i965: Update brw_wm_debug_recompile() for newer key entries.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.c
index d725a16eb8b83be88fd265f61c8d064faada3aa6..ad1c8aed79e1056462681095cf8567a2abfe6a00 100644 (file)
@@ -26,7 +26,6 @@
 #include "brw_context.h"
 #include "brw_wm.h"
 #include "brw_state.h"
-#include "brw_shader.h"
 #include "main/enums.h"
 #include "main/formats.h"
 #include "main/fbobject.h"
 #include "program/program.h"
 #include "intel_mipmap_tree.h"
 #include "intel_image.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
 #include "brw_program.h"
 
 #include "util/ralloc.h"
 
 static void
-assign_fs_binding_table_offsets(const struct brw_device_info *devinfo,
-                                const struct gl_shader_program *shader_prog,
+assign_fs_binding_table_offsets(const struct gen_device_info *devinfo,
                                 const struct gl_program *prog,
                                 const struct brw_wm_prog_key *key,
                                 struct brw_wm_prog_data *prog_data)
@@ -56,9 +54,76 @@ assign_fs_binding_table_offsets(const struct brw_device_info *devinfo,
    prog_data->binding_table.render_target_start = next_binding_table_offset;
    next_binding_table_offset += MAX2(key->nr_color_regions, 1);
 
-   brw_assign_common_binding_table_offsets(MESA_SHADER_FRAGMENT, devinfo,
-                                           shader_prog, prog, &prog_data->base,
-                                           next_binding_table_offset);
+   next_binding_table_offset =
+      brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
+                                              next_binding_table_offset);
+
+   if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) {
+      prog_data->binding_table.render_target_read_start =
+         next_binding_table_offset;
+      next_binding_table_offset += key->nr_color_regions;
+   }
+}
+
+static void
+brw_wm_debug_recompile(struct brw_context *brw, struct gl_program *prog,
+                       const struct brw_wm_prog_key *key)
+{
+   perf_debug("Recompiling fragment shader for program %d\n", prog->Id);
+
+   bool found = false;
+   const struct brw_wm_prog_key *old_key =
+      brw_find_previous_compile(&brw->cache, BRW_CACHE_FS_PROG,
+                                key->program_string_id);
+
+   if (!old_key) {
+      perf_debug("  Didn't find previous compile in the shader cache for debug\n");
+      return;
+   }
+
+   found |= key_debug(brw, "alphatest, computed depth, depth test, or "
+                      "depth write",
+                      old_key->iz_lookup, key->iz_lookup);
+   found |= key_debug(brw, "depth statistics",
+                      old_key->stats_wm, key->stats_wm);
+   found |= key_debug(brw, "flat shading",
+                      old_key->flat_shade, key->flat_shade);
+   found |= key_debug(brw, "number of color buffers",
+                      old_key->nr_color_regions, key->nr_color_regions);
+   found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
+                      old_key->replicate_alpha, key->replicate_alpha);
+   found |= key_debug(brw, "fragment color clamping",
+                      old_key->clamp_fragment_color, key->clamp_fragment_color);
+   found |= key_debug(brw, "per-sample interpolation",
+                      old_key->persample_interp, key->persample_interp);
+   found |= key_debug(brw, "multisampled FBO",
+                      old_key->multisample_fbo, key->multisample_fbo);
+   found |= key_debug(brw, "frag coord adds sample pos",
+                      old_key->frag_coord_adds_sample_pos,
+                      key->frag_coord_adds_sample_pos);
+   found |= key_debug(brw, "line smoothing",
+                      old_key->line_aa, key->line_aa);
+   found |= key_debug(brw, "high quality derivatives",
+                      old_key->high_quality_derivatives,
+                      key->high_quality_derivatives);
+   found |= key_debug(brw, "force dual color blending",
+                      old_key->force_dual_color_blend,
+                      key->force_dual_color_blend);
+   found |= key_debug(brw, "coherent fb fetch",
+                      old_key->coherent_fb_fetch, key->coherent_fb_fetch);
+
+   found |= key_debug(brw, "input slots valid",
+                      old_key->input_slots_valid, key->input_slots_valid);
+   found |= key_debug(brw, "mrt alpha test function",
+                      old_key->alpha_test_func, key->alpha_test_func);
+   found |= key_debug(brw, "mrt alpha test reference value",
+                      old_key->alpha_test_ref, key->alpha_test_ref);
+
+   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
+
+   if (!found) {
+      perf_debug("  Something else\n");
+   }
 }
 
