&prog_data.base.base);
}
+ if (key->nr_userclip_plane_consts > 0) {
+ brw_nir_lower_legacy_clipping(nir, key->nr_userclip_plane_consts,
+ &prog_data.base.base);
+ }
+
uint64_t outputs_written =
brw_vs_outputs_written(brw, key, nir->info.outputs_written);
*/
char *error_str;
program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
- nir, st_index, &error_str);
+ nir, st_index, NULL, &error_str);
if (program == NULL) {
if (!vp->program.is_arb_asm) {
vp->program.sh.data->LinkStatus = LINKING_FAILURE;
if (unlikely(brw->perf_debug)) {
if (vp->compiled_once) {
brw_debug_recompile(brw, MESA_SHADER_VERTEX, vp->program.Id,
- key->program_string_id, key);
+ &key->base);
}
if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
perf_debug("VS compile took %.03f ms and stalled the GPU\n",
/* Just upload the program verbatim for now. Always send it all
* the inputs it asks for, whether they are varying or not.
*/
- key->program_string_id = vp->id;
+
+ /* _NEW_TEXTURE */
+ brw_populate_base_prog_key(ctx, vp, &key->base);
if (ctx->Transform.ClipPlanesEnabled != 0 &&
(ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
key->clamp_vertex_color = ctx->Light._ClampVertexColor;
}
- /* _NEW_TEXTURE */
- brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
-
/* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
if (devinfo->gen < 8 && !devinfo->is_haswell) {
memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
return;
vp = (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
- vp->id = key.program_string_id;
+ vp->id = key.base.program_string_id;
- MAYBE_UNUSED bool success = brw_codegen_vs_prog(brw, vp, &key);
+ ASSERTED bool success = brw_codegen_vs_prog(brw, vp, &key);
assert(success);
}
void
-brw_vs_populate_default_key(const struct gen_device_info *devinfo,
+brw_vs_populate_default_key(const struct brw_compiler *compiler,
struct brw_vs_prog_key *key,
struct gl_program *prog)
{
+ const struct gen_device_info *devinfo = compiler->devinfo;
struct brw_program *bvp = brw_program(prog);
memset(key, 0, sizeof(*key));
- brw_setup_tex_for_precompile(devinfo, &key->tex, prog);
- key->program_string_id = bvp->id;
+ brw_populate_default_base_prog_key(devinfo, bvp, &key->base);
+
key->clamp_vertex_color =
(prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
struct brw_program *bvp = brw_program(prog);
- brw_vs_populate_default_key(&brw->screen->devinfo, &key, prog);
+ brw_vs_populate_default_key(brw->screen->compiler, &key, prog);
success = brw_codegen_vs_prog(brw, bvp, &key);