#include "main/context.h"
#include "main/objectlabel.h"
#include "main/shaderapi.h"
+#include "main/shaderobj.h"
#include "main/arrayobj.h"
#include "main/bufferobj.h"
#include "main/buffers.h"
#include "main/varray.h"
#include "main/uniforms.h"
#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "main/texobj.h"
#include "main/api_validate.h"
#include "main/state.h"
+#include "util/format_srgb.h"
+
#include "vbo/vbo_context.h"
#include "drivers/common/meta.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_draw.h"
+#include "brw_state.h"
#include "intel_fbo.h"
#include "intel_batchbuffer.h"
#include "brw_blorp.h"
+#include "brw_meta_util.h"
struct brw_fast_clear_state {
+ struct gl_buffer_object *buf_obj;
+ struct gl_vertex_array_object *array_obj;
+ struct gl_shader_program *shader_prog;
GLuint vao;
- GLuint vbo;
- GLuint shader_prog;
GLint color_location;
};
brw_fast_clear_init(struct brw_context *brw)
{
struct brw_fast_clear_state *clear;
+ struct gl_context *ctx = &brw->ctx;
if (brw->fast_clear_state) {
clear = brw->fast_clear_state;
_mesa_BindVertexArray(clear->vao);
- _mesa_BindBuffer(GL_ARRAY_BUFFER, clear->vbo);
return true;
}
memset(clear, 0, sizeof *clear);
_mesa_GenVertexArrays(1, &clear->vao);
_mesa_BindVertexArray(clear->vao);
- _mesa_GenBuffers(1, &clear->vbo);
- _mesa_BindBuffer(GL_ARRAY_BUFFER, clear->vbo);
- _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0);
- _mesa_EnableVertexAttribArray(0);
+
+ clear->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
+ if (clear->buf_obj == NULL)
+ return false;
+
+ clear->array_obj = _mesa_lookup_vao(ctx, clear->vao);
+ assert(clear->array_obj != NULL);
+
+ _mesa_update_array_format(ctx, clear->array_obj, VERT_ATTRIB_GENERIC(0),
+ 2, GL_FLOAT, GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE,
+ 0, true);
+ _mesa_bind_vertex_buffer(ctx, clear->array_obj, VERT_ATTRIB_GENERIC(0),
+ clear->buf_obj, 0, sizeof(float) * 2);
+ _mesa_enable_vertex_array_attrib(ctx, clear->array_obj,
+ VERT_ATTRIB_GENERIC(0));
return true;
}
const char *vs_source =
"#extension GL_AMD_vertex_shader_layer : enable\n"
"#extension GL_ARB_draw_instanced : enable\n"
- "attribute vec4 position;\n"
+ "#extension GL_ARB_explicit_attrib_location : enable\n"
+ "layout(location = 0) in vec4 position;\n"
"uniform int layer;\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
- GLuint vs, fs;
struct brw_fast_clear_state *clear = brw->fast_clear_state;
struct gl_context *ctx = &brw->ctx;
if (clear->shader_prog) {
- _mesa_UseProgram(clear->shader_prog);
+ _mesa_meta_use_program(ctx, clear->shader_prog);
_mesa_Uniform4fv(clear->color_location, 1, color);
return;
}
- vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
- fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
-
- clear->shader_prog = _mesa_CreateProgram();
- _mesa_AttachShader(clear->shader_prog, fs);
- _mesa_DeleteShader(fs);
- _mesa_AttachShader(clear->shader_prog, vs);
- _mesa_DeleteShader(vs);
- _mesa_BindAttribLocation(clear->shader_prog, 0, "position");
- _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear");
- _mesa_LinkProgram(clear->shader_prog);
+ _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
+ "meta repclear",
+ &clear->shader_prog);
clear->color_location =
