mesa: Rename MESA_shader_framebuffer_fetch gl_extensions bits to EXT.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
index 9aaffc37bd10766e921155a12b5bc913894ee85c..527f003977b0590e1963e900239bc23e7c00bf7a 100644 (file)
@@ -280,7 +280,7 @@ brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
    unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
                     PIPE_CONTROL_NO_WRITE |
                     PIPE_CONTROL_CS_STALL);
-   assert(devinfo->gen >= 7 && devinfo->gen <= 10);
+   assert(devinfo->gen >= 7 && devinfo->gen <= 11);
 
    if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
                    GL_ELEMENT_ARRAY_BARRIER_BIT |
@@ -313,12 +313,12 @@ brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
 }
 
 static void
-brw_blend_barrier(struct gl_context *ctx)
+brw_framebuffer_fetch_barrier(struct gl_context *ctx)
 {
    struct brw_context *brw = brw_context(ctx);
    const struct gen_device_info *devinfo = &brw->screen->devinfo;
 
-   if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
+   if (!ctx->Extensions.EXT_shader_framebuffer_fetch) {
       if (devinfo->gen >= 6) {
          brw_emit_pipe_control_flush(brw,
                                      PIPE_CONTROL_RENDER_TARGET_FLUSH |
@@ -443,7 +443,7 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
    functions->LinkShader = brw_link_shader;
 
    functions->MemoryBarrier = brw_memory_barrier;
-   functions->BlendBarrier = brw_blend_barrier;
+   functions->FramebufferFetchBarrier = brw_framebuffer_fetch_barrier;
 }
 
 struct shader_times {