i965: split EU defines to brw_eu_defines.h
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_vs_visitor.cpp
index 86701f3fbd82a5883c8bc7814ebf2e0f060ddaeb..0cec77990d69bad3ad0df7028abbcfc1e07ae3c7 100644 (file)
  */
 
 
-#include "brw_vs.h"
-
+#include "brw_vec4_vs.h"
+#include "common/gen_debug.h"
 
 namespace brw {
 
 void
 vec4_vs_visitor::emit_prolog()
 {
-   dst_reg sign_recovery_shift;
-   dst_reg normalize_factor;
-   dst_reg es3_normalize_factor;
-
-   for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
-      if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
-         uint8_t wa_flags = key->gl_attrib_wa_flags[i];
-         dst_reg reg(ATTR, i);
-         dst_reg reg_d = reg;
-         reg_d.type = BRW_REGISTER_TYPE_D;
-         dst_reg reg_ud = reg;
-         reg_ud.type = BRW_REGISTER_TYPE_UD;
-
-         /* Do GL_FIXED rescaling for GLES2.0.  Our GL_FIXED attributes
-          * come in as floating point conversions of the integer values.
-          */
-         if (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK) {
-            dst_reg dst = reg;
-            dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-            dst.writemask = (1 << (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK)) - 1;
-            emit(MUL(dst, src_reg(dst), brw_imm_f(1.0f / 65536.0f)));
-         }
-
-         /* Do sign recovery for 2101010 formats if required. */
-         if (wa_flags & BRW_ATTRIB_WA_SIGN) {
-            if (sign_recovery_shift.file == BAD_FILE) {
-               /* shift constant: <22,22,22,30> */
-               sign_recovery_shift = dst_reg(this, glsl_type::uvec4_type);
-               emit(MOV(writemask(sign_recovery_shift, WRITEMASK_XYZ), brw_imm_ud(22u)));
-               emit(MOV(writemask(sign_recovery_shift, WRITEMASK_W), brw_imm_ud(30u)));
-            }
-
-            emit(SHL(reg_ud, src_reg(reg_ud), src_reg(sign_recovery_shift)));
-            emit(ASR(reg_d, src_reg(reg_d), src_reg(sign_recovery_shift)));
-         }
-
-         /* Apply BGRA swizzle if required. */
-         if (wa_flags & BRW_ATTRIB_WA_BGRA) {
-            src_reg temp = src_reg(reg);
-            temp.swizzle = BRW_SWIZZLE4(2,1,0,3);
-            emit(MOV(reg, temp));
-         }
-
-         if (wa_flags & BRW_ATTRIB_WA_NORMALIZE) {
-            /* ES 3.0 has different rules for converting signed normalized
-             * fixed-point numbers than desktop GL.
-             */
-            if ((wa_flags & BRW_ATTRIB_WA_SIGN) && !use_legacy_snorm_formula) {
-               /* According to equation 2.2 of the ES 3.0 specification,
-                * signed normalization conversion is done by:
-                *
-                * f = c / (2^(b-1)-1)
-                */
-               if (es3_normalize_factor.file == BAD_FILE) {
-                  /* mul constant: 1 / (2^(b-1) - 1) */
-                  es3_normalize_factor = dst_reg(this, glsl_type::vec4_type);
-                  emit(MOV(writemask(es3_normalize_factor, WRITEMASK_XYZ),
-                           brw_imm_f(1.0f / ((1<<9) - 1))));
-                  emit(MOV(writemask(es3_normalize_factor, WRITEMASK_W),
-                           brw_imm_f(1.0f / ((1<<1) - 1))));
-               }
-
-               dst_reg dst = reg;
-               dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-               emit(MOV(dst, src_reg(reg_d)));
-               emit(MUL(dst, src_reg(dst), src_reg(es3_normalize_factor)));
-               emit_minmax(BRW_CONDITIONAL_GE, dst, src_reg(dst), brw_imm_f(-1.0f));
-            } else {
-               /* The following equations are from the OpenGL 3.2 specification:
-                *
-                * 2.1 unsigned normalization
-                * f = c/(2^n-1)
-                *
-                * 2.2 signed normalization
-                * f = (2c+1)/(2^n-1)
-                *
-                * Both of these share a common divisor, which is represented by
-                * "normalize_factor" in the code below.
-                */
-               if (normalize_factor.file == BAD_FILE) {
-                  /* 1 / (2^b - 1) for b=<10,10,10,2> */
-                  normalize_factor = dst_reg(this, glsl_type::vec4_type);
-                  emit(MOV(writemask(normalize_factor, WRITEMASK_XYZ),
-                           brw_imm_f(1.0f / ((1<<10) - 1))));
-                  emit(MOV(writemask(normalize_factor, WRITEMASK_W),
-                           brw_imm_f(1.0f / ((1<<2) - 1))));
-               }
-
-               dst_reg dst = reg;
-               dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-               emit(MOV(dst, src_reg((wa_flags & BRW_ATTRIB_WA_SIGN) ? reg_d : reg_ud)));
-
-               /* For signed normalization, we want the numerator to be 2c+1. */
-               if (wa_flags & BRW_ATTRIB_WA_SIGN) {
-                  emit(MUL(dst, src_reg(dst), brw_imm_f(2.0f)));
-                  emit(ADD(dst, src_reg(dst), brw_imm_f(1.0f)));
-               }
-
-               emit(MUL(dst, src_reg(dst), src_reg(normalize_factor)));
-            }
-         }
-
-         if (wa_flags & BRW_ATTRIB_WA_SCALE) {
-            dst_reg dst = reg;
-            dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-            emit(MOV(dst, src_reg((wa_flags & BRW_ATTRIB_WA_SIGN) ? reg_d : reg_ud)));
-         }
-      }
-   }
 }
 
