec8_grf(2, 0));
+ this->delta_y = fs_reg(brw_vec8_grf(3, 0));
+
+ this->current_annotation = NULL;
+}
+
+void
+fs_visitor::emit_fb_writes()
+{
+ this->current_annotation = "FB write header";
+ GLboolean header_present = GL_TRUE;
+ int nr = 0;
+
+ if (intel->gen >= 6 &&
+ !this->kill_emitted &&
+ c->key.nr_color_regions == 1) {
+ header_present = false;
+ }
+
+ if (header_present) {
+ /* m0, m1 header */
+ nr += 2;
+ }
+
+ if (c->key.aa_dest_stencil_reg) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
+ fs_reg(brw_vec8_grf(c->key.aa_dest_stencil_reg, 0))));
+ }
+
+ /* Reserve space for color. It'll be filled in per MRT below. */
+ int color_mrf = nr;
+ nr += 4;
+
+ if (c->key.source_depth_to_render_target) {
+ if (c->key.computes_depth) {
+ /* Hand over gl_FragDepth. */
+ assert(this->frag_depth);
+ fs_reg depth = *(variable_storage(this->frag_depth));
+
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++), depth));
+ } else {
+ /* Pass through the payload depth. */
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
+ fs_reg(brw_vec8_grf(c->key.source_depth_reg, 0))));
+ }
+ }
+
+ if (c->key.dest_depth_reg) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
+ fs_reg(brw_vec8_grf(c->key.dest_depth_reg, 0))));
+ }
+
+ fs_reg color = reg_undef;
+ if (this->frag_color)
+ color = *(variable_storage(this->frag_color));
+ else if (this->frag_data)
+ color = *(variable_storage(this->frag_data));
+
+ for (int target = 0; target < c->key.nr_color_regions; target++) {
+ this->current_annotation = talloc_asprintf(this->mem_ctx,
+ "FB write target %d",
+ target);
+ if (this->frag_color || this->frag_data) {
+ for (int i = 0; i < 4; i++) {
+ emit(fs_inst(BRW_OPCODE_MOV,
+ fs_reg(MRF, color_mrf + i),
+ color));
+ color.reg_offset++;
+ }
+ }
+
+ if (this->frag_color)
+ color.reg_offset -= 4;
+
+ fs_inst *inst = emit(fs_inst(FS_OPCODE_FB_WRITE,
+ reg_undef, reg_undef));
+ inst->target = target;
+ inst->mlen = nr;
+ if (target == c->key.nr_color_regions - 1)
+ inst->eot = true;
+ inst->header_present = header_present;
+ }
+
+ if (c->key.nr_color_regions == 0) {
+ fs_inst *inst = emit(fs_inst(FS_OPCODE_FB_WRITE,
+ reg_undef, reg_undef));
+ inst->mlen = nr;
+ inst->eot = true;
+ inst->header_present = header_present;
+ }
+
+ this->current_annotation = NULL;
+}
+
+void
+fs_visitor::generate_fb_write(fs_inst *inst)
+{
+ GLboolean eot = inst->eot;
+ struct brw_reg implied_header;
+
+ /* Header is 2 regs, g0 and g1 are the contents. g0 will be implied
+ * move, here's g1.
+ */
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ if (inst->header_present) {
+ if (intel->gen >= 6) {
+ brw_MOV(p,
+ brw_message_reg(0),
+ brw_vec8_grf(0, 0));
+ implied_header = brw_null_reg();
+ } else {
+ implied_header = retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW);
+ }
+
+ brw_MOV(p,
+ brw_message_reg(1),
+ brw_vec8_grf(1, 0));
+ } else {
+ implied_header = brw_null_reg();
+ }
+
+ brw_pop_insn_state(p);
+
+ brw_fb_WRITE(p,
+ 8, /* dispatch_width */
+ retype(vec8(brw_null_reg()), BRW_REGISTER_TYPE_UW),
+ 0, /* base MRF */
+ implied_header,
+ inst->target,
+ inst->mlen,
+ 0,
+ eot);
+}
+
+void
+fs_visitor::generate_linterp(fs_inst *inst,
+ struct brw_reg dst, struct brw_reg *src)
+{
+ struct brw_reg delta_x = src[0];
+ struct brw_reg delta_y = src[1];
+ struct brw_reg interp = src[2];
+
+ if (brw->has_pln &&
+ delta_y.nr == delta_x.nr + 1 &&
+ (intel->gen >= 6 || (delta_x.nr & 1) == 0)) {
