mesa: Implement GL_ARB_texture_filter_anisotropic
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
index aa89380217c4d434eaa0ed9dedbb69b7d9bb6560..c3cd8004a1243ec529e597d47cca656ab66c7452 100644 (file)
@@ -65,11 +65,11 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_map_buffer_range = true;
    ctx->Extensions.ARB_occlusion_query = true;
    ctx->Extensions.ARB_occlusion_query2 = true;
-   ctx->Extensions.ARB_pipeline_statistics_query = true;
    ctx->Extensions.ARB_point_sprite = true;
    ctx->Extensions.ARB_seamless_cube_map = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
    ctx->Extensions.ARB_shader_draw_parameters = true;
+   ctx->Extensions.ARB_shader_group_vote = true;
    ctx->Extensions.ARB_shader_texture_lod = true;
    ctx->Extensions.ARB_shading_language_packing = true;
    ctx->Extensions.ARB_shadow = true;
@@ -80,6 +80,7 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_texture_env_combine = true;
    ctx->Extensions.ARB_texture_env_crossbar = true;
    ctx->Extensions.ARB_texture_env_dot3 = true;
+   ctx->Extensions.ARB_texture_filter_anisotropic = true;
    ctx->Extensions.ARB_texture_float = true;
    ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
    ctx->Extensions.ARB_texture_non_power_of_two = true;
@@ -137,7 +138,9 @@ intelInitExtensions(struct gl_context *ctx)
    if (brw->gen >= 8)
       ctx->Const.GLSLVersion = 450;
    else if (brw->is_haswell && can_do_pipelined_register_writes(brw->screen))
-      ctx->Const.GLSLVersion = 400;
+      ctx->Const.GLSLVersion = 450;
+   else if (brw->gen >= 7 && can_do_pipelined_register_writes(brw->screen))
+      ctx->Const.GLSLVersion = 420;
    else if (brw->gen >= 6)
       ctx->Const.GLSLVersion = 330;
    else
@@ -158,6 +161,9 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.EXT_timer_query = true;
    }
 
+   if (brw->gen == 6)
+      ctx->Extensions.ARB_transform_feedback2 = true;
+
    if (brw->gen >= 6) {
       ctx->Extensions.ARB_blend_func_extended =
          !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
@@ -167,6 +173,7 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_enhanced_layouts = true;
       ctx->Extensions.ARB_ES3_compatibility = true;
       ctx->Extensions.ARB_fragment_layer_viewport = true;
+      ctx->Extensions.ARB_pipeline_statistics_query = true;
       ctx->Extensions.ARB_sample_shading = true;
       ctx->Extensions.ARB_shading_language_420pack = true;
       ctx->Extensions.ARB_texture_buffer_object = true;
@@ -181,6 +188,7 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.EXT_framebuffer_multisample = true;
       ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
       ctx->Extensions.EXT_transform_feedback = true;
+      ctx->Extensions.ARB_transform_feedback_overflow_query = true;
       ctx->Extensions.OES_depth_texture_cube_map = true;
       ctx->Extensions.OES_sample_variables = true;
 
@@ -190,7 +198,6 @@ intelInitExtensions(struct gl_context *ctx)
        * slightly differently when the extension is enabled.
        */
       if (ctx->API == API_OPENGL_CORE) {
-         ctx->Extensions.ARB_shader_subroutine = true;
          ctx->Extensions.ARB_shader_viewport_layer_array = true;
          ctx->Extensions.ARB_viewport_array = true;
          ctx->Extensions.AMD_vertex_shader_viewport_index = true;
@@ -204,37 +211,37 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_derivative_control = true;
       ctx->Extensions.ARB_framebuffer_no_attachments = true;
       ctx->Extensions.ARB_gpu_shader5 = true;
+      ctx->Extensions.ARB_gpu_shader_fp64 = true;
       ctx->Extensions.ARB_shader_atomic_counters = true;
       ctx->Extensions.ARB_shader_atomic_counter_ops = true;
       ctx->Extensions.ARB_shader_clock = true;
       ctx->Extensions.ARB_shader_image_load_store = true;
       ctx->Extensions.ARB_shader_image_size = true;
+      ctx->Extensions.ARB_shader_precision = true;
       ctx->Extensions.ARB_shader_texture_image_samples = true;
       ctx->Extensions.ARB_tessellation_shader = true;
       ctx->Extensions.ARB_texture_compression_bptc = true;
       ctx->Extensions.ARB_texture_view = true;
       ctx->Extensions.ARB_shader_storage_buffer_object = true;
+      ctx->Extensions.ARB_vertex_attrib_64bit = true;
       ctx->Extensions.EXT_shader_samples_identical = true;
       ctx->Extensions.OES_primitive_bounding_box = true;
       ctx->Extensions.OES_texture_buffer = true;
 