 
 dst_reg *
-vec4_vs_visitor::make_reg_for_system_value(int location,
-                                           const glsl_type *type)
+vec4_vs_visitor::make_reg_for_system_value(int location)
 {
    /* VertexID is stored by the VF as the last vertex element, but
     * we don't represent it with a flag in inputs_read, so we call
@@ -214,7 +104,7 @@ void
 vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying)
 {
    reg.type = BRW_REGISTER_TYPE_F;
-   output_reg[varying].type = reg.type;
+   output_reg[varying][0].type = reg.type;
 
    switch (varying) {
    case VARYING_SLOT_COL0:
@@ -225,7 +115,7 @@ vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying)
        * and we only support GS in core profile.  So, this must be a vertex
        * shader.
        */
-      vec4_instruction *inst = emit_generic_urb_slot(reg, varying);
+      vec4_instruction *inst = emit_generic_urb_slot(reg, varying, 0);
       if (inst && key->clamp_vertex_color)
          inst->saturate = true;
       break;
@@ -260,7 +150,7 @@ vec4_vs_visitor::emit_clip_distances(dst_reg reg, int offset)
         ++i) {
       reg.writemask = 1 << i;
       emit(DP4(reg,
-               src_reg(output_reg[clip_vertex]),
+               src_reg(output_reg[clip_vertex][0]),
                src_reg(this->userplane[i + offset])));
    }
 }
@@ -290,11 +180,15 @@ vec4_vs_visitor::emit_thread_end()
    if (key->nr_userclip_plane_consts > 0) {
       current_annotation = "user clip distances";
 
-      output_reg[VARYING_SLOT_CLIP_DIST0] = dst_reg(this, glsl_type::vec4_type);
-      output_reg[VARYING_SLOT_CLIP_DIST1] = dst_reg(this, glsl_type::vec4_type);
+      output_reg[VARYING_SLOT_CLIP_DIST0][0] =
+         dst_reg(this, glsl_type::vec4_type);
+      output_reg[VARYING_SLOT_CLIP_DIST1][0] =
+         dst_reg(this, glsl_type::vec4_type);
+      output_num_components[VARYING_SLOT_CLIP_DIST0][0] = 4;
+      output_num_components[VARYING_SLOT_CLIP_DIST1][0] = 4;
 
-      emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST0], 0);
-      emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST1], 4);
+      emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST0][0], 0);
+      emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST1][0], 4);
    }
 
    /* For VS, we always end the thread by emitting a single vertex.