+ brw_PLN(p, dst, interp, delta_x);
+ } else {
+ brw_LINE(p, brw_null_reg(), interp, delta_x);
+ brw_MAC(p, dst, suboffset(interp, 1), delta_y);
+ }
+}
+
+void
+fs_visitor::generate_math(fs_inst *inst,
+ struct brw_reg dst, struct brw_reg *src)
+{
+ int op;
+
+ switch (inst->opcode) {
+ case FS_OPCODE_RCP:
+ op = BRW_MATH_FUNCTION_INV;
+ break;
+ case FS_OPCODE_RSQ:
+ op = BRW_MATH_FUNCTION_RSQ;
+ break;
+ case FS_OPCODE_SQRT:
+ op = BRW_MATH_FUNCTION_SQRT;
+ break;
+ case FS_OPCODE_EXP2:
+ op = BRW_MATH_FUNCTION_EXP;
+ break;
+ case FS_OPCODE_LOG2:
+ op = BRW_MATH_FUNCTION_LOG;
+ break;
+ case FS_OPCODE_POW:
+ op = BRW_MATH_FUNCTION_POW;
+ break;
+ case FS_OPCODE_SIN:
+ op = BRW_MATH_FUNCTION_SIN;
+ break;
+ case FS_OPCODE_COS:
+ op = BRW_MATH_FUNCTION_COS;
+ break;
+ default:
+ assert(!"not reached: unknown math function");
+ op = 0;
+ break;
+ }
+
+ if (inst->opcode == FS_OPCODE_POW) {
+ brw_MOV(p, brw_message_reg(3), src[1]);
+ }
+
+ brw_math(p, dst,
+ op,
+ inst->saturate ? BRW_MATH_SATURATE_SATURATE :
+ BRW_MATH_SATURATE_NONE,
+ 2, src[0],
+ BRW_MATH_DATA_VECTOR,
+ BRW_MATH_PRECISION_FULL);
+}
+
+void
+fs_visitor::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
+{
+ int msg_type = -1;
+ int rlen = 4;
+ uint32_t simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD8;
+
+ if (intel->gen >= 5) {
+ switch (inst->opcode) {
+ case FS_OPCODE_TEX:
+ if (inst->shadow_compare) {
+ msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_COMPARE_GEN5;
+ } else {
+ msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_GEN5;
+ }
+ break;
+ case FS_OPCODE_TXB:
+ if (inst->shadow_compare) {
+ msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_COMPARE_GEN5;
+ } else {
+ msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_GEN5;
+ }
+ break;
+ }
+ } else {
+ switch (inst->opcode) {
+ case FS_OPCODE_TEX:
+ /* Note that G45 and older determines shadow compare and dispatch width
+ * from message length for most messages.
+ */
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE;
+ if (inst->shadow_compare) {
+ assert(inst->mlen == 5);
+ } else {
+ assert(inst->mlen <= 6);
+ }
+ break;
+ case FS_OPCODE_TXB:
+ if (inst->shadow_compare) {
+ assert(inst->mlen == 5);
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE;
+ } else {
+ assert(inst->mlen == 8);
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
+ simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
+ }
+ break;
+ }
+ }
+ assert(msg_type != -1);
+
+ if (simd_mode == BRW_SAMPLER_SIMD_MODE_SIMD16) {
+ rlen = 8;
+ dst = vec16(dst);
+ }
+
+ /* g0 header. */
+ src.nr--;
+
+ brw_SAMPLE(p,
+ retype(dst, BRW_REGISTER_TYPE_UW),
+ src.nr,
+ retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
+ SURF_INDEX_TEXTURE(inst->sampler),
+ inst->sampler,
+ WRITEMASK_XYZW,
+ msg_type,
+ rlen,
+ inst->mlen + 1,
+ 0,
+ 1,
+ simd_mode);
+}
+
+
+/* For OPCODE_DDX and OPCODE_DDY, per channel of output we've got input
+ * looking like:
+ *
+ * arg0: ss0.tl ss0.tr ss0.bl ss0.br ss1.tl ss1.tr ss1.bl ss1.br
+ *
+ * and we're trying to produce:
+ *
+ * DDX DDY
+ * dst: (ss0.tr - ss0.tl) (ss0.tl - ss0.bl)
+ * (ss0.tr - ss0.tl) (ss0.tr - ss0.br)
+ * (ss0.br - ss0.bl) (ss0.tl - ss0.bl)
+ * (ss0.br - ss0.bl) (ss0.tr - ss0.br)
+ * (ss1.tr - ss1.tl) (ss1.tl - ss1.bl)
+ * (ss1.tr - ss1.tl) (ss1.tr - ss1.br)
+ * (ss1.br - ss1.bl) (ss1.tl - ss1.bl)
+ * (ss1.br - ss1.bl) (ss1.tr - ss1.br)
+ *
+ * and add another set of two more subspans if in 16-pixel dispatch mode.