-      if (brw->is_haswell)
-         ctx->Extensions.ARB_gpu_shader_fp64 = true;
-
       if (can_do_pipelined_register_writes(brw->screen)) {
          ctx->Extensions.ARB_draw_indirect = true;
          ctx->Extensions.ARB_transform_feedback2 = true;
          ctx->Extensions.ARB_transform_feedback3 = true;
          ctx->Extensions.ARB_transform_feedback_instanced = true;
 
-         if ((brw->gen >= 8 || brw->screen->cmd_parser_version >= 5) &&
+         if (can_do_compute_dispatch(brw->screen) &&
              ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
             ctx->Extensions.ARB_compute_shader = true;
             ctx->Extensions.ARB_ES3_1_compatibility =
                brw->gen >= 8 || brw->is_haswell;
          }
 
-         if (brw->screen->cmd_parser_version >= 2)
+         if (can_do_predicate_writes(brw->screen))
             brw->predicate.supported = true;
       }
    }
@@ -242,13 +249,16 @@ intelInitExtensions(struct gl_context *ctx)
    if (brw->gen >= 8 || brw->is_haswell) {
       ctx->Extensions.ARB_stencil_texturing = true;
       ctx->Extensions.ARB_texture_stencil8 = true;
+      ctx->Extensions.OES_geometry_shader = true;
+      ctx->Extensions.OES_texture_cube_map_array = true;
+      ctx->Extensions.OES_viewport_array = true;
    }
 
    if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
       ctx->Extensions.ARB_robust_buffer_access_behavior = true;
    }
 
-   if (brw->screen->has_mi_math_and_lrr) {
+   if (can_do_mi_math_and_lrr(brw->screen)) {
       ctx->Extensions.ARB_query_buffer_object = true;
    }
 
@@ -261,13 +271,9 @@ intelInitExtensions(struct gl_context *ctx)
    }
 
    if (brw->gen >= 8) {
-      ctx->Extensions.ARB_gpu_shader_fp64 = true;
-      ctx->Extensions.ARB_shader_precision = true;
-      ctx->Extensions.ARB_vertex_attrib_64bit = true;
+      ctx->Extensions.ARB_gpu_shader_int64 = true;
+      ctx->Extensions.ARB_shader_ballot = true; /* requires ARB_gpu_shader_int64 */
       ctx->Extensions.ARB_ES3_2_compatibility = true;
-      ctx->Extensions.OES_geometry_shader = true;
-      ctx->Extensions.OES_texture_cube_map_array = true;
-      ctx->Extensions.OES_viewport_array = true;
    }
 
    if (brw->gen >= 9) {
@@ -281,6 +287,12 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_post_depth_coverage = true;
    }
 
+   if (brw->is_broxton)
+      ctx->Extensions.KHR_texture_compression_astc_hdr = true;
+
+   if (brw->gen >= 6)
+      ctx->Extensions.INTEL_performance_query = true;
+
    if (ctx->API == API_OPENGL_CORE)
       ctx->Extensions.ARB_base_instance = true;
    if (ctx->API != API_OPENGL_CORE)