}
}
-GLbitfield64
+static GLbitfield64
brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
GLbitfield64 user_varyings)
{
return outputs_written;
}
-static void
-brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
- const struct brw_vs_prog_key *key)
-{
- perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
-
- bool found = false;
- const struct brw_vs_prog_key *old_key =
- brw_find_previous_compile(&brw->cache, BRW_CACHE_VS_PROG,
- key->program_string_id);
-
- if (!old_key) {
- perf_debug(" Didn't find previous compile in the shader cache for "
- "debug\n");
- return;
- }
-
- for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
- found |= key_debug(brw, "Vertex attrib w/a flags",
- old_key->gl_attrib_wa_flags[i],
- key->gl_attrib_wa_flags[i]);
- }
-
- found |= key_debug(brw, "legacy user clipping",
- old_key->nr_userclip_plane_consts,
- key->nr_userclip_plane_consts);
-
- found |= key_debug(brw, "copy edgeflag",
- old_key->copy_edgeflag, key->copy_edgeflag);
- found |= key_debug(brw, "PointCoord replace",
- old_key->point_coord_replace, key->point_coord_replace);
- found |= key_debug(brw, "vertex color clamping",
- old_key->clamp_vertex_color, key->clamp_vertex_color);
-
- found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
-
- if (!found) {
- perf_debug(" Something else\n");
- }
-}
-
static bool
brw_codegen_vs_prog(struct brw_context *brw,
struct brw_program *vp,
{
const struct brw_compiler *compiler = brw->screen->compiler;
const struct gen_device_info *devinfo = &brw->screen->devinfo;
- GLuint program_size;
const GLuint *program;
struct brw_vs_prog_data prog_data;
struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
mem_ctx = ralloc_context(NULL);
+ nir_shader *nir = nir_shader_clone(mem_ctx, vp->program.nir);
+
brw_assign_common_binding_table_offsets(devinfo, &vp->program,
&prog_data.base.base, 0);
- /* Allocate the references to the uniforms that will end up in the
- * prog_data associated with the compiled program, and which will be freed
- * by the state cache.
- */
- int param_count = vp->program.nir->num_uniforms / 4;
-
- prog_data.base.base.nr_image_params = vp->program.info.num_images;
-
- /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
- * planes as uniforms.
- */
- param_count += key->nr_userclip_plane_consts * 4;
-
- stage_prog_data->param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- stage_prog_data->pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- stage_prog_data->image_param =
- rzalloc_array(NULL, struct brw_image_param,
- stage_prog_data->nr_image_params);
- stage_prog_data->nr_params = param_count;
-
if (!vp->program.is_arb_asm) {
- brw_nir_setup_glsl_uniforms(vp->program.nir, &vp->program,
+ brw_nir_setup_glsl_uniforms(mem_ctx, nir, &vp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_VERTEX]);
- brw_nir_analyze_ubo_ranges(compiler, vp->program.nir,
+ brw_nir_analyze_ubo_ranges(compiler, nir, key,
prog_data.base.base.ubo_ranges);
} else {
- brw_nir_setup_arb_uniforms(vp->program.nir, &vp->program,
+ brw_nir_setup_arb_uniforms(mem_ctx, nir, &vp->program,
&prog_data.base.base);
}
+ if (key->nr_userclip_plane_consts > 0) {
+ brw_nir_lower_legacy_clipping(nir, key->nr_userclip_plane_consts,
+ &prog_data.base.base);
+ }
+
uint64_t outputs_written =
- brw_vs_outputs_written(brw, key, vp->program.nir->info.outputs_written);
+ brw_vs_outputs_written(brw, key, nir->info.outputs_written);
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, outputs_written,
- vp->program.nir->info.separate_shader);
+ nir->info.separate_shader);
if (0) {
_mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
*/
char *error_str;
program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
- vp->program.nir,
- brw_select_clip_planes(&brw->ctx),
- !_mesa_is_gles3(&brw->ctx),
- st_index, &program_size, &error_str);
+ nir, st_index, NULL, &error_str);
if (program == NULL) {
if (!vp->program.is_arb_asm) {
- vp->program.sh.data->LinkStatus = linking_failure;
+ vp->program.sh.data->LinkStatus = LINKING_FAILURE;
ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
}
if (unlikely(brw->perf_debug)) {
if (vp->compiled_once) {
- brw_vs_debug_recompile(brw, &vp->program, key);
+ brw_debug_recompile(brw, MESA_SHADER_VERTEX, vp->program.Id,
+ &key->base);
}
if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
perf_debug("VS compile took %.03f ms and stalled the GPU\n",
/* Scratch space is used for register spilling */
brw_alloc_stage_scratch(brw, &brw->vs.base,
- prog_data.base.base.total_scratch,
- devinfo->max_vs_threads);
+ prog_data.base.base.total_scratch);
+ /* The param and pull_param arrays will be freed by the shader cache. */
+ ralloc_steal(NULL, prog_data.base.base.param);
+ ralloc_steal(NULL, prog_data.base.base.pull_param);
brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
- key, sizeof(struct brw_vs_prog_key),
- program, program_size,
- &prog_data, sizeof(prog_data),
- &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
+ key, sizeof(struct brw_vs_prog_key),
+ program, prog_data.base.base.program_size,
+ &prog_data, sizeof(prog_data),
+ &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
ralloc_free(mem_ctx);
return true;
/* Just upload the program verbatim for now. Always send it all
* the inputs it asks for, whether they are varying or not.
*/
- key->program_string_id = vp->id;
+
+ /* _NEW_TEXTURE */
+ brw_populate_base_prog_key(ctx, vp, &key->base);
if (ctx->Transform.ClipPlanesEnabled != 0 &&
(ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
key->clamp_vertex_color = ctx->Light._ClampVertexColor;
}
- /* _NEW_TEXTURE */
- brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
-
/* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
if (devinfo->gen < 8 && !devinfo->is_haswell) {
memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
brw_vs_populate_key(brw, &key);
- if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
- &key, sizeof(key),
- &brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
- bool success = brw_codegen_vs_prog(brw, vp, &key);
- (void) success;
- assert(success);
- }
+ if (brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG, &key, sizeof(key),
+ &brw->vs.base.prog_offset, &brw->vs.base.prog_data,
+ true))
+ return;
+
+ if (brw_disk_cache_upload_program(brw, MESA_SHADER_VERTEX))
+ return;
+
+ vp = (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
+ vp->id = key.base.program_string_id;
+
+ ASSERTED bool success = brw_codegen_vs_prog(brw, vp, &key);
+ assert(success);
+}
+
+void
+brw_vs_populate_default_key(const struct brw_compiler *compiler,
+ struct brw_vs_prog_key *key,
+ struct gl_program *prog)
+{
+ const struct gen_device_info *devinfo = compiler->devinfo;
+ struct brw_program *bvp = brw_program(prog);
+
+ memset(key, 0, sizeof(*key));
+
+ brw_populate_default_base_prog_key(devinfo, bvp, &key->base);
+
+ key->clamp_vertex_color =
+ (prog->info.outputs_written &
+ (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
+ VARYING_BIT_BFC1));
}
bool
struct brw_program *bvp = brw_program(prog);
- memset(&key, 0, sizeof(key));
-
- brw_setup_tex_for_precompile(brw, &key.tex, prog);
- key.program_string_id = bvp->id;
- key.clamp_vertex_color =
- (prog->info.outputs_written &
- (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
- VARYING_BIT_BFC1));
+ brw_vs_populate_default_key(brw->screen->compiler, &key, prog);
success = brw_codegen_vs_prog(brw, bvp, &key);