+ *
+ * For DDX, it ends up being easy: width = 2, horiz=0 gets us the same result
+ * for each pair, and vertstride = 2 jumps us 2 elements after processing a
+ * pair. But for DDY, it's harder, as we want to produce the pairs swizzled
+ * between each other. We could probably do it like ddx and swizzle the right
+ * order later, but bail for now and just produce
+ * ((ss0.tl - ss0.bl)x4 (ss1.tl - ss1.bl)x4)
+ */
+void
+fs_visitor::generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
+{
+ struct brw_reg src0 = brw_reg(src.file, src.nr, 1,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_2,
+ BRW_WIDTH_2,
+ BRW_HORIZONTAL_STRIDE_0,
+ BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+ struct brw_reg src1 = brw_reg(src.file, src.nr, 0,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_2,
+ BRW_WIDTH_2,
+ BRW_HORIZONTAL_STRIDE_0,
+ BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+ brw_ADD(p, dst, src0, negate(src1));
+}
+
+void
+fs_visitor::generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
+{
+ struct brw_reg src0 = brw_reg(src.file, src.nr, 0,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_4,
+ BRW_WIDTH_4,
+ BRW_HORIZONTAL_STRIDE_0,
+ BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+ struct brw_reg src1 = brw_reg(src.file, src.nr, 2,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_4,
+ BRW_WIDTH_4,
+ BRW_HORIZONTAL_STRIDE_0,
+ BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+ brw_ADD(p, dst, src0, negate(src1));
+}
+
+void
+fs_visitor::generate_discard(fs_inst *inst, struct brw_reg temp)
+{
+ struct brw_reg g0 = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
+ temp = brw_uw1_reg(temp.file, temp.nr, 0);
+
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_NOT(p, temp, brw_mask_reg(1)); /* IMASK */
+ brw_AND(p, g0, temp, g0);
+ brw_pop_insn_state(p);
+}
+
+void
+fs_visitor::assign_curb_setup()
+{
+ c->prog_data.first_curbe_grf = c->key.nr_payload_regs;
+ c->prog_data.curb_read_length = ALIGN(c->prog_data.nr_params, 8) / 8;
+
+ /* Map the offsets in the UNIFORM file to fixed HW regs. */
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ for (unsigned int i = 0; i < 3; i++) {
+ if (inst->src[i].file == UNIFORM) {
+ int constant_nr = inst->src[i].hw_reg + inst->src[i].reg_offset;
+ struct brw_reg brw_reg = brw_vec1_grf(c->prog_data.first_curbe_grf +
+ constant_nr / 8,
+ constant_nr % 8);
+
+ inst->src[i].file = FIXED_HW_REG;
+ inst->src[i].fixed_hw_reg = brw_reg;
+ }
+ }
+ }
+}
+
+void
+fs_visitor::calculate_urb_setup()
+{
+ for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ urb_setup[i] = -1;
+ }
+
+ int urb_next = 0;
+ /* Figure out where each of the incoming setup attributes lands. */
+ if (intel->gen >= 6) {
+ for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(i)) {
+ urb_setup[i] = urb_next++;
+ }
+ }
+ } else {
+ /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
+ for (unsigned int i = 0; i < VERT_RESULT_MAX; i++) {
+ if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) {
+ int fp_index;
+
+ if (i >= VERT_RESULT_VAR0)
+ fp_index = i - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0);
+ else if (i <= VERT_RESULT_TEX7)
+ fp_index = i;
+ else
+ fp_index = -1;
+
+ if (fp_index >= 0)
+ urb_setup[fp_index] = urb_next++;
+ }
+ }
+ }
+
+ /* Each attribute is 4 setup channels, each of which is half a reg. */
+ c->prog_data.urb_read_length = urb_next * 2;
+}
+
+void
+fs_visitor::assign_urb_setup()
+{
+ int urb_start = c->prog_data.first_curbe_grf + c->prog_data.curb_read_length;
+
+ /* Offset all the urb_setup[] index by the actual position of the
+ * setup regs, now that the location of the constants has been chosen.
+ */
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ if (inst->opcode != FS_OPCODE_LINTERP)
+ continue;
+
+ assert(inst->src[2].file == FIXED_HW_REG);
+
+ inst->src[2].fixed_hw_reg.nr += urb_start;
+ }
+
+ this->first_non_payload_grf = urb_start + c->prog_data.urb_read_length;
+}
+
+static void
+assign_reg(int *reg_hw_locations, fs_reg *reg)
+{
+ if (reg->file == GRF && reg->reg != 0) {
+ reg->hw_reg = reg_hw_locations[reg->reg] + reg->reg_offset;
+ reg->reg = 0;
+ }
+}
+
+void
+fs_visitor::assign_regs_trivial()
+{
+ int last_grf = 0;
+ int hw_reg_mapping[this->virtual_grf_next];
+ int i;
+
+ hw_reg_mapping[0] = 0;
+ hw_reg_mapping[1] = this->first_non_payload_grf;
+ for (i = 2; i < this->virtual_grf_next; i++) {
+ hw_reg_mapping[i] = (hw_reg_mapping[i - 1] +
+ this->virtual_grf_sizes[i - 1]);
+ }
+ last_grf = hw_reg_mapping[i - 1] + this->virtual_grf_sizes[i - 1];
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ assign_reg(hw_reg_mapping, &inst->dst);
+ assign_reg(hw_reg_mapping, &inst->src[0]);
+ assign_reg(hw_reg_mapping, &inst->src[1]);
+ }
+
+ this->grf_used = last_grf + 1;
+}
+
+void
+fs_visitor::assign_regs()
+{
+ int last_grf = 0;
+ int hw_reg_mapping[this->virtual_grf_next + 1];
+ int base_reg_count = BRW_MAX_GRF - this->first_non_payload_grf;
+ int class_sizes[base_reg_count];
+ int class_count = 0;
+ int aligned_pair_class = -1;
+
+ /* Set up the register classes.