 /**
@@ -66,84 +131,66 @@ assign_fs_binding_table_offsets(const struct brw_device_info *devinfo,
  * Depending on the instructions used (i.e. flow control instructions)
  * we'll use one of two code generators.
  */
-bool
+static bool
 brw_codegen_wm_prog(struct brw_context *brw,
-                    struct gl_shader_program *prog,
-                    struct brw_fragment_program *fp,
-                    struct brw_wm_prog_key *key)
+                    struct brw_program *fp,
+                    struct brw_wm_prog_key *key,
+                    struct brw_vue_map *vue_map)
 {
-   struct gl_context *ctx = &brw->ctx;
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    void *mem_ctx = ralloc_context(NULL);
    struct brw_wm_prog_data prog_data;
    const GLuint *program;
-   struct brw_shader *fs = NULL;
    GLuint program_size;
    bool start_busy = false;
    double start_time = 0;
 
-   if (prog)
-      fs = (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
-
    memset(&prog_data, 0, sizeof(prog_data));
 
    /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
-   if (!prog)
+   if (fp->program.is_arb_asm)
       prog_data.base.use_alt_mode = true;
 
-   assign_fs_binding_table_offsets(brw->intelScreen->devinfo, prog,
-                                   &fp->program.Base, key, &prog_data);
+   assign_fs_binding_table_offsets(devinfo, &fp->program, key, &prog_data);
 
-   /* Allocate the references to the uniforms that will end up in the
-    * prog_data associated with the compiled program, and which will be freed
-    * by the state cache.
-    */
-   int param_count = fp->program.Base.nir->num_uniforms / 4;
-   if (fs)
-      prog_data.base.nr_image_params = fs->base.NumImages;
-   /* The backend also sometimes adds params for texture size. */
-   param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
-   prog_data.base.param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.pull_param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.image_param =
-      rzalloc_array(NULL, struct brw_image_param,
-                    prog_data.base.nr_image_params);
-   prog_data.base.nr_params = param_count;
-
-   if (prog) {
-      brw_nir_setup_glsl_uniforms(fp->program.Base.nir, prog, &fp->program.Base,
+   if (!fp->program.is_arb_asm) {
+      brw_nir_setup_glsl_uniforms(mem_ctx, fp->program.nir, &fp->program,
                                   &prog_data.base, true);
+      brw_nir_analyze_ubo_ranges(brw->screen->compiler, fp->program.nir,
+                                 prog_data.base.ubo_ranges);
    } else {
-      brw_nir_setup_arb_uniforms(fp->program.Base.nir, &fp->program.Base,
+      brw_nir_setup_arb_uniforms(mem_ctx, fp->program.nir, &fp->program,
                                  &prog_data.base);
+
+      if (unlikely(INTEL_DEBUG & DEBUG_WM))
+         brw_dump_arb_asm("fragment", &fp->program);
    }
 
    if (unlikely(brw->perf_debug)) {
       start_busy = (brw->batch.last_bo &&
-                    drm_intel_bo_busy(brw->batch.last_bo));
+                    brw_bo_busy(brw->batch.last_bo));
       start_time = get_time();
    }
 
-   if (unlikely(INTEL_DEBUG & DEBUG_WM))
-      brw_dump_ir("fragment", prog, fs ? &fs->base : NULL, &fp->program.Base);
-
    int st_index8 = -1, st_index16 = -1;
    if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
-      st_index8 = brw_get_shader_time_index(brw, prog, &fp->program.Base, ST_FS8);
-      st_index16 = brw_get_shader_time_index(brw, prog, &fp->program.Base, ST_FS16);
+      st_index8 = brw_get_shader_time_index(brw, &fp->program, ST_FS8,
+                                            !fp->program.is_arb_asm);
+      st_index16 = brw_get_shader_time_index(brw, &fp->program, ST_FS16,
+                                             !fp->program.is_arb_asm);
    }
 
