* type is a composite type or an array where each element occupies
* more than one slot than we need to recursively process it.
*/
- if (glsl_type_is_struct(type)) {
+ if (glsl_type_is_struct_or_ifc(type)) {
unsigned location_count = 0;
for (unsigned i = 0; i < glsl_get_length(type); i++) {
const struct glsl_type *element_type = glsl_get_array_element(type);
if (glsl_type_is_array(element_type) ||
- glsl_type_is_struct(element_type)) {
+ glsl_type_is_struct_or_ifc(element_type)) {
unsigned element_count = count_uniform_storage_slots(element_type);
return element_count * glsl_get_length(type);
}