i965: split EU defines to brw_eu_defines.h
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_vs_visitor.cpp
index 64c72fd42245b4794b3ed72b2bef380d2f944715..0cec77990d69bad3ad0df7028abbcfc1e07ae3c7 100644 (file)
  */
 
 
-#include "brw_vs.h"
-#include "main/context.h"
-
+#include "brw_vec4_vs.h"
+#include "common/gen_debug.h"
 
 namespace brw {
 
 void
 vec4_vs_visitor::emit_prolog()
 {
-   dst_reg sign_recovery_shift;
-   dst_reg normalize_factor;
-   dst_reg es3_normalize_factor;
-
-   for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
-      if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
-         uint8_t wa_flags = vs_compile->key.gl_attrib_wa_flags[i];
-         dst_reg reg(ATTR, i);
-         dst_reg reg_d = reg;
-         reg_d.type = BRW_REGISTER_TYPE_D;
-         dst_reg reg_ud = reg;
-         reg_ud.type = BRW_REGISTER_TYPE_UD;
-
-         /* Do GL_FIXED rescaling for GLES2.0.  Our GL_FIXED attributes
-          * come in as floating point conversions of the integer values.
-          */
-         if (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK) {
-            dst_reg dst = reg;
-            dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-            dst.writemask = (1 << (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK)) - 1;
-            emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
-         }
-
-         /* Do sign recovery for 2101010 formats if required. */
-         if (wa_flags & BRW_ATTRIB_WA_SIGN) {
-            if (sign_recovery_shift.file == BAD_FILE) {
-               /* shift constant: <22,22,22,30> */
-               sign_recovery_shift = dst_reg(this, glsl_type::uvec4_type);
-               emit(MOV(writemask(sign_recovery_shift, WRITEMASK_XYZ), src_reg(22u)));
-               emit(MOV(writemask(sign_recovery_shift, WRITEMASK_W), src_reg(30u)));
-            }
-
-            emit(SHL(reg_ud, src_reg(reg_ud), src_reg(sign_recovery_shift)));
-            emit(ASR(reg_d, src_reg(reg_d), src_reg(sign_recovery_shift)));
-         }
-
-         /* Apply BGRA swizzle if required. */
-         if (wa_flags & BRW_ATTRIB_WA_BGRA) {
-            src_reg temp = src_reg(reg);
-            temp.swizzle = BRW_SWIZZLE4(2,1,0,3);
-            emit(MOV(reg, temp));
-         }
-
-         if (wa_flags & BRW_ATTRIB_WA_NORMALIZE) {
-            /* ES 3.0 has different rules for converting signed normalized
-             * fixed-point numbers than desktop GL.
-             */
-            if (_mesa_is_gles3(ctx) && (wa_flags & BRW_ATTRIB_WA_SIGN)) {
-               /* According to equation 2.2 of the ES 3.0 specification,
-                * signed normalization conversion is done by:
-                *
-                * f = c / (2^(b-1)-1)
-                */
-               if (es3_normalize_factor.file == BAD_FILE) {
-                  /* mul constant: 1 / (2^(b-1) - 1) */
-                  es3_normalize_factor = dst_reg(this, glsl_type::vec4_type);
-                  emit(MOV(writemask(es3_normalize_factor, WRITEMASK_XYZ),
-                           src_reg(1.0f / ((1<<9) - 1))));
-                  emit(MOV(writemask(es3_normalize_factor, WRITEMASK_W),
-                           src_reg(1.0f / ((1<<1) - 1))));
-               }
-
-               dst_reg dst = reg;
-               dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-               emit(MOV(dst, src_reg(reg_d)));
-               emit(MUL(dst, src_reg(dst), src_reg(es3_normalize_factor)));
-               emit_minmax(BRW_CONDITIONAL_G, dst, src_reg(dst), src_reg(-1.0f));
-            } else {
-               /* The following equations are from the OpenGL 3.2 specification:
-                *
-                * 2.1 unsigned normalization
-                * f = c/(2^n-1)
-                *
-                * 2.2 signed normalization
-                * f = (2c+1)/(2^n-1)
-                *
-                * Both of these share a common divisor, which is represented by
-                * "normalize_factor" in the code below.
-                */
-               if (normalize_factor.file == BAD_FILE) {
-                  /* 1 / (2^b - 1) for b=<10,10,10,2> */
-                  normalize_factor = dst_reg(this, glsl_type::vec4_type);
-                  emit(MOV(writemask(normalize_factor, WRITEMASK_XYZ),
-                           src_reg(1.0f / ((1<<10) - 1))));
-                  emit(MOV(writemask(normalize_factor, WRITEMASK_W),
-                           src_reg(1.0f / ((1<<2) - 1))));
-               }
-
-               dst_reg dst = reg;
-               dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-               emit(MOV(dst, src_reg((wa_flags & BRW_ATTRIB_WA_SIGN) ? reg_d : reg_ud)));
-
-               /* For signed normalization, we want the numerator to be 2c+1. */
-               if (wa_flags & BRW_ATTRIB_WA_SIGN) {
-                  emit(MUL(dst, src_reg(dst), src_reg(2.0f)));
-                  emit(ADD(dst, src_reg(dst), src_reg(1.0f)));
-               }
-
-               emit(MUL(dst, src_reg(dst), src_reg(normalize_factor)));
-            }
-         }
-
-         if (wa_flags & BRW_ATTRIB_WA_SCALE) {
-            dst_reg dst = reg;
-            dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-            emit(MOV(dst, src_reg((wa_flags & BRW_ATTRIB_WA_SIGN) ? reg_d : reg_ud)));
-         }
-      }
-   }
 }
 