    char *error_str = NULL;
-   program = brw_compile_fs(brw->intelScreen->compiler, brw, mem_ctx,
-                            key, &prog_data, fp->program.Base.nir,
-                            &fp->program.Base, st_index8, st_index16,
-                            true, brw->use_rep_send,
+   program = brw_compile_fs(brw->screen->compiler, brw, mem_ctx,
+                            key, &prog_data, fp->program.nir,
+                            &fp->program, st_index8, st_index16,
+                            true, false, vue_map,
                             &program_size, &error_str);
+
    if (program == NULL) {
-      if (prog) {
-         prog->LinkStatus = false;
-         ralloc_strcat(&prog->InfoLog, error_str);
+      if (!fp->program.is_arb_asm) {
+         fp->program.sh.data->LinkStatus = linking_failure;
+         ralloc_strcat(&fp->program.sh.data->InfoLog, error_str);
       }
 
       _mesa_problem(NULL, "Failed to compile fragment shader: %s\n", error_str);
@@ -152,12 +199,12 @@ brw_codegen_wm_prog(struct brw_context *brw,
       return false;
    }
 
-   if (unlikely(brw->perf_debug) && fs) {
-      if (fs->compiled_once)
-         brw_wm_debug_recompile(brw, prog, key);
-      fs->compiled_once = true;
+   if (unlikely(brw->perf_debug)) {
+      if (fp->compiled_once)
+         brw_wm_debug_recompile(brw, &fp->program, key);
+      fp->compiled_once = true;
 
-      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+      if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
          perf_debug("FS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
@@ -165,16 +212,19 @@ brw_codegen_wm_prog(struct brw_context *brw,
 
    brw_alloc_stage_scratch(brw, &brw->wm.base,
                            prog_data.base.total_scratch,
-                           brw->max_wm_threads);
+                           devinfo->max_wm_threads);
 
-   if (unlikely(INTEL_DEBUG & DEBUG_WM))
+   if (unlikely((INTEL_DEBUG & DEBUG_WM) && fp->program.is_arb_asm))
       fprintf(stderr, "\n");
 
+   /* The param and pull_param arrays will be freed by the shader cache. */
+   ralloc_steal(NULL, prog_data.base.param);
+   ralloc_steal(NULL, prog_data.base.pull_param);
    brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
-                   key, sizeof(struct brw_wm_prog_key),
-                   program, program_size,
-                   &prog_data, sizeof(prog_data),
-                   &brw->wm.base.prog_offset, &brw->wm.prog_data);
+                    key, sizeof(struct brw_wm_prog_key),
+                    program, program_size,
+                    &prog_data, sizeof(prog_data),
+                    &brw->wm.base.prog_offset, &brw->wm.base.prog_data);
 
    ralloc_free(mem_ctx);
 
@@ -216,6 +266,10 @@ brw_debug_recompile_sampler_key(struct brw_context *brw,
    found |= key_debug(brw, "yx_xuxv image bound",
                       old_key->yx_xuxv_image_mask,
                       key->yx_xuxv_image_mask);
+   found |= key_debug(brw, "xy_uxvx image bound",
+                      old_key->xy_uxvx_image_mask,
+                      key->xy_uxvx_image_mask);
+
 
    for (unsigned int i = 0; i < MAX_SAMPLERS; i++) {
       found |= key_debug(brw, "textureGather workarounds",
@@ -225,68 +279,6 @@ brw_debug_recompile_sampler_key(struct brw_context *brw,
    return found;
 }
 
