static void upload_sf_vp(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport sfv;
GLfloat y_scale, y_bias;
static void
sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_SF_PROG */
sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
- if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
+ if (unlikely(INTEL_DEBUG & DEBUG_SINGLE_THREAD))
sf.thread4.max_threads = 0;
- if (INTEL_DEBUG & DEBUG_STATS)
+ if (unlikely(INTEL_DEBUG & DEBUG_STATS))
sf.thread4.stats_enable = 1;
/* CACHE_NEW_SF_VP */