Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs.c
index 4b13494ecf901ac0ad1ca71f2b56ddafa8dbe60c..ad178d84b655446142fa2493e489b366be2fa358 100644 (file)
@@ -60,7 +60,7 @@ static void compile_gs_prog( struct brw_context *brw,
     */
    c.nr_attrs = brw_count_bits(c.key.attrs);
 
-   if (intel->gen == 5)
+   if (intel->gen >= 5)
        c.nr_regs = (c.nr_attrs + 1) / 2 + 3;  /* are vertices packed, or reg-aligned? */
    else
        c.nr_regs = (c.nr_attrs + 1) / 2 + 1;  /* are vertices packed, or reg-aligned? */
@@ -85,12 +85,19 @@ static void compile_gs_prog( struct brw_context *brw,
     */
    switch (key->primitive) {
    case GL_QUADS:
+      /* Gen6: VF has already converted into polygon. */
+      if (intel->gen == 6)
+          return;
       brw_gs_quads( &c, key );
       break;
    case GL_QUAD_STRIP:
+      if (intel->gen == 6)
+          return;
       brw_gs_quad_strip( &c, key );
       break;
    case GL_LINE_LOOP:
+      /* XXX fix GS hang issue */
+      assert(intel->gen < 6);
       brw_gs_lines( &c );
       break;
    case GL_LINES:
@@ -122,9 +129,19 @@ static void compile_gs_prog( struct brw_context *brw,
     */
    program = brw_get_program(&c.func, &program_size);
 
+    if (INTEL_DEBUG & DEBUG_GS) {
+       int i;
+
+      printf("gs:\n");
+      for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
+        brw_disasm(stdout, &((struct brw_instruction *)program)[i],
+                   intel->gen);
+      printf("\n");
+    }
+
    /* Upload
     */
-   dri_bo_unreference(brw->gs.prog_bo);
+   drm_intel_bo_unreference(brw->gs.prog_bo);
    brw->gs.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_GS_PROG,
                                                   &c.key, sizeof(c.key),
                                                   NULL, 0,
@@ -150,7 +167,7 @@ static const GLenum gs_prim[GL_POLYGON+1] = {
 static void populate_key( struct brw_context *brw,
                          struct brw_gs_prog_key *key )
 {
-   GLcontext *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->intel.ctx;
    memset(key, 0, sizeof(*key));
 
    /* CACHE_NEW_VS_PROG */
@@ -163,6 +180,12 @@ static void populate_key( struct brw_context *brw,
    
    /* _NEW_LIGHT */
    key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
+   if (key->primitive == GL_QUADS && ctx->Light.ShadeModel != GL_FLAT) {
+      /* Provide consistent primitive order with brw_set_prim's
+       * optimization of single quads to trifans.
+       */
+      key->pv_first = GL_TRUE;
+   }
 
    key->need_gs_prog = (key->hint_gs_always ||
                        brw->primitive == GL_QUADS ||
@@ -185,7 +208,7 @@ static void prepare_gs_prog(struct brw_context *brw)
    }
 
    if (brw->gs.prog_active) {
-      dri_bo_unreference(brw->gs.prog_bo);
+      drm_intel_bo_unreference(brw->gs.prog_bo);
       brw->gs.prog_bo = brw_search_cache(&brw->cache, BRW_GS_PROG,
                                         &key, sizeof(key),
                                         NULL, 0,