stage_prog_data->param[4 * p + i] = BRW_PARAM_BUILTIN_ZERO;
}
}
-
-void
-brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir)
-{
- nir_foreach_variable_safe(var, &nir->system_values) {
- if (var->data.location != SYSTEM_VALUE_VERTICES_IN)
- continue;
-
- gl_state_index16 tokens[STATE_LENGTH] = {
- STATE_INTERNAL,
- nir->info.stage == MESA_SHADER_TESS_CTRL ?
- (gl_state_index16)STATE_TCS_PATCH_VERTICES_IN :
- (gl_state_index16)STATE_TES_PATCH_VERTICES_IN,
- };
- var->num_state_slots = 1;
- var->state_slots =
- ralloc_array(var, nir_state_slot, var->num_state_slots);
- memcpy(var->state_slots[0].tokens, tokens, sizeof(tokens));
- var->state_slots[0].swizzle = SWIZZLE_XXXX;
-
- var->data.mode = nir_var_uniform;
- var->data.location = -1;
- exec_node_remove(&var->node);
- exec_list_push_tail(&nir->uniforms, &var->node);
- }
-
- nir_fixup_deref_modes(nir);
-}