dw6 |= fast_clear_op;
- if (prog_data->prog_offset_16 || prog_data->no_8) {
+ if (prog_data->dispatch_8)
+ dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
+
+ if (prog_data->dispatch_16)
dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
- /* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
- * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
- * is successfully compiled. In majority of the cases that bring us
- * better performance than 'SIMD8 only' dispatch.
- */
- if (!prog_data->no_8 && !prog_data->persample_dispatch) {
- dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
- dw7 |= (prog_data->base.dispatch_grf_start_reg <<
- GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
- dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
- GEN7_PS_DISPATCH_START_GRF_SHIFT_2);
- ksp0 = stage_state->prog_offset;
- ksp2 = stage_state->prog_offset + prog_data->prog_offset_16;
- } else {
- dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
- GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
-
- ksp0 = stage_state->prog_offset + prog_data->prog_offset_16;
- }
- } else {
- dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
- dw7 |= (prog_data->base.dispatch_grf_start_reg <<
- GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
- ksp0 = stage_state->prog_offset;
- }
+ dw7 |= prog_data->base.dispatch_grf_start_reg <<
+ GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
+ dw7 |= prog_data->dispatch_grf_start_reg_2 <<
+ GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
+
+ ksp0 = stage_state->prog_offset;
+ ksp2 = stage_state->prog_offset + prog_data->prog_offset_2;
BEGIN_BATCH(12);
OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));