{
uint64_t flags[] = {
[MESA_SHADER_VERTEX] = DEBUG_VS,
+ [MESA_SHADER_TESS_CTRL] = 0,
+ [MESA_SHADER_TESS_EVAL] = 0,
[MESA_SHADER_GEOMETRY] = DEBUG_GS,
[MESA_SHADER_FRAGMENT] = DEBUG_WM,
[MESA_SHADER_COMPUTE] = DEBUG_CS,
};
- STATIC_ASSERT(MESA_SHADER_STAGES == 4);
+ STATIC_ASSERT(MESA_SHADER_STAGES == 6);
return flags[stage];
}