-void
-brw_wm_debug_recompile(struct brw_context *brw,
-                       struct gl_shader_program *prog,
-                       const struct brw_wm_prog_key *key)
-{
-   struct brw_cache_item *c = NULL;
-   const struct brw_wm_prog_key *old_key = NULL;
-   bool found = false;
-
-   perf_debug("Recompiling fragment shader for program %d\n", prog->Name);
-
-   for (unsigned int i = 0; i < brw->cache.size; i++) {
-      for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_CACHE_FS_PROG) {
-            old_key = c->key;
-
-            if (old_key->program_string_id == key->program_string_id)
-               break;
-         }
-      }
-      if (c)
-         break;
-   }
-
-   if (!c) {
-      perf_debug("  Didn't find previous compile in the shader cache for debug\n");
-      return;
-   }
-
-   found |= key_debug(brw, "alphatest, computed depth, depth test, or "
-                      "depth write",
-                      old_key->iz_lookup, key->iz_lookup);
-   found |= key_debug(brw, "depth statistics",
-                      old_key->stats_wm, key->stats_wm);
-   found |= key_debug(brw, "flat shading",
-                      old_key->flat_shade, key->flat_shade);
-   found |= key_debug(brw, "per-sample interpolation",
-                      old_key->persample_interp, key->persample_interp);
-   found |= key_debug(brw, "number of color buffers",
-                      old_key->nr_color_regions, key->nr_color_regions);
-   found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
-                      old_key->replicate_alpha, key->replicate_alpha);
-   found |= key_debug(brw, "fragment color clamping",
-                      old_key->clamp_fragment_color, key->clamp_fragment_color);
-   found |= key_debug(brw, "multisampled FBO",
-                      old_key->multisample_fbo, key->multisample_fbo);
-   found |= key_debug(brw, "line smoothing",
-                      old_key->line_aa, key->line_aa);
-   found |= key_debug(brw, "input slots valid",
-                      old_key->input_slots_valid, key->input_slots_valid);
-   found |= key_debug(brw, "mrt alpha test function",
-                      old_key->alpha_test_func, key->alpha_test_func);
-   found |= key_debug(brw, "mrt alpha test reference value",
-                      old_key->alpha_test_ref, key->alpha_test_ref);
-
-   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
-
-   if (!found) {
-      perf_debug("  Something else\n");
-   }
-}
-
 static uint8_t
 gen6_gather_workaround(GLenum internalformat)
 {
@@ -305,10 +297,11 @@ gen6_gather_workaround(GLenum internalformat)
 
 void
 brw_populate_sampler_prog_key_data(struct gl_context *ctx,
-                                  const struct gl_program *prog,
-                                  struct brw_sampler_prog_key_data *key)
+                                   const struct gl_program *prog,
+                                   struct brw_sampler_prog_key_data *key)
 {
    struct brw_context *brw = brw_context(ctx);
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    GLbitfield mask = prog->SamplersUsed;
 
    while (mask) {
@@ -320,9 +313,9 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
       const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
 
       if (unit->_Current && unit->_Current->Target != GL_TEXTURE_BUFFER) {
-        const struct gl_texture_object *t = unit->_Current;
-        const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
-        struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
+         const struct gl_texture_object *t = unit->_Current;
+         const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+         struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
 
          const bool alpha_depth = t->DepthMode == GL_ALPHA &&
             (img->_BaseFormat == GL_DEPTH_COMPONENT ||
@@ -331,32 +324,60 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
          /* Haswell handles texture swizzling as surface format overrides
           * (except for GL_ALPHA); all other platforms need MOVs in the shader.
           */
-         if (alpha_depth || (brw->gen < 8 && !brw->is_haswell))
+         if (alpha_depth || (devinfo->gen < 8 && !devinfo->is_haswell))
             key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
 
-        if (brw->gen < 8 &&
+         if (devinfo->gen < 8 &&
              sampler->MinFilter != GL_NEAREST &&
-            sampler->MagFilter != GL_NEAREST) {
-           if (sampler->WrapS == GL_CLAMP)
-              key->gl_clamp_mask[0] |= 1 << s;
-           if (sampler->WrapT == GL_CLAMP)
-              key->gl_clamp_mask[1] |= 1 << s;
-           if (sampler->WrapR == GL_CLAMP)
-              key->gl_clamp_mask[2] |= 1 << s;
-        }
-
-         /* gather4's channel select for green from RG32F is broken; requires
-          * a shader w/a on IVB; fixable with just SCS on HSW.
-          */
-         if (brw->gen == 7 && !brw->is_haswell && prog->UsesGather) {
-            if (img->InternalFormat == GL_RG32F)
-               key->gather_channel_quirk_mask |= 1 << s;
+             sampler->MagFilter != GL_NEAREST) {
+            if (sampler->WrapS == GL_CLAMP)
+               key->gl_clamp_mask[0] |= 1 << s;
+            if (sampler->WrapT == GL_CLAMP)
+               key->gl_clamp_mask[1] |= 1 << s;
+            if (sampler->WrapR == GL_CLAMP)
+               key->gl_clamp_mask[2] |= 1 << s;
+         }
+
+         /* gather4 for RG32* is broken in multiple ways on Gen7. */
+         if (devinfo->gen == 7 && prog->nir->info.uses_texture_gather) {
+            switch (img->InternalFormat) {
+            case GL_RG32I:
+            case GL_RG32UI: {
+               /* We have to override the format to R32G32_FLOAT_LD.
+                * This means that SCS_ALPHA and SCS_ONE will return 0x3f8
+                * (1.0) rather than integer 1.  This needs shader hacks.
+                *
+                * On Ivybridge, we whack W (alpha) to ONE in our key's
+                * swizzle.  On Haswell, we look at the original texture
+                * swizzle, and use XYZW with channels overridden to ONE,
+                * leaving normal texture swizzling to SCS.
+                */
+               unsigned src_swizzle =
+                  devinfo->is_haswell ? t->_Swizzle : key->swizzles[s];
+               for (int i = 0; i < 4; i++) {
+                  unsigned src_comp = GET_SWZ(src_swizzle, i);
+                  if (src_comp == SWIZZLE_ONE || src_comp == SWIZZLE_W) {
+                     key->swizzles[i] &= ~(0x7 << (3 * i));
+                     key->swizzles[i] |= SWIZZLE_ONE << (3 * i);
+                  }
+               }
+               /* fallthrough */
+            }
+            case GL_RG32F:
+               /* The channel select for green doesn't work - we have to
+                * request blue.  Haswell can use SCS for this, but Ivybridge
+                * needs a shader workaround.
+                */
+               if (!devinfo->is_haswell)
+                  key->gather_channel_quirk_mask |= 1 << s;
+               break;
+            }
          }
 