+ *
+ * The base registers store a scalar value. For texture samples,
+ * we get virtual GRFs composed of 4 contiguous hw register. For
+ * structures and arrays, we store them as contiguous larger things
+ * than that, though we should be able to do better most of the
+ * time.
+ */
+ class_sizes[class_count++] = 1;
+ if (brw->has_pln && intel->gen < 6) {
+ /* Always set up the (unaligned) pairs for gen5, so we can find
+ * them for making the aligned pair class.
+ */
+ class_sizes[class_count++] = 2;
+ }
+ for (int r = 1; r < this->virtual_grf_next; r++) {
+ int i;
+
+ for (i = 0; i < class_count; i++) {
+ if (class_sizes[i] == this->virtual_grf_sizes[r])
+ break;
+ }
+ if (i == class_count) {
+ if (this->virtual_grf_sizes[r] >= base_reg_count) {
+ fprintf(stderr, "Object too large to register allocate.\n");
+ this->fail = true;
+ }
+
+ class_sizes[class_count++] = this->virtual_grf_sizes[r];
+ }
+ }
+
+ int ra_reg_count = 0;
+ int class_base_reg[class_count];
+ int class_reg_count[class_count];
+ int classes[class_count + 1];
+
+ for (int i = 0; i < class_count; i++) {
+ class_base_reg[i] = ra_reg_count;
+ class_reg_count[i] = base_reg_count - (class_sizes[i] - 1);
+ ra_reg_count += class_reg_count[i];
+ }
+
+ struct ra_regs *regs = ra_alloc_reg_set(ra_reg_count);
+ for (int i = 0; i < class_count; i++) {
+ classes[i] = ra_alloc_reg_class(regs);
+
+ for (int i_r = 0; i_r < class_reg_count[i]; i_r++) {
+ ra_class_add_reg(regs, classes[i], class_base_reg[i] + i_r);
+ }
+
+ /* Add conflicts between our contiguous registers aliasing
+ * base regs and other register classes' contiguous registers
+ * that alias base regs, or the base regs themselves for classes[0].
+ */
+ for (int c = 0; c <= i; c++) {
+ for (int i_r = 0; i_r < class_reg_count[i]; i_r++) {
+ for (int c_r = MAX2(0, i_r - (class_sizes[c] - 1));
+ c_r < MIN2(class_reg_count[c], i_r + class_sizes[i]);
+ c_r++) {
+
+ if (0) {
+ printf("%d/%d conflicts %d/%d\n",
+ class_sizes[i], this->first_non_payload_grf + i_r,
+ class_sizes[c], this->first_non_payload_grf + c_r);
+ }
+
+ ra_add_reg_conflict(regs,
+ class_base_reg[i] + i_r,
+ class_base_reg[c] + c_r);
+ }
+ }
+ }
+ }
+
+ /* Add a special class for aligned pairs, which we'll put delta_x/y
+ * in on gen5 so that we can do PLN.
+ */
+ if (brw->has_pln && intel->gen < 6) {
+ int reg_count = (base_reg_count - 1) / 2;
+ int unaligned_pair_class = 1;
+ assert(class_sizes[unaligned_pair_class] == 2);
+
+ aligned_pair_class = class_count;
+ classes[aligned_pair_class] = ra_alloc_reg_class(regs);
+ class_base_reg[aligned_pair_class] = 0;
+ class_reg_count[aligned_pair_class] = 0;
+ int start = (this->first_non_payload_grf & 1) ? 1 : 0;
+
+ for (int i = 0; i < reg_count; i++) {
+ ra_class_add_reg(regs, classes[aligned_pair_class],
+ class_base_reg[unaligned_pair_class] + i * 2 + start);
+ }
+ class_count++;
+ }
+
+ ra_set_finalize(regs);
+
+ struct ra_graph *g = ra_alloc_interference_graph(regs,
+ this->virtual_grf_next);
+ /* Node 0 is just a placeholder to keep virtual_grf[] mapping 1:1
+ * with nodes.
+ */
+ ra_set_node_class(g, 0, classes[0]);
+
+ for (int i = 1; i < this->virtual_grf_next; i++) {
+ for (int c = 0; c < class_count; c++) {
+ if (class_sizes[c] == this->virtual_grf_sizes[i]) {
+ if (aligned_pair_class >= 0 &&
+ this->delta_x.reg == i) {
+ ra_set_node_class(g, i, classes[aligned_pair_class]);
+ } else {
+ ra_set_node_class(g, i, classes[c]);
+ }
+ break;
+ }
+ }
+
+ for (int j = 1; j < i; j++) {
+ if (virtual_grf_interferes(i, j)) {
+ ra_add_node_interference(g, i, j);
+ }
+ }
+ }
+
+ /* FINISHME: Handle spilling */
+ if (!ra_allocate_no_spills(g)) {
+ fprintf(stderr, "Failed to allocate registers.\n");
+ this->fail = true;
+ return;
+ }
+
+ /* Get the chosen virtual registers for each node, and map virtual
+ * regs in the register classes back down to real hardware reg
+ * numbers.
