Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
index 9dce6cd8e6c7fe247828d229fd84dfea3a223374..8e6839b812086d44a99b635de5cb10f0992d44fd 100644 (file)
@@ -46,6 +46,7 @@
 static void compile_sf_prog( struct brw_context *brw,
                             struct brw_sf_prog_key *key )
 {
+   GLcontext *ctx = &brw->intel.ctx;
    struct brw_sf_compile c;
    const GLuint *program;
    GLuint program_size;
@@ -60,7 +61,7 @@ static void compile_sf_prog( struct brw_context *brw,
    c.key = *key;
    c.nr_attrs = brw_count_bits(c.key.attrs);
    c.nr_attr_regs = (c.nr_attrs+1)/2;
-   c.nr_setup_attrs = brw_count_bits(c.key.attrs & DO_SETUP_BITS);
+   c.nr_setup_attrs = brw_count_bits(c.key.attrs);
    c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
 
    c.prog_data.urb_read_length = c.nr_attr_regs;
@@ -69,14 +70,16 @@ static void compile_sf_prog( struct brw_context *brw,
    /* Construct map from attribute number to position in the vertex.
     */
    for (i = idx = 0; i < VERT_RESULT_MAX; i++) 
-      if (c.key.attrs & (1<<i)) {
+      if (c.key.attrs & BITFIELD64_BIT(i)) {
         c.attr_to_idx[i] = idx;
         c.idx_to_attr[idx] = i;
         if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
-                c.point_attrs[i].CoordReplace = 
-                       brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0];
-        } else
-                c.point_attrs[i].CoordReplace = GL_FALSE;
+            c.point_attrs[i].CoordReplace = 
+               ctx->Point.CoordReplace[i - VERT_RESULT_TEX0];
+        }
+         else {
+            c.point_attrs[i].CoordReplace = GL_FALSE;
+         }
         idx++;
       }
    
@@ -106,7 +109,6 @@ static void compile_sf_prog( struct brw_context *brw,
       assert(0);
       return;
    }
-        
 
    /* get the program
     */
@@ -115,18 +117,20 @@ static void compile_sf_prog( struct brw_context *brw,
    /* Upload
     */
    dri_bo_unreference(brw->sf.prog_bo);
-   brw->sf.prog_bo = brw_upload_cache( &brw->cache, BRW_SF_PROG,
-                                      &c.key, sizeof(c.key),
-                                      NULL, 0,
-                                      program, program_size,
-                                      &c.prog_data,
-                                      &brw->sf.prog_data );
+   brw->sf.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_SF_PROG,
+                                                  &c.key, sizeof(c.key),
+                                                  NULL, 0,
+                                                  program, program_size,
+                                                  &c.prog_data,
+                                                  sizeof(c.prog_data),
+                                                  &brw->sf.prog_data);
 }
 
 /* Calculate interpolants for triangle and line rasterization.
  */
 static void upload_sf_prog(struct brw_context *brw)
 {
+   GLcontext *ctx = &brw->intel.ctx;
    struct brw_sf_prog_key key;
 
    memset(&key, 0, sizeof(key));
@@ -144,7 +148,7 @@ static void upload_sf_prog(struct brw_context *brw)
        * edgeflag testing here, it is already done in the clip
        * program.
        */
-      if (key.attrs & (1<<VERT_RESULT_EDGE))
+      if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE))
         key.primitive = SF_UNFILLED_TRIS;
       else
         key.primitive = SF_TRIANGLES;
@@ -157,15 +161,24 @@ static void upload_sf_prog(struct brw_context *brw)
       break;
    }
 
-   key.do_point_sprite = brw->attribs.Point->PointSprite;
-   key.SpriteOrigin = brw->attribs.Point->SpriteOrigin;
+   key.do_point_sprite = ctx->Point.PointSprite;
+   key.sprite_origin_lower_left = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT);
    /* _NEW_LIGHT */
-   key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
-   key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
+   key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
+   key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
+
+   /* _NEW_HINT */
+   key.linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST);
 
    /* _NEW_POLYGON */
-   if (key.do_twoside_color)
-      key.frontface_ccw = (brw->attribs.Polygon->FrontFace == GL_CCW);
+   if (key.do_twoside_color) {
+      /* If we're rendering to a FBO, we have to invert the polygon
+       * face orientation, just as we invert the viewport in
+       * sf_unit_create_from_key().  ctx->DrawBuffer->Name will be
+       * nonzero if we're rendering to such an FBO.
+       */
+      key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
+   }
 
    dri_bo_unreference(brw->sf.prog_bo);
    brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
@@ -179,7 +192,7 @@ static void upload_sf_prog(struct brw_context *brw)
 
 const struct brw_tracked_state brw_sf_prog = {
    .dirty = {
-      .mesa  = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT),
+      .mesa  = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT),
       .brw   = (BRW_NEW_REDUCED_PRIMITIVE),
       .cache = CACHE_NEW_VS_PROG
    },