old_key->stats_wm, key->stats_wm);
found |= key_debug(brw, "flat shading",
old_key->flat_shade, key->flat_shade);
- found |= key_debug(brw, "per-sample interpolation",
- old_key->persample_interp, key->persample_interp);
found |= key_debug(brw, "number of color buffers",
old_key->nr_color_regions, key->nr_color_regions);
found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
old_key->replicate_alpha, key->replicate_alpha);
found |= key_debug(brw, "fragment color clamping",
old_key->clamp_fragment_color, key->clamp_fragment_color);
+ found |= key_debug(brw, "per-sample interpolation",
+ old_key->persample_interp, key->persample_interp);
found |= key_debug(brw, "multisampled FBO",
old_key->multisample_fbo, key->multisample_fbo);
+ found |= key_debug(brw, "frag coord adds sample pos",
+ old_key->frag_coord_adds_sample_pos,
+ key->frag_coord_adds_sample_pos);
found |= key_debug(brw, "line smoothing",
old_key->line_aa, key->line_aa);
+ found |= key_debug(brw, "high quality derivatives",
+ old_key->high_quality_derivatives,
+ key->high_quality_derivatives);
+ found |= key_debug(brw, "force dual color blending",
+ old_key->force_dual_color_blend,
+ key->force_dual_color_blend);
+ found |= key_debug(brw, "coherent fb fetch",
+ old_key->coherent_fb_fetch, key->coherent_fb_fetch);
+
found |= key_debug(brw, "input slots valid",
old_key->input_slots_valid, key->input_slots_valid);
found |= key_debug(brw, "mrt alpha test function",
old_key->alpha_test_func, key->alpha_test_func);
found |= key_debug(brw, "mrt alpha test reference value",
old_key->alpha_test_ref, key->alpha_test_ref);
- found |= key_debug(brw, "force dual color blending",
- old_key->force_dual_color_blend,
- key->force_dual_color_blend);
found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
struct brw_vue_map *vue_map)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
- struct gl_context *ctx = &brw->ctx;
void *mem_ctx = ralloc_context(NULL);
struct brw_wm_prog_data prog_data;
const GLuint *program;
assign_fs_binding_table_offsets(devinfo, &fp->program, key, &prog_data);
- /* Allocate the references to the uniforms that will end up in the
- * prog_data associated with the compiled program, and which will be freed
- * by the state cache.
- */
- int param_count = fp->program.nir->num_uniforms / 4;
- prog_data.base.nr_image_params = fp->program.info.num_images;
- /* The backend also sometimes adds params for texture size. */
- param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
- prog_data.base.param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- prog_data.base.pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- prog_data.base.image_param =
- rzalloc_array(NULL, struct brw_image_param,
- prog_data.base.nr_image_params);
- prog_data.base.nr_params = param_count;
-
if (!fp->program.is_arb_asm) {
- brw_nir_setup_glsl_uniforms(fp->program.nir, &fp->program,
+ brw_nir_setup_glsl_uniforms(mem_ctx, fp->program.nir, &fp->program,
&prog_data.base, true);
+ brw_nir_analyze_ubo_ranges(brw->screen->compiler, fp->program.nir,
+ prog_data.base.ubo_ranges);
} else {
- brw_nir_setup_arb_uniforms(fp->program.nir, &fp->program,
+ brw_nir_setup_arb_uniforms(mem_ctx, fp->program.nir, &fp->program,
&prog_data.base);
if (unlikely(INTEL_DEBUG & DEBUG_WM))
if (unlikely((INTEL_DEBUG & DEBUG_WM) && fp->program.is_arb_asm))
fprintf(stderr, "\n");
+ /* The param and pull_param arrays will be freed by the shader cache. */
+ ralloc_steal(NULL, prog_data.base.param);
+ ralloc_steal(NULL, prog_data.base.pull_param);
brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
key, sizeof(struct brw_wm_prog_key),
program, program_size,
struct brw_sampler_prog_key_data *key)
{
struct brw_context *brw = brw_context(ctx);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
GLbitfield mask = prog->SamplersUsed;
while (mask) {
/* Haswell handles texture swizzling as surface format overrides
* (except for GL_ALPHA); all other platforms need MOVs in the shader.
*/
- if (alpha_depth || (brw->gen < 8 && !brw->is_haswell))
+ if (alpha_depth || (devinfo->gen < 8 && !devinfo->is_haswell))
key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
- if (brw->gen < 8 &&
+ if (devinfo->gen < 8 &&
sampler->MinFilter != GL_NEAREST &&
sampler->MagFilter != GL_NEAREST) {
if (sampler->WrapS == GL_CLAMP)
}
/* gather4 for RG32* is broken in multiple ways on Gen7. */
- if (brw->gen == 7 && prog->nir->info.uses_texture_gather) {
+ if (devinfo->gen == 7 && prog->nir->info.uses_texture_gather) {
switch (img->InternalFormat) {
case GL_RG32I:
case GL_RG32UI: {
* leaving normal texture swizzling to SCS.