+ */
+ hw_reg_mapping[0] = 0; /* unused */
+ for (int i = 1; i < this->virtual_grf_next; i++) {
+ int reg = ra_get_node_reg(g, i);
+ int hw_reg = -1;
+
+ for (int c = 0; c < class_count; c++) {
+ if (reg >= class_base_reg[c] &&
+ reg < class_base_reg[c] + class_reg_count[c]) {
+ hw_reg = reg - class_base_reg[c];
+ break;
+ }
+ }
+
+ assert(hw_reg != -1);
+ hw_reg_mapping[i] = this->first_non_payload_grf + hw_reg;
+ last_grf = MAX2(last_grf,
+ hw_reg_mapping[i] + this->virtual_grf_sizes[i] - 1);
+ }
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ assign_reg(hw_reg_mapping, &inst->dst);
+ assign_reg(hw_reg_mapping, &inst->src[0]);
+ assign_reg(hw_reg_mapping, &inst->src[1]);
+ }
+
+ this->grf_used = last_grf + 1;
+
+ talloc_free(g);
+ talloc_free(regs);
+}
+
+void
+fs_visitor::calculate_live_intervals()
+{
+ int num_vars = this->virtual_grf_next;
+ int *def = talloc_array(mem_ctx, int, num_vars);
+ int *use = talloc_array(mem_ctx, int, num_vars);
+ int loop_depth = 0;
+ int loop_start = 0;
+
+ for (int i = 0; i < num_vars; i++) {
+ def[i] = 1 << 30;
+ use[i] = -1;
+ }
+
+ int ip = 0;
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ if (inst->opcode == BRW_OPCODE_DO) {
+ if (loop_depth++ == 0)
+ loop_start = ip;
+ } else if (inst->opcode == BRW_OPCODE_WHILE) {
+ loop_depth--;
+
+ if (loop_depth == 0) {
+ /* FINISHME:
+ *
+ * Patches up any vars marked for use within the loop as
+ * live until the end. This is conservative, as there
+ * will often be variables defined and used inside the
+ * loop but dead at the end of the loop body.
+ */
+ for (int i = 0; i < num_vars; i++) {
+ if (use[i] == loop_start) {
+ use[i] = ip;
+ }
+ }
+ }
+ } else {
+ int eip = ip;
+
+ if (loop_depth)
+ eip = loop_start;
+
+ for (unsigned int i = 0; i < 3; i++) {
+ if (inst->src[i].file == GRF && inst->src[i].reg != 0) {
+ use[inst->src[i].reg] = MAX2(use[inst->src[i].reg], eip);
+ }
+ }
+ if (inst->dst.file == GRF && inst->dst.reg != 0) {
+ def[inst->dst.reg] = MIN2(def[inst->dst.reg], eip);
+ }
+ }
+
+ ip++;
+ }
+
+ talloc_free(this->virtual_grf_def);
+ talloc_free(this->virtual_grf_use);
+ this->virtual_grf_def = def;
+ this->virtual_grf_use = use;
+}
+
+/**
+ * Attempts to move immediate constants into the immediate
+ * constant slot of following instructions.
+ *
+ * Immediate constants are a bit tricky -- they have to be in the last
+ * operand slot, you can't do abs/negate on them,
+ */
+
+bool
+fs_visitor::propagate_constants()
+{
+ bool progress = false;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ if (inst->opcode != BRW_OPCODE_MOV ||
+ inst->predicated ||
+ inst->dst.file != GRF || inst->src[0].file != IMM ||
+ inst->dst.type != inst->src[0].type)
+ continue;
+
+ /* Don't bother with cases where we should have had the
+ * operation on the constant folded in GLSL already.
+ */
+ if (inst->saturate)
+ continue;
+
+ /* Found a move of a constant to a GRF. Find anything else using the GRF
+ * before it's written, and replace it with the constant if we can.
+ */
+ exec_list_iterator scan_iter = iter;
+ scan_iter.next();
+ for (; scan_iter.has_next(); scan_iter.next()) {
+ fs_inst *scan_inst = (fs_inst *)scan_iter.get();
+
+ if (scan_inst->opcode == BRW_OPCODE_DO ||
+ scan_inst->opcode == BRW_OPCODE_WHILE ||
+ scan_inst->opcode == BRW_OPCODE_ELSE ||
+ scan_inst->opcode == BRW_OPCODE_ENDIF) {
+ break;
+ }
+
+ for (int i = 2; i >= 0; i--) {
+ if (scan_inst->src[i].file != GRF ||
+ scan_inst->src[i].reg != inst->dst.reg ||
+ scan_inst->src[i].reg_offset != inst->dst.reg_offset)
+ continue;
+
+ /* Don't bother with cases where we should have had the
+ * operation on the constant folded in GLSL already.
