* order we'd walk the type, so walk the list of storage and find anything
* with our name, or the prefix of a component that starts with our name.
*/
- for (unsigned u = 0; u < shader_prog->NumUserUniformStorage; u++) {
+ for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];
+ if (storage->builtin)
+ continue;
+
if (strncmp(ir->name, storage->name, namelen) != 0 ||
(storage->name[namelen] != 0 &&
storage->name[namelen] != '.' &&
}
void
-vec4_visitor::setup_uniform_clipplane_values()
+vec4_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes)
{
- gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
-
for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
assert(this->uniforms < uniform_array_size);
this->uniform_vector_size[this->uniforms] = 4;
new(mem_ctx) vec4_instruction(SHADER_OPCODE_TXF_MCS,
dst_reg(this, glsl_type::uvec4_type));
inst->base_mrf = 2;
- inst->mlen = 1;
inst->src[1] = sampler;
+ int param_base;
+
+ if (devinfo->gen >= 9) {
+ /* Gen9+ needs a message header in order to use SIMD4x2 mode */
+ vec4_instruction *header_inst = new(mem_ctx)
+ vec4_instruction(VS_OPCODE_SET_SIMD4X2_HEADER_GEN9,
+ dst_reg(MRF, inst->base_mrf));
+
+ emit(header_inst);
+
+ inst->mlen = 2;
+ inst->header_size = 1;
+ param_base = inst->base_mrf + 1;
+ } else {
+ inst->mlen = 1;
+ param_base = inst->base_mrf;
+ }
+
/* parameters are: u, v, r, lod; lod will always be zero due to api restrictions */
- int param_base = inst->base_mrf;
int coord_mask = (1 << ir->coordinate->type->vector_elements) - 1;
int zero_mask = 0xf & ~coord_mask;
unreachable("not reached");
}
+void
+vec4_visitor::visit(ir_barrier *)
+{
+ unreachable("not reached");
+}
+
void
vec4_visitor::emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
dst_reg dst, src_reg offset,
*reg = neg_result;
}
-vec4_visitor::vec4_visitor(struct brw_context *brw,
+vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
struct brw_vec4_compile *c,
struct gl_program *prog,
const struct brw_vue_prog_key *key,
gl_shader_stage stage,
void *mem_ctx,
bool no_spills,
- shader_time_shader_type st_base,
- shader_time_shader_type st_written,
- shader_time_shader_type st_reset)
- : backend_visitor(brw, shader_prog, prog, &prog_data->base, stage),
+ int shader_time_index)
+ : backend_shader(compiler, NULL, mem_ctx,
+ shader_prog, prog, &prog_data->base, stage),
c(c),
key(key),
prog_data(prog_data),
first_non_payload_grf(0),
need_all_constants_in_pull_buffer(false),
no_spills(no_spills),
- st_base(st_base),
- st_written(st_written),
- st_reset(st_reset)
+ shader_time_index(shader_time_index)
{
- this->mem_ctx = mem_ctx;
this->failed = false;
this->base_ir = NULL;