*/
unsigned src_swizzle =
- brw->is_haswell ? t->_Swizzle : key->swizzles[s];
+ devinfo->is_haswell ? t->_Swizzle : key->swizzles[s];
for (int i = 0; i < 4; i++) {
unsigned src_comp = GET_SWZ(src_swizzle, i);
if (src_comp == SWIZZLE_ONE || src_comp == SWIZZLE_W) {
* request blue. Haswell can use SCS for this, but Ivybridge
* needs a shader workaround.
*/
- if (!brw->is_haswell)
+ if (!devinfo->is_haswell)
key->gather_channel_quirk_mask |= 1 << s;
break;
}
/* Gen6's gather4 is broken for UINT/SINT; we treat them as
* UNORM/FLOAT instead and fix it in the shader.
*/
- if (brw->gen == 6 && prog->nir->info.uses_texture_gather) {
+ if (devinfo->gen == 6 && prog->nir->info.uses_texture_gather) {
key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat);
}
/* From gen9 onwards some single sampled buffers can also be
* compressed. These don't need ld2dms sampling along with mcs fetch.
*/
- if (brw->gen >= 7 &&
- intel_tex->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS &&
- intel_tex->mt->num_samples > 1) {
+ if (intel_tex->mt->aux_usage == ISL_AUX_USAGE_MCS) {
+ assert(devinfo->gen >= 7);
+ assert(intel_tex->mt->surf.samples > 1);
+ assert(intel_tex->mt->mcs_buf);
+ assert(intel_tex->mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
key->compressed_multisample_layout_mask |= 1 << s;
- if (intel_tex->mt->num_samples >= 16) {
- assert(brw->gen >= 9);
+ if (intel_tex->mt->surf.samples >= 16) {
+ assert(devinfo->gen >= 9);
key->msaa_16 |= 1 << s;
}
}
void
brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
- const struct brw_program *fp = brw_program_const(brw->fragment_program);
- const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
+ const struct gl_program *prog = brw->programs[MESA_SHADER_FRAGMENT];
+ const struct brw_program *fp = brw_program_const(prog);
GLuint lookup = 0;
GLuint line_aa;
/* Build the index for table lookup
*/
- if (brw->gen < 6) {
+ if (devinfo->gen < 6) {
/* _NEW_COLOR */
if (prog->info.fs.uses_discard || ctx->Color.AlphaEnabled) {
lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
key->high_quality_derivatives =
ctx->Hint.FragmentShaderDerivative == GL_NICEST;
- if (brw->gen < 6)
+ if (devinfo->gen < 6)
key->stats_wm = brw->stats_wm;
/* _NEW_LIGHT */
- key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
+ key->flat_shade =
+ (prog->info.inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1)) &&
+ (ctx->Light.ShadeModel == GL_FLAT);
/* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
}
/* BRW_NEW_VUE_MAP_GEOM_OUT */
- if (brw->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read &
- BRW_FS_VARYING_INPUT_MASK) > 16) {
+ if (devinfo->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read &
+ BRW_FS_VARYING_INPUT_MASK) > 16) {
key->input_slots_valid = brw->vue_map_geom_out.slots_valid;
}
* like GL requires. Fix that by building the alpha test into the
* shader, and we'll skip enabling the fixed function alpha test.
*/
- if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
+ if (devinfo->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
ctx->Color.AlphaEnabled) {
key->alpha_test_func = ctx->Color.AlphaFunc;
key->alpha_test_ref = ctx->Color.AlphaRef;
brw_upload_wm_prog(struct brw_context *brw)
{
struct brw_wm_prog_key key;
- struct brw_program *fp = (struct brw_program *) brw->fragment_program;
+ struct brw_program *fp =
+ (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
if (!brw_wm_state_dirty(brw))
return;
brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct brw_wm_prog_key key;
struct brw_program *bfp = brw_program(prog);
uint64_t outputs_written = prog->info.outputs_written;
- if (brw->gen < 6) {
+ if (devinfo->gen < 6) {
if (prog->info.fs.uses_discard)
key.iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
key.iz_lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
}
- if (brw->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read &
- BRW_FS_VARYING_INPUT_MASK) > 16) {
+ if (devinfo->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read &
+ BRW_FS_VARYING_INPUT_MASK) > 16) {
key.input_slots_valid = prog->info.inputs_read | VARYING_BIT_POS;
}
struct brw_stage_prog_data *old_prog_data = brw->wm.base.prog_data;
struct brw_vue_map vue_map;
- if (brw->gen < 6) {
+ if (devinfo->gen < 6) {
brw_compute_vue_map(&brw->screen->devinfo, &vue_map,
prog->info.inputs_read | VARYING_BIT_POS,
false);