 
 dst_reg *
-vec4_vs_visitor::make_reg_for_system_value(ir_variable *ir)
+vec4_vs_visitor::make_reg_for_system_value(int location)
 {
    /* VertexID is stored by the VF as the last vertex element, but
     * we don't represent it with a flag in inputs_read, so we call
     * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
     */
    dst_reg *reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
-   vs_prog_data->uses_vertexid = true;
 
-   switch (ir->data.location) {
-   case SYSTEM_VALUE_VERTEX_ID:
+   switch (location) {
+   case SYSTEM_VALUE_BASE_VERTEX:
       reg->writemask = WRITEMASK_X;
+      vs_prog_data->uses_basevertex = true;
       break;
-   case SYSTEM_VALUE_INSTANCE_ID:
+   case SYSTEM_VALUE_BASE_INSTANCE:
       reg->writemask = WRITEMASK_Y;
+      vs_prog_data->uses_baseinstance = true;
+      break;
+   case SYSTEM_VALUE_VERTEX_ID:
+   case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
+      reg->writemask = WRITEMASK_Z;
+      vs_prog_data->uses_vertexid = true;
+      break;
+   case SYSTEM_VALUE_INSTANCE_ID:
+      reg->writemask = WRITEMASK_W;
+      vs_prog_data->uses_instanceid = true;
+      break;
+   case SYSTEM_VALUE_DRAW_ID:
+      reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX + 1);
+      reg->writemask = WRITEMASK_X;
+      vs_prog_data->uses_drawid = true;
       break;
    default:
       unreachable("not reached");
@@ -195,9 +100,97 @@ vec4_vs_visitor::emit_urb_write_opcode(bool complete)
 }
 