          /* Gen6's gather4 is broken for UINT/SINT; we treat them as
           * UNORM/FLOAT instead and fix it in the shader.
           */
-         if (brw->gen == 6 && prog->UsesGather) {
+         if (devinfo->gen == 6 && prog->nir->info.uses_texture_gather) {
             key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat);
          }
 
@@ -370,13 +391,15 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
          /* From gen9 onwards some single sampled buffers can also be
           * compressed. These don't need ld2dms sampling along with mcs fetch.
           */
-         if (brw->gen >= 7 &&
-             intel_tex->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS &&
-             intel_tex->mt->num_samples > 1) {
+         if (intel_tex->mt->aux_usage == ISL_AUX_USAGE_MCS) {
+            assert(devinfo->gen >= 7);
+            assert(intel_tex->mt->surf.samples > 1);
+            assert(intel_tex->mt->mcs_buf);
+            assert(intel_tex->mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
             key->compressed_multisample_layout_mask |= 1 << s;
 
-            if (intel_tex->mt->num_samples >= 16) {
-               assert(brw->gen >= 9);
+            if (intel_tex->mt->surf.samples >= 16) {
+               assert(devinfo->gen >= 9);
                key->msaa_16 |= 1 << s;
             }
          }
@@ -392,6 +415,9 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
             case __DRI_IMAGE_COMPONENTS_Y_XUXV:
                key->yx_xuxv_image_mask |= 1 << s;
                break;
+            case __DRI_IMAGE_COMPONENTS_Y_UXVX:
+               key->xy_uxvx_image_mask |= 1 << s;
+               break;
             default:
                break;
             }
@@ -422,14 +448,14 @@ brw_wm_state_dirty(const struct brw_context *brw)
                           BRW_NEW_VUE_MAP_GEOM_OUT);
 }
 
-static void
+void
 brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
 {
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_FRAGMENT_PROGRAM */
-   const struct brw_fragment_program *fp =
-      (struct brw_fragment_program *) brw->fragment_program;
-   const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
+   const struct gl_program *prog = brw->programs[MESA_SHADER_FRAGMENT];
+   const struct brw_program *fp = brw_program_const(prog);
    GLuint lookup = 0;
    GLuint line_aa;
 
@@ -437,55 +463,57 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
 
    /* Build the index for table lookup
     */
-   if (brw->gen < 6) {
+   if (devinfo->gen < 6) {
       /* _NEW_COLOR */
-      if (fp->program.UsesKill || ctx->Color.AlphaEnabled)
-        lookup |= IZ_PS_KILL_ALPHATEST_BIT;
+      if (prog->info.fs.uses_discard || ctx->Color.AlphaEnabled) {
+         lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
+      }
 
-      if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
-        lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
+      if (prog->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+         lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT;
+      }
 
       /* _NEW_DEPTH */
       if (ctx->Depth.Test)
-        lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
+         lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT;
 