- _mesa_GetUniformLocation(clear->shader_prog, "color");
+ _mesa_program_resource_location(clear->shader_prog, GL_UNIFORM, "color");
- _mesa_UseProgram(clear->shader_prog);
+ _mesa_meta_use_program(ctx, clear->shader_prog);
_mesa_Uniform4fv(clear->color_location, 1, color);
}
_mesa_make_current(&brw->ctx, NULL, NULL);
_mesa_DeleteVertexArrays(1, &clear->vao);
- _mesa_DeleteBuffers(1, &clear->vbo);
- _mesa_DeleteProgram(clear->shader_prog);
+ _mesa_reference_buffer_object(&brw->ctx, &clear->buf_obj, NULL);
+ _mesa_reference_shader_program(&brw->ctx, &clear->shader_prog, NULL);
free(clear);
if (old_context)
}
struct rect {
- int x0, y0, x1, y1;
+ unsigned x0, y0, x1, y1;
};
static void
-brw_draw_rectlist(struct gl_context *ctx, struct rect *rect, int num_instances)
+brw_draw_rectlist(struct brw_context *brw, struct rect *rect, int num_instances)
{
+ struct gl_context *ctx = &brw->ctx;
+ struct brw_fast_clear_state *clear = brw->fast_clear_state;
int start = 0, count = 3;
struct _mesa_prim prim;
float verts[6];
verts[5] = rect->y0;
/* upload new vertex data */
- _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
- GL_DYNAMIC_DRAW_ARB);
+ _mesa_buffer_data(ctx, clear->buf_obj, GL_NONE, sizeof(verts), verts,
+ GL_DYNAMIC_DRAW, __func__);
if (ctx->NewState)
_mesa_update_state(ctx);
brw_draw_prims(ctx, &prim, 1, NULL,
GL_TRUE, start, start + count - 1,
- NULL, NULL);
+ NULL, 0, NULL);
}
-static void
-get_fast_clear_rect(struct brw_context *brw, struct gl_framebuffer *fb,
- struct intel_renderbuffer *irb, struct rect *rect)
+void
+brw_get_fast_clear_rect(const struct brw_context *brw,
+ const struct gl_framebuffer *fb,
+ const struct intel_mipmap_tree* mt,
+ unsigned *x0, unsigned *y0,
+ unsigned *x1, unsigned *y1)
{
unsigned int x_align, y_align;
unsigned int x_scaledown, y_scaledown;
- if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE) {
+ /* Only single sampled surfaces need to (and actually can) be resolved. */
+ if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE ||
+ intel_miptree_is_lossless_compressed(brw, mt)) {
/* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
* Target(s)", beneath the "Fast Color Clear" bullet (p327):
*
* alignment size returned by intel_get_non_msrt_mcs_alignment(), but
* with X alignment multiplied by 16 and Y alignment multiplied by 32.
*/
- intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
+ intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align);
x_align *= 16;
- y_align *= 32;
+
+ /* SKL+ line alignment requirement for Y-tiled are half those of the prior
+ * generations.
+ */
+ if (brw->gen >= 9)
+ y_align *= 16;
+ else
+ y_align *= 32;
/* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
* Target(s)", beneath the "Fast Color Clear" bullet (p327):
* terms of (width,height) of the RT.
*
* MSAA Width of Clear Rect Height of Clear Rect
+ * 2X Ceil(1/8*width) Ceil(1/2*height)
* 4X Ceil(1/8*width) Ceil(1/2*height)
* 8X Ceil(1/2*width) Ceil(1/2*height)
+ * 16X width Ceil(1/2*height)
*
* The text "with upper left co-ordinate to coincide with actual
* rectangle being cleared" is a little confusing--it seems to imply
* vertically and either 4 or 16 horizontally, and the scaledown
* factor is 2 vertically and either 2 or 8 horizontally.