 
+void
+vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying)
+{
+   reg.type = BRW_REGISTER_TYPE_F;
+   output_reg[varying][0].type = reg.type;
+
+   switch (varying) {
+   case VARYING_SLOT_COL0:
+   case VARYING_SLOT_COL1:
+   case VARYING_SLOT_BFC0:
+   case VARYING_SLOT_BFC1: {
+      /* These built-in varyings are only supported in compatibility mode,
+       * and we only support GS in core profile.  So, this must be a vertex
+       * shader.
+       */
+      vec4_instruction *inst = emit_generic_urb_slot(reg, varying, 0);
+      if (inst && key->clamp_vertex_color)
+         inst->saturate = true;
+      break;
+   }
+   default:
+      return vec4_visitor::emit_urb_slot(reg, varying);
+   }
+}
+
+
+void
+vec4_vs_visitor::emit_clip_distances(dst_reg reg, int offset)
+{
+   /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
+    *
+    *     "If a linked set of shaders forming the vertex stage contains no
+    *     static write to gl_ClipVertex or gl_ClipDistance, but the
+    *     application has requested clipping against user clip planes through
+    *     the API, then the coordinate written to gl_Position is used for
+    *     comparison against the user clip planes."
+    *
+    * This function is only called if the shader didn't write to
+    * gl_ClipDistance.  Accordingly, we use gl_ClipVertex to perform clipping
+    * if the user wrote to it; otherwise we use gl_Position.
+    */
+   gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
+   if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) {
+      clip_vertex = VARYING_SLOT_POS;
+   }
+
+   for (int i = 0; i + offset < key->nr_userclip_plane_consts && i < 4;
+        ++i) {
+      reg.writemask = 1 << i;
+      emit(DP4(reg,
+               src_reg(output_reg[clip_vertex][0]),
+               src_reg(this->userplane[i + offset])));
+   }
+}
+
+
+void
+vec4_vs_visitor::setup_uniform_clipplane_values()
+{
+   for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
+      this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
+      this->userplane[i].type = BRW_REGISTER_TYPE_F;
+      for (int j = 0; j < 4; ++j) {
+         stage_prog_data->param[this->uniforms * 4 + j] =
+            (gl_constant_value *) &clip_planes[i][j];
+      }
+      ++this->uniforms;
+   }
+}
+
+
 void
 vec4_vs_visitor::emit_thread_end()
 {
+   setup_uniform_clipplane_values();
+
+   /* Lower legacy ff and ClipVertex clipping to clip distances */
+   if (key->nr_userclip_plane_consts > 0) {
+      current_annotation = "user clip distances";
+
+      output_reg[VARYING_SLOT_CLIP_DIST0][0] =
+         dst_reg(this, glsl_type::vec4_type);
+      output_reg[VARYING_SLOT_CLIP_DIST1][0] =
+         dst_reg(this, glsl_type::vec4_type);
+      output_num_components[VARYING_SLOT_CLIP_DIST0][0] = 4;
+      output_num_components[VARYING_SLOT_CLIP_DIST1][0] = 4;
+
+      emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST0][0], 0);
+      emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST1][0], 4);
+   }
+
    /* For VS, we always end the thread by emitting a single vertex.
     * emit_urb_write_opcode() will take care of setting the eot flag on the
     * SEND instruction.
@@ -206,18 +199,21 @@ vec4_vs_visitor::emit_thread_end()
 }
 
 
-vec4_vs_visitor::vec4_vs_visitor(struct brw_context *brw,
-                                 struct brw_vs_compile *vs_compile,
+vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler,
+                                 void *log_data,
+                                 const struct brw_vs_prog_key *key,
                                  struct brw_vs_prog_data *vs_prog_data,
-                                 struct gl_shader_program *prog,
-                                 void *mem_ctx)
-   : vec4_visitor(brw, &vs_compile->base, &vs_compile->vp->program.Base,
-                  &vs_compile->key.base, &vs_prog_data->base, prog,
-                  MESA_SHADER_VERTEX,
-                  mem_ctx, INTEL_DEBUG & DEBUG_VS, false /* no_spills */,
-                  ST_VS, ST_VS_WRITTEN, ST_VS_RESET),
-     vs_compile(vs_compile),
-     vs_prog_data(vs_prog_data)
+                                 const nir_shader *shader,
+                                 gl_clip_plane *clip_planes,
+                                 void *mem_ctx,
+                                 int shader_time_index,
+                                 bool use_legacy_snorm_formula)
+   : vec4_visitor(compiler, log_data, &key->tex, &vs_prog_data->base, shader,
+                  mem_ctx, false /* no_spills */, shader_time_index),
+     key(key),
+     vs_prog_data(vs_prog_data),
+     clip_planes(clip_planes),
+     use_legacy_snorm_formula(use_legacy_snorm_formula)
 {
 }