+ */
+ if (scan_inst->src[i].negate || scan_inst->src[i].abs)
+ continue;
+
+ switch (scan_inst->opcode) {
+ case BRW_OPCODE_MOV:
+ scan_inst->src[i] = inst->src[0];
+ progress = true;
+ break;
+
+ case BRW_OPCODE_MUL:
+ case BRW_OPCODE_ADD:
+ if (i == 1) {
+ scan_inst->src[i] = inst->src[0];
+ progress = true;
+ } else if (i == 0 && scan_inst->src[1].file != IMM) {
+ /* Fit this constant in by commuting the operands */
+ scan_inst->src[0] = scan_inst->src[1];
+ scan_inst->src[1] = inst->src[0];
+ }
+ break;
+ case BRW_OPCODE_CMP:
+ if (i == 1) {
+ scan_inst->src[i] = inst->src[0];
+ progress = true;
+ }
+ }
+ }
+
+ if (scan_inst->dst.file == GRF &&
+ scan_inst->dst.reg == inst->dst.reg &&
+ (scan_inst->dst.reg_offset == inst->dst.reg_offset ||
+ scan_inst->opcode == FS_OPCODE_TEX)) {
+ break;
+ }
+ }
+ }
+
+ return progress;
+}
+/**
+ * Must be called after calculate_live_intervales() to remove unused
+ * writes to registers -- register allocation will fail otherwise
+ * because something deffed but not used won't be considered to
+ * interfere with other regs.
+ */
+bool
+fs_visitor::dead_code_eliminate()
+{
+ bool progress = false;
+ int num_vars = this->virtual_grf_next;
+ bool dead[num_vars];
+
+ for (int i = 0; i < num_vars; i++) {
+ /* This would be ">=", but FS_OPCODE_DISCARD has a src == dst where
+ * it writes dst then reads it as src.
+ */
+ dead[i] = this->virtual_grf_def[i] > this->virtual_grf_use[i];
+
+ if (dead[i]) {
+ /* Mark off its interval so it won't interfere with anything. */
+ this->virtual_grf_def[i] = -1;
+ this->virtual_grf_use[i] = -1;
+ }
+ }
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ if (inst->dst.file == GRF && dead[inst->dst.reg]) {
+ inst->remove();
+ progress = true;
+ }
+ }
+
+ return progress;
+}
+
+bool
+fs_visitor::virtual_grf_interferes(int a, int b)
+{
+ int start = MAX2(this->virtual_grf_def[a], this->virtual_grf_def[b]);
+ int end = MIN2(this->virtual_grf_use[a], this->virtual_grf_use[b]);
+
+ /* For dead code, just check if the def interferes with the other range. */
+ if (this->virtual_grf_use[a] == -1) {
+ return (this->virtual_grf_def[a] >= this->virtual_grf_def[b] &&
+ this->virtual_grf_def[a] < this->virtual_grf_use[b]);
+ }
+ if (this->virtual_grf_use[b] == -1) {
+ return (this->virtual_grf_def[b] >= this->virtual_grf_def[a] &&
+ this->virtual_grf_def[b] < this->virtual_grf_use[a]);
+ }
+
+ return start <= end;
+}
+
+static struct brw_reg brw_reg_from_fs_reg(fs_reg *reg)
+{
+ struct brw_reg brw_reg;
+
+ switch (reg->file) {
+ case GRF:
+ case ARF:
+ case MRF:
+ brw_reg = brw_vec8_reg(reg->file,
+ reg->hw_reg, 0);
+ brw_reg = retype(brw_reg, reg->type);
+ break;
+ case IMM:
+ switch (reg->type) {
+ case BRW_REGISTER_TYPE_F:
+ brw_reg = brw_imm_f(reg->imm.f);
+ break;
+ case BRW_REGISTER_TYPE_D:
+ brw_reg = brw_imm_d(reg->imm.i);
+ break;
+ case BRW_REGISTER_TYPE_UD:
+ brw_reg = brw_imm_ud(reg->imm.u);
+ break;
+ default:
+ assert(!"not reached");
+ break;
+ }
+ break;
+ case FIXED_HW_REG:
+ brw_reg = reg->fixed_hw_reg;
+ break;
+ case BAD_FILE:
+ /* Probably unused. */
+ brw_reg = brw_null_reg();
+ break;
+ case UNIFORM:
+ assert(!"not reached");
+ brw_reg = brw_null_reg();
+ break;
+ }
+ if (reg->abs)
+ brw_reg = brw_abs(brw_reg);
+ if (reg->negate)
+ brw_reg = negate(brw_reg);
+
+ return brw_reg;
+}
+
+void
+fs_visitor::generate_code()
+{
+ unsigned int annotation_len = 0;
+ int last_native_inst = 0;
+ struct brw_instruction *if_stack[16], *loop_stack[16];
+ int if_stack_depth = 0, loop_stack_depth = 0;
+ int if_depth_in_loop[16];
+
+ if_depth_in_loop[loop_stack_depth] = 0;
+
+ memset(&if_stack, 0, sizeof(if_stack));
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+ struct brw_reg src[3], dst;
