#include "brw_state.h"
#include "brw_ff_gs.h"
-
bool
-brw_codegen_gs_prog(struct brw_context *brw,
+brw_compile_gs_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_geometry_program *gp,
- struct brw_gs_prog_key *key)
+ struct brw_gs_prog_key *key,
+ struct brw_gs_compile_output *output)
{
- struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_compile c;
memset(&c, 0, sizeof(c));
c.key = *key;
c.gp = gp;
+ /* We get the bind map as input in the output struct...*/
+ c.prog_data.base.base.map_entries = output->prog_data.base.base.map_entries;
+ memcpy(c.prog_data.base.base.bind_map, output->prog_data.base.base.bind_map,
+ sizeof(c.prog_data.base.base.bind_map));
+
c.prog_data.include_primitive_id =
(gp->program.Base.InputsRead & VARYING_BIT_PRIMITIVE_ID) != 0;
return false;
}
- /* Scratch space is used for register spilling */
- if (c.prog_data.base.base.total_scratch) {
+ output->mem_ctx = mem_ctx;
+ output->program = program;
+ output->program_size = program_size;
+ memcpy(&output->prog_data, &c.prog_data,
+ sizeof(output->prog_data));
+
+ return true;
+}
+
+bool
+brw_codegen_gs_prog(struct brw_context *brw,
+ struct gl_shader_program *prog,
+ struct brw_geometry_program *gp,
+ struct brw_gs_prog_key *key)
+{
+ struct brw_gs_compile_output output;
+ struct brw_stage_state *stage_state = &brw->gs.base;
+
+ if (brw_compile_gs_prog(brw, prog, gp, key, &output))
+ return false;
+
+ if (output.prog_data.base.base.total_scratch) {
brw_get_scratch_bo(brw, &stage_state->scratch_bo,
- c.prog_data.base.base.total_scratch *
+ output.prog_data.base.base.total_scratch *
brw->max_gs_threads);
}
brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG,
- &c.key, sizeof(c.key),
- program, program_size,
- &c.prog_data, sizeof(c.prog_data),
+ key, sizeof(*key),
+ output.program, output.program_size,
+ &output.prog_data, sizeof(output.prog_data),
&stage_state->prog_offset, &brw->gs.prog_data);
- ralloc_free(mem_ctx);
+ ralloc_free(output.mem_ctx);
return true;
}