*/
- switch (irb->mt->num_samples) {
+ switch (mt->num_samples) {
case 2:
case 4:
x_scaledown = 8;
case 8:
x_scaledown = 2;
break;
+ case 16:
+ x_scaledown = 1;
+ break;
default:
unreachable("Unexpected sample count for fast clear");
}
y_align = y_scaledown * 2;
}
- rect->x0 = fb->_Xmin;
- rect->x1 = fb->_Xmax;
+ *x0 = fb->_Xmin;
+ *x1 = fb->_Xmax;
if (fb->Name != 0) {
- rect->y0 = fb->_Ymin;
- rect->y1 = fb->_Ymax;
+ *y0 = fb->_Ymin;
+ *y1 = fb->_Ymax;
} else {
- rect->y0 = fb->Height - fb->_Ymax;
- rect->y1 = fb->Height - fb->_Ymin;
+ *y0 = fb->Height - fb->_Ymax;
+ *y1 = fb->Height - fb->_Ymin;
}
- rect->x0 = ROUND_DOWN_TO(rect->x0, x_align) / x_scaledown;
- rect->y0 = ROUND_DOWN_TO(rect->y0, y_align) / y_scaledown;
- rect->x1 = ALIGN(rect->x1, x_align) / x_scaledown;
- rect->y1 = ALIGN(rect->y1, y_align) / y_scaledown;
+ *x0 = ROUND_DOWN_TO(*x0, x_align) / x_scaledown;
+ *y0 = ROUND_DOWN_TO(*y0, y_align) / y_scaledown;
+ *x1 = ALIGN(*x1, x_align) / x_scaledown;
+ *y1 = ALIGN(*y1, y_align) / y_scaledown;
}
-static void
-get_buffer_rect(struct brw_context *brw, struct gl_framebuffer *fb,
- struct intel_renderbuffer *irb, struct rect *rect)
+void
+brw_meta_get_buffer_rect(const struct gl_framebuffer *fb,
+ unsigned *x0, unsigned *y0,
+ unsigned *x1, unsigned *y1)
{
- rect->x0 = fb->_Xmin;
- rect->x1 = fb->_Xmax;
+ *x0 = fb->_Xmin;
+ *x1 = fb->_Xmax;
if (fb->Name != 0) {
- rect->y0 = fb->_Ymin;
- rect->y1 = fb->_Ymax;
+ *y0 = fb->_Ymin;
+ *y1 = fb->_Ymax;
} else {
- rect->y0 = fb->Height - fb->_Ymax;
- rect->y1 = fb->Height - fb->_Ymin;
+ *y0 = fb->Height - fb->_Ymax;
+ *y1 = fb->Height - fb->_Ymin;
}
}
* Fast color clear can only clear to color values of 1.0 or 0.0. At the
* moment we only support floating point, unorm, and snorm buffers.
*/
-static bool
-is_color_fast_clear_compatible(struct brw_context *brw,
- mesa_format format,
- const union gl_color_union *color)
+bool
+brw_is_color_fast_clear_compatible(struct brw_context *brw,
+ const struct intel_mipmap_tree *mt,
+ const union gl_color_union *color)
{
+ const struct gl_context *ctx = &brw->ctx;
+
+ /* If we're mapping the render format to a different format than the
+ * format we use for texturing then it is a bit questionable whether it
+ * should be possible to use a fast clear. Although we only actually
+ * render using a renderable format, without the override workaround it
+ * wouldn't be possible to have a non-renderable surface in a fast clear
+ * state so the hardware probably legitimately doesn't need to support
+ * this case. At least on Gen9 this really does seem to cause problems.
+ */
+ if (brw->gen >= 9 &&
+ brw_format_for_mesa_format(mt->format) !=
+ brw->render_target_format[mt->format])
+ return false;
+
+ /* Gen9 doesn't support fast clear on single-sampled SRGB buffers. When
+ * GL_FRAMEBUFFER_SRGB is enabled any color renderbuffers will be
+ * resolved in intel_update_state. In that case it's pointless to do a
+ * fast clear because it's very likely to be immediately resolved.
+ */
+ if (brw->gen >= 9 &&
+ mt->num_samples <= 1 &&
+ ctx->Color.sRGBEnabled &&
+ _mesa_get_srgb_format_linear(mt->format) != mt->format)
+ return false;
+
+ const mesa_format format = _mesa_get_render_format(ctx, mt->format);
if (_mesa_is_format_integer_color(format)) {
if (brw->gen >= 8) {
perf_debug("Integer fast clear not enabled for (%s)",
}
for (int i = 0; i < 4; i++) {
- if (color->f[i] != 0.0f && color->f[i] != 1.0f &&
- _mesa_format_has_color_component(format, i)) {
+ if (!_mesa_format_has_color_component(format, i)) {
+ continue;
+ }
+
+ if (brw->gen < 9 &&
+ color->f[i] != 0.0f && color->f[i] != 1.0f) {
return false;
}
}
/**
* Convert the given color to a bitfield suitable for ORing into DWORD 7 of
- * SURFACE_STATE.
