mesa: Implement GL_ARB_texture_filter_anisotropic
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
index 53b5eaf8a00b6d8d08d13d96de87bbe411fc0641..c3cd8004a1243ec529e597d47cca656ab66c7452 100644 (file)
@@ -65,11 +65,11 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_map_buffer_range = true;
    ctx->Extensions.ARB_occlusion_query = true;
    ctx->Extensions.ARB_occlusion_query2 = true;
-   ctx->Extensions.ARB_pipeline_statistics_query = true;
    ctx->Extensions.ARB_point_sprite = true;
    ctx->Extensions.ARB_seamless_cube_map = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
    ctx->Extensions.ARB_shader_draw_parameters = true;
+   ctx->Extensions.ARB_shader_group_vote = true;
    ctx->Extensions.ARB_shader_texture_lod = true;
    ctx->Extensions.ARB_shading_language_packing = true;
    ctx->Extensions.ARB_shadow = true;
@@ -80,6 +80,7 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_texture_env_combine = true;
    ctx->Extensions.ARB_texture_env_crossbar = true;
    ctx->Extensions.ARB_texture_env_dot3 = true;
+   ctx->Extensions.ARB_texture_filter_anisotropic = true;
    ctx->Extensions.ARB_texture_float = true;
    ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
    ctx->Extensions.ARB_texture_non_power_of_two = true;
@@ -139,7 +140,7 @@ intelInitExtensions(struct gl_context *ctx)
    else if (brw->is_haswell && can_do_pipelined_register_writes(brw->screen))
       ctx->Const.GLSLVersion = 450;
    else if (brw->gen >= 7 && can_do_pipelined_register_writes(brw->screen))
-      ctx->Const.GLSLVersion = 400;
+      ctx->Const.GLSLVersion = 420;
    else if (brw->gen >= 6)
       ctx->Const.GLSLVersion = 330;
    else
@@ -172,6 +173,7 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_enhanced_layouts = true;
       ctx->Extensions.ARB_ES3_compatibility = true;
       ctx->Extensions.ARB_fragment_layer_viewport = true;
+      ctx->Extensions.ARB_pipeline_statistics_query = true;
       ctx->Extensions.ARB_sample_shading = true;
       ctx->Extensions.ARB_shading_language_420pack = true;
       ctx->Extensions.ARB_texture_buffer_object = true;
@@ -196,7 +198,6 @@ intelInitExtensions(struct gl_context *ctx)
        * slightly differently when the extension is enabled.
        */
       if (ctx->API == API_OPENGL_CORE) {
-         ctx->Extensions.ARB_shader_subroutine = true;
          ctx->Extensions.ARB_shader_viewport_layer_array = true;
          ctx->Extensions.ARB_viewport_array = true;
          ctx->Extensions.AMD_vertex_shader_viewport_index = true;
@@ -216,6 +217,7 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_shader_clock = true;
       ctx->Extensions.ARB_shader_image_load_store = true;
       ctx->Extensions.ARB_shader_image_size = true;
+      ctx->Extensions.ARB_shader_precision = true;
       ctx->Extensions.ARB_shader_texture_image_samples = true;
       ctx->Extensions.ARB_tessellation_shader = true;
       ctx->Extensions.ARB_texture_compression_bptc = true;
@@ -245,7 +247,6 @@ intelInitExtensions(struct gl_context *ctx)
    }
 
    if (brw->gen >= 8 || brw->is_haswell) {
-      ctx->Extensions.ARB_shader_precision = true;
       ctx->Extensions.ARB_stencil_texturing = true;
       ctx->Extensions.ARB_texture_stencil8 = true;
       ctx->Extensions.OES_geometry_shader = true;
@@ -271,6 +272,7 @@ intelInitExtensions(struct gl_context *ctx)
 
    if (brw->gen >= 8) {
       ctx->Extensions.ARB_gpu_shader_int64 = true;
+      ctx->Extensions.ARB_shader_ballot = true; /* requires ARB_gpu_shader_int64 */
       ctx->Extensions.ARB_ES3_2_compatibility = true;
    }
 
@@ -285,6 +287,9 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_post_depth_coverage = true;
    }
 
+   if (brw->is_broxton)
+      ctx->Extensions.KHR_texture_compression_astc_hdr = true;
+
    if (brw->gen >= 6)
       ctx->Extensions.INTEL_performance_query = true;