+
+ for (unsigned int i = 0; i < 3; i++) {
+ src[i] = brw_reg_from_fs_reg(&inst->src[i]);
+ }
+ dst = brw_reg_from_fs_reg(&inst->dst);
+
+ brw_set_conditionalmod(p, inst->conditional_mod);
+ brw_set_predicate_control(p, inst->predicated);
+
+ switch (inst->opcode) {
+ case BRW_OPCODE_MOV:
+ brw_MOV(p, dst, src[0]);
+ break;
+ case BRW_OPCODE_ADD:
+ brw_ADD(p, dst, src[0], src[1]);
+ break;
+ case BRW_OPCODE_MUL:
+ brw_MUL(p, dst, src[0], src[1]);
+ break;
+
+ case BRW_OPCODE_FRC:
+ brw_FRC(p, dst, src[0]);
+ break;
+ case BRW_OPCODE_RNDD:
+ brw_RNDD(p, dst, src[0]);
+ break;
+ case BRW_OPCODE_RNDZ:
+ brw_RNDZ(p, dst, src[0]);
+ break;
+
+ case BRW_OPCODE_AND:
+ brw_AND(p, dst, src[0], src[1]);
+ break;
+ case BRW_OPCODE_OR:
+ brw_OR(p, dst, src[0], src[1]);
+ break;
+ case BRW_OPCODE_XOR:
+ brw_XOR(p, dst, src[0], src[1]);
+ break;
+ case BRW_OPCODE_NOT:
+ brw_NOT(p, dst, src[0]);
+ break;
+ case BRW_OPCODE_ASR:
+ brw_ASR(p, dst, src[0], src[1]);
+ break;
+ case BRW_OPCODE_SHR:
+ brw_SHR(p, dst, src[0], src[1]);
+ break;
+ case BRW_OPCODE_SHL:
+ brw_SHL(p, dst, src[0], src[1]);
+ break;
+
+ case BRW_OPCODE_CMP:
+ brw_CMP(p, dst, inst->conditional_mod, src[0], src[1]);
+ break;
+ case BRW_OPCODE_SEL:
+ brw_SEL(p, dst, src[0], src[1]);
+ break;
+
+ case BRW_OPCODE_IF:
+ assert(if_stack_depth < 16);
+ if_stack[if_stack_depth] = brw_IF(p, BRW_EXECUTE_8);
+ if_depth_in_loop[loop_stack_depth]++;
+ if_stack_depth++;
+ break;
+ case BRW_OPCODE_ELSE:
+ if_stack[if_stack_depth - 1] =
+ brw_ELSE(p, if_stack[if_stack_depth - 1]);
+ break;
+ case BRW_OPCODE_ENDIF:
+ if_stack_depth--;
+ brw_ENDIF(p , if_stack[if_stack_depth]);
+ if_depth_in_loop[loop_stack_depth]--;
+ break;
+
+ case BRW_OPCODE_DO:
+ loop_stack[loop_stack_depth++] = brw_DO(p, BRW_EXECUTE_8);
+ if_depth_in_loop[loop_stack_depth] = 0;
+ break;
+
+ case BRW_OPCODE_BREAK:
+ brw_BREAK(p, if_depth_in_loop[loop_stack_depth]);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ break;
+ case BRW_OPCODE_CONTINUE:
+ brw_CONT(p, if_depth_in_loop[loop_stack_depth]);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ break;
+
+ case BRW_OPCODE_WHILE: {
+ struct brw_instruction *inst0, *inst1;
+ GLuint br = 1;
+
+ if (intel->gen >= 5)
+ br = 2;
+
+ assert(loop_stack_depth > 0);
+ loop_stack_depth--;
+ inst0 = inst1 = brw_WHILE(p, loop_stack[loop_stack_depth]);
+ /* patch all the BREAK/CONT instructions from last BGNLOOP */
+ while (inst0 > loop_stack[loop_stack_depth]) {
+ inst0--;
+ if (inst0->header.opcode == BRW_OPCODE_BREAK &&
+ inst0->bits3.if_else.jump_count == 0) {
+ inst0->bits3.if_else.jump_count = br * (inst1 - inst0 + 1);
+ }
+ else if (inst0->header.opcode == BRW_OPCODE_CONTINUE &&
+ inst0->bits3.if_else.jump_count == 0) {
+ inst0->bits3.if_else.jump_count = br * (inst1 - inst0);
+ }
+ }
+ }
+ break;
+
+ case FS_OPCODE_RCP:
+ case FS_OPCODE_RSQ:
+ case FS_OPCODE_SQRT:
+ case FS_OPCODE_EXP2:
+ case FS_OPCODE_LOG2:
+ case FS_OPCODE_POW:
+ case FS_OPCODE_SIN:
+ case FS_OPCODE_COS:
+ generate_math(inst, dst, src);
+ break;
+ case FS_OPCODE_LINTERP:
+ generate_linterp(inst, dst, src);
+ break;
+ case FS_OPCODE_TEX:
+ case FS_OPCODE_TXB:
+ case FS_OPCODE_TXL:
+ generate_tex(inst, dst, src[0]);
+ break;
+ case FS_OPCODE_DISCARD:
+ generate_discard(inst, dst /* src0 == dst */);
+ break;
+ case FS_OPCODE_DDX:
+ generate_ddx(inst, dst, src[0]);
+ break;
+ case FS_OPCODE_DDY:
+ generate_ddy(inst, dst, src[0]);
+ break;
+ case FS_OPCODE_FB_WRITE:
+ generate_fb_write(inst);
+ break;
+ default:
+ if (inst->opcode < (int)ARRAY_SIZE(brw_opcodes)) {
+ _mesa_problem(ctx, "Unsupported opcode `%s' in FS",
+ brw_opcodes[inst->opcode].name);
+ } else {
