i965: Move the back-end compiler to src/intel/compiler
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.h
index 4d6299f0c31b2fa187f125711a8a81053b100782..2e9f12172e4b73c4adbb74303d40aa2273d6e1e9 100644 (file)
@@ -24,7 +24,7 @@
 #ifndef BRW_PROGRAM_H
 #define BRW_PROGRAM_H
 
-#include "brw_compiler.h"
+#include "compiler/brw_compiler.h"
 
 #ifdef __cplusplus
 extern "C" {
@@ -32,9 +32,12 @@ extern "C" {
 
 struct brw_context;
 
+bool brw_do_channel_expressions(struct exec_list *instructions);
+bool brw_do_vector_splitting(struct exec_list *instructions);
+
 struct nir_shader *brw_create_nir(struct brw_context *brw,
                                   const struct gl_shader_program *shader_prog,
-                                  const struct gl_program *prog,
+                                  struct gl_program *prog,
                                   gl_shader_stage stage,
                                   bool is_scalar);
 
@@ -44,28 +47,42 @@ void brw_setup_tex_for_precompile(struct brw_context *brw,
 
 void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
                                        const struct gl_program *prog,
-                                        unsigned sampler_count,
                                        struct brw_sampler_prog_key_data *key);
 bool brw_debug_recompile_sampler_key(struct brw_context *brw,
                                      const struct brw_sampler_prog_key_data *old_key,
                                      const struct brw_sampler_prog_key_data *key);
-void brw_add_texrect_params(struct gl_program *prog);
 
-void
-brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
-                      unsigned surf_index);
+uint32_t
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
+                                        const struct gl_program *prog,
+                                        struct brw_stage_prog_data *stage_prog_data,
+                                        uint32_t next_binding_table_offset);
 
 void
 brw_stage_prog_data_free(const void *prog_data);
 
 void
-brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
-            struct gl_shader *shader, struct gl_program *prog);
+brw_dump_arb_asm(const char *stage, struct gl_program *prog);
+
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_tcs_precompile(struct gl_context *ctx,
+                        struct gl_shader_program *shader_prog,
+                        struct gl_program *prog);
+bool brw_tes_precompile(struct gl_context *ctx,
+                        struct gl_shader_program *shader_prog,
+                        struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
+
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
 
-void brw_upload_tcs_prog(struct brw_context *brw,
-                         uint64_t per_vertex_slots, uint32_t per_patch_slots);
-void brw_upload_tes_prog(struct brw_context *brw,
-                         uint64_t per_vertex_slots, uint32_t per_patch_slots);
+void brw_upload_tcs_prog(struct brw_context *brw);
+void brw_tcs_populate_key(struct brw_context *brw,
+                          struct brw_tcs_prog_key *key);
+void brw_upload_tes_prog(struct brw_context *brw);
+void brw_tes_populate_key(struct brw_context *brw,
+                          struct brw_tes_prog_key *key);
 
 #ifdef __cplusplus
 } /* extern "C" */