surf->ss3.pitch = pitch_bytes - 1;
gen7_set_surface_num_multisamples(surf, surface->num_samples);
+ if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+ gen7_set_surface_mcs_info(brw, surf, wm_surf_offset,
+ surface->mt->mcs_mt, is_render_target);
+ }
if (intel->is_haswell) {
surf->ss7.shader_chanel_select_r = HSW_SCS_RED;