+ * SURFACE_STATE (DWORD 12-15 on SKL+).
*/
-static uint32_t
-compute_fast_clear_color_bits(const union gl_color_union *color)
+void
+brw_meta_set_fast_clear_color(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ const union gl_color_union *color)
{
- uint32_t bits = 0;
- for (int i = 0; i < 4; i++) {
- /* Testing for non-0 works for integer and float colors */
- if (color->f[i] != 0.0f)
- bits |= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
+ union gl_color_union override_color = *color;
+
+ /* The sampler doesn't look at the format of the surface when the fast
+ * clear color is used so we need to implement luminance, intensity and
+ * missing components manually.
+ */
+ switch (_mesa_get_format_base_format(mt->format)) {
+ case GL_INTENSITY:
+ override_color.ui[3] = override_color.ui[0];
+ /* flow through */
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ override_color.ui[1] = override_color.ui[0];
+ override_color.ui[2] = override_color.ui[0];
+ break;
+ default:
+ for (int i = 0; i < 3; i++) {
+ if (!_mesa_format_has_color_component(mt->format, i))
+ override_color.ui[i] = 0;
+ }
+ break;
+ }
+
+ if (!_mesa_format_has_color_component(mt->format, 3)) {
+ if (_mesa_is_format_integer_color(mt->format))
+ override_color.ui[3] = 1;
+ else
+ override_color.f[3] = 1.0f;
+ }
+
+ /* Handle linear→SRGB conversion */
+ if (brw->ctx.Color.sRGBEnabled &&
+ _mesa_get_srgb_format_linear(mt->format) != mt->format) {
+ for (int i = 0; i < 3; i++) {
+ override_color.f[i] =
+ util_format_linear_to_srgb_float(override_color.f[i]);
+ }
+ }
+
+ if (brw->gen >= 9) {
+ mt->gen9_fast_clear_color = override_color;
+ } else {
+ mt->fast_clear_color_value = 0;
+ for (int i = 0; i < 4; i++) {
+ /* Testing for non-0 works for integer and float colors */
+ if (override_color.f[i] != 0.0f) {
+ mt->fast_clear_color_value |=
+ 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
+ }
+ }
}
- return bits;
}
static const uint32_t fast_clear_color[4] = { ~0, ~0, ~0, ~0 };
brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
}
+/**
+ * Individually fast clear each color buffer attachment. On previous gens this
+ * isn't required. The motivation for this comes from one line (which seems to
+ * be specific to SKL+). The list item is in section titled _MCS Buffer for
+ * Render Target(s)_
+ *
+ * "Since only one RT is bound with a clear pass, only one RT can be cleared
+ * at a time. To clear multiple RTs, multiple clear passes are required."
+ *
+ * The code follows the same idea as the resolve code which creates a fake FBO
+ * to avoid interfering with too much of the GL state.
+ */
+static void
+fast_clear_attachments(struct brw_context *brw,
+ struct gl_framebuffer *fb,
+ uint32_t fast_clear_buffers,
+ struct rect fast_clear_rect)
+{
+ struct gl_context *ctx = &brw->ctx;
+ const bool srgb_enabled = ctx->Color.sRGBEnabled;
+
+ assert(brw->gen >= 9);
+
+ /* Make sure the GL_FRAMEBUFFER_SRGB is disabled during fast clear so that
+ * the surface state will always be uploaded with a linear buffer. SRGB
+ * buffers are not supported on Gen9 because they are not marked as
+ * losslessly compressible. This shouldn't matter for the fast clear
+ * because the color is not written to the framebuffer yet so the hardware
+ * doesn't need to do any SRGB conversion.
+ */
+ if (srgb_enabled)
+ _mesa_set_framebuffer_srgb(ctx, GL_FALSE);
+
+ brw_bind_rep_write_shader(brw, (float *) fast_clear_color);
+
+ /* SKL+ also has a resolve mode for compressed render targets and thus more
+ * bits to let us select the type of resolve. For fast clear resolves, it
+ * turns out we can use the same value as pre-SKL though.