-      if (ctx->Depth.Test && ctx->Depth.Mask) /* ?? */
-        lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
+      if (brw_depth_writes_enabled(brw))
+         lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
 
       /* _NEW_STENCIL | _NEW_BUFFERS */
-      if (ctx->Stencil._Enabled) {
-        lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
+      if (brw->stencil_enabled) {
+         lookup |= BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT;
 
-        if (ctx->Stencil.WriteMask[0] ||
-            ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
-           lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
+         if (ctx->Stencil.WriteMask[0] ||
+             ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
+            lookup |= BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT;
       }
       key->iz_lookup = lookup;
    }
 
-   line_aa = AA_NEVER;
+   line_aa = BRW_WM_AA_NEVER;
 
    /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
    if (ctx->Line.SmoothFlag) {
       if (brw->reduced_primitive == GL_LINES) {
-        line_aa = AA_ALWAYS;
+         line_aa = BRW_WM_AA_ALWAYS;
       }
       else if (brw->reduced_primitive == GL_TRIANGLES) {
-        if (ctx->Polygon.FrontMode == GL_LINE) {
-           line_aa = AA_SOMETIMES;
-
-           if (ctx->Polygon.BackMode == GL_LINE ||
-               (ctx->Polygon.CullFlag &&
-                ctx->Polygon.CullFaceMode == GL_BACK))
-              line_aa = AA_ALWAYS;
-        }
-        else if (ctx->Polygon.BackMode == GL_LINE) {
-           line_aa = AA_SOMETIMES;
-
-           if ((ctx->Polygon.CullFlag &&
-                ctx->Polygon.CullFaceMode == GL_FRONT))
-              line_aa = AA_ALWAYS;
-        }
+         if (ctx->Polygon.FrontMode == GL_LINE) {
+            line_aa = BRW_WM_AA_SOMETIMES;
+
+            if (ctx->Polygon.BackMode == GL_LINE ||
+                (ctx->Polygon.CullFlag &&
+                 ctx->Polygon.CullFaceMode == GL_BACK))
+               line_aa = BRW_WM_AA_ALWAYS;
+         }
+         else if (ctx->Polygon.BackMode == GL_LINE) {
+            line_aa = BRW_WM_AA_SOMETIMES;
+
+            if ((ctx->Polygon.CullFlag &&
+                 ctx->Polygon.CullFaceMode == GL_FRONT))
+               line_aa = BRW_WM_AA_ALWAYS;
+         }
       }
    }
 
@@ -495,11 +523,13 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
    key->high_quality_derivatives =
       ctx->Hint.FragmentShaderDerivative == GL_NICEST;
 
-   if (brw->gen < 6)
+   if (devinfo->gen < 6)
       key->stats_wm = brw->stats_wm;
 
    /* _NEW_LIGHT */
-   key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
+   key->flat_shade =
+      (prog->info.inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1)) &&
+      (ctx->Light.ShadeModel == GL_FLAT);
 
    /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
    key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
@@ -516,7 +546,8 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
 
    /* _NEW_MULTISAMPLE, _NEW_COLOR, _NEW_BUFFERS */
    key->replicate_alpha = ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
-      (ctx->Multisample.SampleAlphaToCoverage || ctx->Color.AlphaEnabled);
+      (_mesa_is_alpha_test_enabled(ctx) ||
+       _mesa_is_alpha_to_coverage_enabled(ctx));
 
    /* _NEW_BUFFERS _NEW_MULTISAMPLE */
    /* Ignore sample qualifier while computing this flag. */
@@ -530,10 +561,10 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
    }
 
    /* BRW_NEW_VUE_MAP_GEOM_OUT */
-   if (brw->gen < 6 || _mesa_bitcount_64(fp->program.Base.InputsRead &
-                                         BRW_FS_VARYING_INPUT_MASK) > 16)
+   if (devinfo->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read &
+                                             BRW_FS_VARYING_INPUT_MASK) > 16) {
       key->input_slots_valid = brw->vue_map_geom_out.slots_valid;
-
+   }
 
