#include "brw_context.h"
#include "brw_eu.h"
-#include "shader/program.h"
+#include "program/program.h"
struct brw_vs_prog_key {
GLuint program_string_id;
+ /**
+ * Number of channels of the vertex attribute that need GL_FIXED rescaling
+ */
+ uint8_t gl_fixed_input_size[VERT_ATTRIB_MAX];
GLuint nr_userclip:4;
GLuint copy_edgeflag:1;
GLuint point_coord_replace:8;
+ GLuint two_side_color: 1;
+ GLuint clamp_vertex_color:1;
};