+ */
+ set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE);
+
+ while (fast_clear_buffers) {
+ int index = ffs(fast_clear_buffers) - 1;
+
+ fast_clear_buffers &= ~(1 << index);
+
+ _mesa_meta_drawbuffers_from_bitfield(1 << index);
+
+ brw_draw_rectlist(brw, &fast_clear_rect, MAX2(1, fb->MaxNumLayers));
+
+ /* Now set the mcs we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll
+ * resolve them eventually.
+ */
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[0];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
+ }
+
+ set_fast_clear_op(brw, 0);
+
+ if (srgb_enabled)
+ _mesa_set_framebuffer_srgb(ctx, GL_TRUE);
+}
+
bool
brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
GLbitfield buffers, bool partial_clear)
{
struct gl_context *ctx = &brw->ctx;
- mesa_format format;
enum { FAST_CLEAR, REP_CLEAR, PLAIN_CLEAR } clear_type;
GLbitfield plain_clear_buffers, meta_save, rep_clear_buffers, fast_clear_buffers;
struct rect fast_clear_rect, clear_rect;
/* Fast clear is only supported for colors where all components are
* either 0 or 1.
*/
- format = _mesa_get_render_format(ctx, irb->mt->format);
- if (!is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor))
+ if (!brw_is_color_fast_clear_compatible(brw, irb->mt,
+ &ctx->Color.ClearColor))
clear_type = REP_CLEAR;
/* From the SNB PRM (Vol4_Part1):
GLubyte *color_mask = ctx->Color.ColorMask[buf];
for (int i = 0; i < 4; i++) {
if (_mesa_format_has_color_component(irb->mt->format, i) &&
+ !(i == 3 && irb->Base.Base._BaseFormat == GL_RGB) &&
!color_mask[i]) {
perf_debug("Falling back to plain clear on %dx%d buffer because of color mask\n",
irb->mt->logical_width0, irb->mt->logical_height0);
switch (clear_type) {
case FAST_CLEAR:
- irb->mt->fast_clear_color_value =
- compute_fast_clear_color_bits(&ctx->Color.ClearColor);
+ brw_meta_set_fast_clear_color(brw, irb->mt, &ctx->Color.ClearColor);
irb->need_downsample = true;
/* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
irb->need_downsample = true;
fast_clear_buffers |= 1 << index;
- get_fast_clear_rect(brw, fb, irb, &fast_clear_rect);
+ brw_get_fast_clear_rect(brw, fb, irb->mt,
+ &fast_clear_rect.x0, &fast_clear_rect.y0,
+ &fast_clear_rect.x1, &fast_clear_rect.y1);
break;
case REP_CLEAR:
rep_clear_buffers |= 1 << index;
- get_buffer_rect(brw, fb, irb, &clear_rect);
+ brw_meta_get_buffer_rect(fb,
+ &clear_rect.x0, &clear_rect.y0,
+ &clear_rect.x1, &clear_rect.y1);
break;
case PLAIN_CLEAR:
plain_clear_buffers |= 1 << index;
- get_buffer_rect(brw, fb, irb, &clear_rect);
+ brw_meta_get_buffer_rect(fb,
+ &clear_rect.x0, &clear_rect.y0,
+ &clear_rect.x1, &clear_rect.y1);
continue;
}
}
+ assert((fast_clear_buffers & rep_clear_buffers) == 0);
+
if (!(fast_clear_buffers | rep_clear_buffers)) {
if (plain_clear_buffers)
/* If we only have plain clears, skip the meta save/restore. */
use_rectlist(brw, true);
layers = MAX2(1, fb->MaxNumLayers);
- if (fast_clear_buffers) {
+
+ if (brw->gen >= 9 && fast_clear_buffers) {
+ fast_clear_attachments(brw, fb, fast_clear_buffers, fast_clear_rect);
+ } else if (fast_clear_buffers) {
_mesa_meta_drawbuffers_from_bitfield(fast_clear_buffers);
brw_bind_rep_write_shader(brw, (float *) fast_clear_color);
set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE);
- brw_draw_rectlist(ctx, &fast_clear_rect, layers);
+ brw_draw_rectlist(brw, &fast_clear_rect, layers);
set_fast_clear_op(brw, 0);
+
+ /* Now set the mcs we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll
+ * resolve them eventually.
