*
*/
-#include "main/imports.h"
#include "main/bufferobj.h"
+#include "main/varray.h"
+#include "vbo/vbo.h"
#include "brw_context.h"
+#include "brw_defines.h"
#include "brw_draw.h"
+#include "intel_batchbuffer.h"
+
+/**
+ * Check if the hardware's cut index support can handle the primitive
+ * restart index value (pre-Haswell only).
+ */
+static bool
+can_cut_index_handle_restart_index(struct gl_context *ctx,
+ const struct _mesa_index_buffer *ib)
+{
+ /* The FixedIndex variant means 0xFF, 0xFFFF, or 0xFFFFFFFF based on
+ * the index buffer type, which corresponds exactly to the hardware.
+ */
+ if (ctx->Array.PrimitiveRestartFixedIndex)
+ return true;
+
+ bool cut_index_will_work;
+
+ switch (ib->index_size_shift) {
+ case 0:
+ cut_index_will_work = ctx->Array.RestartIndex == 0xff;
+ break;
+ case 1:
+ cut_index_will_work = ctx->Array.RestartIndex == 0xffff;
+ break;
+ case 2:
+ cut_index_will_work = ctx->Array.RestartIndex == 0xffffffff;
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ return cut_index_will_work;
+}
+
+/**
+ * Check if the hardware's cut index support can handle the primitive
+ * restart case.
+ */
+static bool
+can_cut_index_handle_prims(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib)
+{
+ struct brw_context *brw = brw_context(ctx);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ /* Otherwise Haswell can do it all. */
+ if (devinfo->gen >= 8 || devinfo->is_haswell)
+ return true;
+
+ if (!can_cut_index_handle_restart_index(ctx, ib)) {
+ /* The primitive restart index can't be handled, so take
+ * the software path
+ */
+ return false;
+ }
+
+ for (unsigned i = 0; i < nr_prims; i++) {
+ switch (prim[i].mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ /* Cut index supports these primitive types */
+ break;
+ default:
+ /* Cut index does not support these primitive types */
+ //case GL_LINE_LOOP:
+ //case GL_TRIANGLE_FAN:
+ //case GL_QUADS:
+ //case GL_QUAD_STRIP:
+ //case GL_POLYGON:
+ return false;
+ }
+ }
+
+ return true;
+}
+
/**
* Check if primitive restart is enabled, and if so, handle it properly.
*
*/
GLboolean
brw_handle_primitive_restart(struct gl_context *ctx,
- const struct _mesa_prim *prim,
+ const struct _mesa_prim *prims,
GLuint nr_prims,
- const struct _mesa_index_buffer *ib)
+ const struct _mesa_index_buffer *ib,
+ GLuint num_instances, GLuint base_instance)
{
struct brw_context *brw = brw_context(ctx);
return GL_FALSE;
}
- /* If the driver has requested software handling of primitive restarts,
- * then the VBO module has already taken care of things, and we can
- * just draw as normal.
- */
- if (ctx->Const.PrimitiveRestartInSoftware) {
- return GL_FALSE;
- }
-
/* If we have set the in_progress flag, then we are in the middle
* of handling the primitive restart draw.
*/
/* If PrimitiveRestart is not enabled, then we aren't concerned about
* handling this draw.
*/
- if (!(ctx->Array.PrimitiveRestart)) {
+ if (!(ctx->Array._PrimitiveRestart)) {
return GL_FALSE;
}
*/
brw->prim_restart.in_progress = true;
- vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
+ if (can_cut_index_handle_prims(ctx, prims, nr_prims, ib)) {
+ /* Cut index should work for primitive restart, so use it
+ */
+ brw->prim_restart.enable_cut_index = true;
+ brw_draw_prims(ctx, prims, nr_prims, ib, GL_FALSE, -1, -1,
+ num_instances, base_instance, NULL, 0);
+ brw->prim_restart.enable_cut_index = false;
+ } else {
+ /* Not all the primitive draw modes are supported by the cut index,
+ * so take the software path
+ */
+ struct gl_buffer_object *indirect_data = brw->draw.draw_indirect_data;
+
+ /* Clear this to make the draw direct. */
+ brw->draw.draw_indirect_data = NULL;
+
+ vbo_sw_primitive_restart(ctx, prims, nr_prims, ib, num_instances,
+ base_instance, indirect_data,
+ brw->draw.draw_indirect_offset);
+ }
brw->prim_restart.in_progress = false;
/* The primitive restart draw was completed, so return true. */
return GL_TRUE;
}
-