#include "program/prog_to_nir.h"
static void
-nir_optimize(nir_shader *nir)
+nir_optimize(nir_shader *nir, bool is_scalar)
{
bool progress;
do {
progress = false;
nir_lower_vars_to_ssa(nir);
nir_validate_shader(nir);
- nir_lower_alu_to_scalar(nir);
- nir_validate_shader(nir);
+
+ if (is_scalar) {
+ nir_lower_alu_to_scalar(nir);
+ nir_validate_shader(nir);
+ }
+
progress |= nir_copy_prop(nir);
nir_validate_shader(nir);
- nir_lower_phis_to_scalar(nir);
- nir_validate_shader(nir);
+
+ if (is_scalar) {
+ nir_lower_phis_to_scalar(nir);
+ nir_validate_shader(nir);
+ }
+
progress |= nir_copy_prop(nir);
nir_validate_shader(nir);
progress |= nir_opt_dce(nir);
} while (progress);
}
-static bool
-count_nir_instrs_in_block(nir_block *block, void *state)
-{
- int *count = (int *) state;
- nir_foreach_instr(block, instr) {
- *count = *count + 1;
- }
- return true;
-}
-
-static int
-count_nir_instrs(nir_shader *nir)
-{
- int count = 0;
- nir_foreach_overload(nir, overload) {
- if (!overload->impl)
- continue;
- nir_foreach_block(overload->impl, count_nir_instrs_in_block, &count);
- }
- return count;
-}
-
nir_shader *
brw_create_nir(struct brw_context *brw,
const struct gl_shader_program *shader_prog,
const struct gl_program *prog,
- gl_shader_stage stage)
+ gl_shader_stage stage,
+ bool is_scalar)
{
struct gl_context *ctx = &brw->ctx;
const nir_shader_compiler_options *options =
}
nir_validate_shader(nir);
- brw_process_nir(nir, brw->intelScreen->devinfo, shader_prog, stage);
+ brw_process_nir(nir, brw->intelScreen->devinfo, shader_prog, stage, is_scalar);
static GLuint msg_id = 0;
_mesa_gl_debug(&brw->ctx, &msg_id,
MESA_DEBUG_SOURCE_SHADER_COMPILER,
MESA_DEBUG_TYPE_OTHER,
MESA_DEBUG_SEVERITY_NOTIFICATION,
- "%s NIR shader: %d inst\n",
- _mesa_shader_stage_to_abbrev(stage),
- count_nir_instrs(nir));
+ "%s NIR shader:\n",
+ _mesa_shader_stage_to_abbrev(stage));
return nir;
}
brw_process_nir(nir_shader *nir,
const struct brw_device_info *devinfo,
const struct gl_shader_program *shader_prog,
- gl_shader_stage stage)
+ gl_shader_stage stage, bool is_scalar)
{
bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
nir_split_var_copies(nir);
nir_validate_shader(nir);
- nir_optimize(nir);
+ nir_optimize(nir, is_scalar);
/* Lower a bunch of stuff */
nir_lower_var_copies(nir);
nir_validate_shader(nir);
/* Get rid of split copies */
- nir_optimize(nir);
+ nir_optimize(nir, is_scalar);
+
+ if (is_scalar) {
+ nir_assign_var_locations_direct_first(nir, &nir->uniforms,
+ &nir->num_direct_uniforms,
+ &nir->num_uniforms,
+ is_scalar);
+ nir_assign_var_locations(&nir->outputs, &nir->num_outputs, is_scalar);
+ } else {
+ nir_assign_var_locations(&nir->uniforms,
+ &nir->num_uniforms,
+ is_scalar);
- nir_assign_var_locations_scalar_direct_first(nir, &nir->uniforms,
- &nir->num_direct_uniforms,
- &nir->num_uniforms);
- nir_assign_var_locations_scalar(&nir->inputs, &nir->num_inputs);
- nir_assign_var_locations_scalar(&nir->outputs, &nir->num_outputs);
+ foreach_list_typed(nir_variable, var, node, &nir->outputs)
+ var->data.driver_location = var->data.location;
+ }
+ nir_assign_var_locations(&nir->inputs, &nir->num_inputs, is_scalar);
+
+ nir_lower_io(nir, is_scalar);
- nir_lower_io(nir);
nir_validate_shader(nir);
nir_remove_dead_variables(nir);
nir_lower_atomics(nir);
nir_validate_shader(nir);
- nir_optimize(nir);
+ nir_optimize(nir, is_scalar);
if (devinfo->gen >= 6) {
/* Try and fuse multiply-adds */
nir_print_shader(nir, stderr);
}
- nir_convert_from_ssa(nir);
+ nir_convert_from_ssa(nir, is_scalar);
nir_validate_shader(nir);
+ if (!is_scalar) {
+ nir_lower_vec_to_movs(nir);
+ nir_validate_shader(nir);
+ }
+
/* This is the last pass we run before we start emitting stuff. It
* determines when we need to insert boolean resolves on Gen <= 5. We
* run it last because it stashes data in instr->pass_flags and we don't
nir_print_shader(nir, stderr);
}
}
+
+enum brw_reg_type
+brw_type_for_nir_type(nir_alu_type type)
+{
+ switch (type) {
+ case nir_type_unsigned:
+ return BRW_REGISTER_TYPE_UD;
+ case nir_type_bool:
+ case nir_type_int:
+ return BRW_REGISTER_TYPE_D;
+ case nir_type_float:
+ return BRW_REGISTER_TYPE_F;
+ default:
+ unreachable("unknown type");
+ }
+
+ return BRW_REGISTER_TYPE_F;
+}
+
+/* Returns the glsl_base_type corresponding to a nir_alu_type.
+ * This is used by both brw_vec4_nir and brw_fs_nir.
+ */
+enum glsl_base_type
+brw_glsl_base_type_for_nir_type(nir_alu_type type)
+{
+ switch (type) {
+ case nir_type_float:
+ return GLSL_TYPE_FLOAT;
+
+ case nir_type_int:
+ return GLSL_TYPE_INT;
+
+ case nir_type_unsigned:
+ return GLSL_TYPE_UINT;
+
+ default:
+ unreachable("bad type");
+ }
+}