+ _mesa_problem(ctx, "Unsupported opcode %d in FS", inst->opcode);
+ }
+ this->fail = true;
+ }
+
+ if (annotation_len < p->nr_insn) {
+ annotation_len *= 2;
+ if (annotation_len < 16)
+ annotation_len = 16;
+
+ this->annotation_string = talloc_realloc(this->mem_ctx,
+ annotation_string,
+ const char *,
+ annotation_len);
+ this->annotation_ir = talloc_realloc(this->mem_ctx,
+ annotation_ir,
+ ir_instruction *,
+ annotation_len);
+ }
+
+ for (unsigned int i = last_native_inst; i < p->nr_insn; i++) {
+ this->annotation_string[i] = inst->annotation;
+ this->annotation_ir[i] = inst->ir;
+ }
+ last_native_inst = p->nr_insn;
+ }
+}
+
+GLboolean
+brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
+{
+ struct brw_compile *p = &c->func;
+ struct intel_context *intel = &brw->intel;
+ GLcontext *ctx = &intel->ctx;
+ struct brw_shader *shader = NULL;
+ struct gl_shader_program *prog = ctx->Shader.CurrentProgram;
+
+ if (!prog)
+ return GL_FALSE;
+
+ if (!using_new_fs)
+ return GL_FALSE;
+
+ for (unsigned int i = 0; i < prog->_NumLinkedShaders; i++) {
+ if (prog->_LinkedShaders[i]->Type == GL_FRAGMENT_SHADER) {
+ shader = (struct brw_shader *)prog->_LinkedShaders[i];
+ break;
+ }
+ }
+ if (!shader)
+ return GL_FALSE;
+
+ /* We always use 8-wide mode, at least for now. For one, flow
+ * control only works in 8-wide. Also, when we're fragment shader
+ * bound, we're almost always under register pressure as well, so
+ * 8-wide would save us from the performance cliff of spilling
+ * regs.
+ */
+ c->dispatch_width = 8;
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ printf("GLSL IR for native fragment shader %d:\n", prog->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n");
+ }
+
+ /* Now the main event: Visit the shader IR and generate our FS IR for it.
+ */
+ fs_visitor v(c, shader);
+
+ if (0) {
+ v.emit_dummy_fs();
+ } else {
+ v.calculate_urb_setup();
+ if (intel->gen < 6)
+ v.emit_interpolation_setup_gen4();
+ else
+ v.emit_interpolation_setup_gen6();
+
+ /* Generate FS IR for main(). (the visitor only descends into
+ * functions called "main").
+ */
+ foreach_iter(exec_list_iterator, iter, *shader->ir) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ v.base_ir = ir;
+ ir->accept(&v);
+ }
+
+ v.emit_fb_writes();
+ v.assign_curb_setup();
+ v.assign_urb_setup();
+
+ bool progress;
+ do {
+ progress = false;
+
+ v.calculate_live_intervals();
+ progress = v.propagate_constants() || progress;
+ progress = v.dead_code_eliminate() || progress;
+ } while (progress);
+
+ if (0)
+ v.assign_regs_trivial();
+ else
+ v.assign_regs();
+ }
+
+ if (!v.fail)
+ v.generate_code();
+
+ assert(!v.fail); /* FINISHME: Cleanly fail, tested at link time, etc. */
+
+ if (v.fail)
+ return GL_FALSE;
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ const char *last_annotation_string = NULL;
+ ir_instruction *last_annotation_ir = NULL;
+
+ printf("Native code for fragment shader %d:\n", prog->Name);
+ for (unsigned int i = 0; i < p->nr_insn; i++) {
+ if (last_annotation_ir != v.annotation_ir[i]) {
+ last_annotation_ir = v.annotation_ir[i];
+ if (last_annotation_ir) {
+ printf(" ");
+ last_annotation_ir->print();
+ printf("\n");
+ }
+ }
+ if (last_annotation_string != v.annotation_string[i]) {
+ last_annotation_string = v.annotation_string[i];
+ if (last_annotation_string)
+ printf(" %s\n", last_annotation_string);
+ }
+ brw_disasm(stdout, &p->store[i], intel->gen);
+ }
+ printf("\n");
}
- c->prog_data.nr_params = 0; /* FINISHME */
- c->prog_data.first_curbe_grf = c->key.nr_payload_regs;
- c->prog_data.urb_read_length = 1; /* FINISHME: attrs */
- c->prog_data.curb_read_length = 0; /* FINISHME */
c->prog_data.total_grf = v.grf_used;
c->prog_data.total_scratch = 0;