#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
-enum gen6_gather_sampler_wa {
- WA_SIGN = 1, /* whether we need to sign extend */
- WA_8BIT = 2, /* if we have an 8bit format needing wa */
- WA_16BIT = 4, /* if we have a 16bit format needing wa */
-};
-
-/**
- * Sampler information needed by VS, WM, and GS program cache keys.
- */
-struct brw_sampler_prog_key_data {
- /**
- * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
- */
- uint16_t swizzles[MAX_SAMPLERS];
-
- uint32_t gl_clamp_mask[3];
-
- /**
- * For RG32F, gather4's channel select is broken.
- */
- uint32_t gather_channel_quirk_mask;
-
- /**
- * Whether this sampler uses the compressed multisample surface layout.
- */
- uint32_t compressed_multisample_layout_mask;
-
- /**
- * For Sandybridge, which shader w/a we need for gather quirks.
- */
- uint8_t gen6_gather_wa[MAX_SAMPLERS];
-};
+#include "compiler/brw_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct brw_context;
+
+bool brw_do_channel_expressions(struct exec_list *instructions);
+bool brw_do_vector_splitting(struct exec_list *instructions);
+
+struct nir_shader *brw_create_nir(struct brw_context *brw,
+ const struct gl_shader_program *shader_prog,
+ struct gl_program *prog,
+ gl_shader_stage stage,
+ bool is_scalar);
+
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+ struct brw_sampler_prog_key_data *tex,
+ struct gl_program *prog);
+
void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
- unsigned sampler_count,
struct brw_sampler_prog_key_data *key);
bool brw_debug_recompile_sampler_key(struct brw_context *brw,
const struct brw_sampler_prog_key_data *old_key,
const struct brw_sampler_prog_key_data *key);
-void brw_add_texrect_params(struct gl_program *prog);
-void
-brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
- unsigned surf_index);
-
-bool
-brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
- const struct brw_stage_prog_data *b);
+uint32_t
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
+ const struct gl_program *prog,
+ struct brw_stage_prog_data *stage_prog_data,
+ uint32_t next_binding_table_offset);
void
brw_stage_prog_data_free(const void *prog_data);
void
-brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
- struct gl_shader *shader, struct gl_program *prog);
+brw_dump_arb_asm(const char *stage, struct gl_program *prog);
+
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_tcs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_tes_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
+
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
+void brw_upload_tcs_prog(struct brw_context *brw);
+void brw_tcs_populate_key(struct brw_context *brw,
+ struct brw_tcs_prog_key *key);
+void brw_upload_tes_prog(struct brw_context *brw);
+void brw_tes_populate_key(struct brw_context *brw,
+ struct brw_tes_prog_key *key);
#ifdef __cplusplus
} /* extern "C" */