+ */
+ for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ int index = fb->_ColorDrawBufferIndexes[buf];
+
+ if ((1 << index) & fast_clear_buffers)
+ irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
+ }
}
if (rep_clear_buffers) {
_mesa_meta_drawbuffers_from_bitfield(rep_clear_buffers);
brw_bind_rep_write_shader(brw, ctx->Color.ClearColor.f);
- brw_draw_rectlist(ctx, &clear_rect, layers);
- }
-
- /* Now set the mts we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll
- * resolve them eventually.
- */
- for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- int index = fb->_ColorDrawBufferIndexes[buf];
-
- if ((1 << index) & fast_clear_buffers)
- irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
+ brw_draw_rectlist(brw, &clear_rect, layers);
}
bail_to_meta:
return true;
}
-static void
-get_resolve_rect(struct brw_context *brw,
- struct intel_mipmap_tree *mt, struct rect *rect)
+void
+brw_get_resolve_rect(const struct brw_context *brw,
+ const struct intel_mipmap_tree *mt,
+ unsigned *x0, unsigned *y0,
+ unsigned *x1, unsigned *y1)
{
unsigned x_align, y_align;
unsigned x_scaledown, y_scaledown;
*
* The scaledown factors in the table that follows are related to the
* alignment size returned by intel_get_non_msrt_mcs_alignment() by a
- * multiplier. For IVB and HSW, we divide by two, for BDW we multiply
- * by 8 and 16 and 8 and 8 for SKL.
+ * multiplier. For IVB and HSW, we divide by two, for BDW we multiply
+ * by 8 and 16. Similar to the fast clear, SKL eases the BDW vertical scaling
+ * by a factor of 2.
*/
- intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align);
+ intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align);
if (brw->gen >= 9) {
x_scaledown = x_align * 8;
y_scaledown = y_align * 8;
x_scaledown = x_align / 2;
y_scaledown = y_align / 2;
}
- rect->x0 = rect->y0 = 0;
- rect->x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
- rect->y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
+ *x0 = *y0 = 0;
+ *x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
+ *y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
}
void
struct intel_mipmap_tree *mt)
{
struct gl_context *ctx = &brw->ctx;
- GLuint fbo, rbo;
+ struct gl_framebuffer *drawFb;
+ struct gl_renderbuffer *rb;
struct rect rect;
brw_emit_mi_flush(brw);
+ drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
+ if (drawFb == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "in %s", __func__);
+ return;
+ }
+
_mesa_meta_begin(ctx, MESA_META_ALL);
- _mesa_GenFramebuffers(1, &fbo);
- rbo = brw_get_rb_for_slice(brw, mt, 0, 0, false);
+ rb = brw_get_rb_for_slice(brw, mt, 0, 0, false);
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
- _mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, rbo);
+ _mesa_bind_framebuffers(ctx, drawFb, ctx->ReadBuffer);
+ _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0,
+ rb);
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
brw_fast_clear_init(brw);
brw_bind_rep_write_shader(brw, (float *) fast_clear_color);
- set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE);
+ /* SKL+ also has a resolve mode for compressed render targets and thus more
+ * bits to let us select the type of resolve. For fast clear resolves, it
+ * turns out we can use the same value as pre-SKL though.
+ */
+ if (intel_miptree_is_lossless_compressed(brw, mt))
+ set_fast_clear_op(brw, GEN9_PS_RENDER_TARGET_RESOLVE_FULL);
+ else
+ set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE);
mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
- get_resolve_rect(brw, mt, &rect);
+ brw_get_resolve_rect(brw, mt, &rect.x0, &rect.y0, &rect.x1, &rect.y1);
- brw_draw_rectlist(ctx, &rect, 1);
+ brw_draw_rectlist(brw, &rect, 1);
set_fast_clear_op(brw, 0);
use_rectlist(brw, false);
- _mesa_DeleteRenderbuffers(1, &rbo);
- _mesa_DeleteFramebuffers(1, &fbo);
+ _mesa_reference_renderbuffer(&rb, NULL);
+ _mesa_reference_framebuffer(&drawFb, NULL);
_mesa_meta_end(ctx);