    /* _NEW_COLOR | _NEW_BUFFERS */
    /* Pre-gen6, the hardware alpha test always used each render
@@ -541,7 +572,7 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
     * like GL requires.  Fix that by building the alpha test into the
     * shader, and we'll skip enabling the fixed function alpha test.
     */
-   if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
+   if (devinfo->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
        ctx->Color.AlphaEnabled) {
       key->alpha_test_func = ctx->Color.AlphaFunc;
       key->alpha_test_ref = ctx->Color.AlphaRef;
@@ -549,16 +580,17 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
 
    /* The unique fragment program ID */
    key->program_string_id = fp->id;
+
+   /* Whether reads from the framebuffer should behave coherently. */
+   key->coherent_fb_fetch = ctx->Extensions.MESA_shader_framebuffer_fetch;
 }
 
 void
 brw_upload_wm_prog(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
-   struct gl_shader_program *current = ctx->_Shader->_CurrentFragmentProgram;
    struct brw_wm_prog_key key;
-   struct brw_fragment_program *fp = (struct brw_fragment_program *)
-      brw->fragment_program;
+   struct brw_program *fp =
+      (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
 
    if (!brw_wm_state_dirty(brw))
       return;
@@ -566,60 +598,72 @@ brw_upload_wm_prog(struct brw_context *brw)
    brw_wm_populate_key(brw, &key);
 
    if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
-                        &key, sizeof(key),
-                        &brw->wm.base.prog_offset, &brw->wm.prog_data)) {
-      bool success = brw_codegen_wm_prog(brw, current, fp, &key);
+                         &key, sizeof(key),
+                         &brw->wm.base.prog_offset,
+                         &brw->wm.base.prog_data)) {
+      bool success = brw_codegen_wm_prog(brw, fp, &key,
+                                         &brw->vue_map_geom_out);
       (void) success;
       assert(success);
    }
-   brw->wm.base.prog_data = &brw->wm.prog_data->base;
 }
 
 bool
-brw_fs_precompile(struct gl_context *ctx,
-                  struct gl_shader_program *shader_prog,
-                  struct gl_program *prog)
+brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    struct brw_wm_prog_key key;
 
-   struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
-   struct brw_fragment_program *bfp = brw_fragment_program(fp);
+   struct brw_program *bfp = brw_program(prog);
 
    memset(&key, 0, sizeof(key));
 
-   if (brw->gen < 6) {
-      if (fp->UsesKill)
-         key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
+   uint64_t outputs_written = prog->info.outputs_written;
+
+   if (devinfo->gen < 6) {
+      if (prog->info.fs.uses_discard)
+         key.iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
 
-      if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
-         key.iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
+      if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
+         key.iz_lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT;
 
       /* Just assume depth testing. */
-      key.iz_lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
-      key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
+      key.iz_lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT;
+      key.iz_lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
    }
 
-   if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.InputsRead &
-                                         BRW_FS_VARYING_INPUT_MASK) > 16)
-      key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS;
+   if (devinfo->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read &
+                                             BRW_FS_VARYING_INPUT_MASK) > 16) {
+      key.input_slots_valid = prog->info.inputs_read | VARYING_BIT_POS;
+   }
 
-   brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base);
+   brw_setup_tex_for_precompile(brw, &key.tex, prog);
 
-   key.nr_color_regions = _mesa_bitcount_64(fp->Base.OutputsWritten &
+   key.nr_color_regions = _mesa_bitcount_64(outputs_written &
          ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
            BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
            BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
 
    key.program_string_id = bfp->id;
 
+   /* Whether reads from the framebuffer should behave coherently. */
+   key.coherent_fb_fetch = ctx->Extensions.MESA_shader_framebuffer_fetch;
+
    uint32_t old_prog_offset = brw->wm.base.prog_offset;
-   struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
+   struct brw_stage_prog_data *old_prog_data = brw->wm.base.prog_data;
+
+   struct brw_vue_map vue_map;
+   if (devinfo->gen < 6) {
+      brw_compute_vue_map(&brw->screen->devinfo, &vue_map,
+                          prog->info.inputs_read | VARYING_BIT_POS,
+                          false);
+   }
 
-   bool success = brw_codegen_wm_prog(brw, shader_prog, bfp, &key);
+   bool success = brw_codegen_wm_prog(brw, bfp, &key, &vue_map);
 
    brw->wm.base.prog_offset = old_prog_offset;
-   brw->wm.prog_data = old_prog_data;
+   brw->wm.base.prog_data = old_prog_data;
 
    return success;
 }