glsl: Hard-code noise to zero in builtin_functions.cpp
[mesa.git] / src / mesa / drivers / dri / i965 / brw_link.cpp
index 67e4a36103fb5aada477b514228cfe24b70bd030..cfd56cef0df34201a5773d2bbbefce8adf15e766 100644 (file)
@@ -135,7 +135,6 @@ process_glsl_ir(struct brw_context *brw,
    do_vec_index_to_cond_assign(shader->ir);
    lower_vector_insert(shader->ir, true);
    lower_offset_arrays(shader->ir);
-   lower_noise(shader->ir);
    lower_quadop_vector(shader->ir, false);
 
    validate_ir_tree(shader->ir);