i965: Fix typos in license
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
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-../intel/intel_fbo.c
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+/*
+ * Copyright 2006 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/enums.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/context.h"
+#include "main/teximage.h"
+#include "main/image.h"
+#include "main/condrender.h"
+#include "util/hash_table.h"
+#include "util/set.h"
+
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+#include "intel_batchbuffer.h"
+#include "intel_buffers.h"
+#include "intel_blit.h"
+#include "intel_fbo.h"
+#include "intel_mipmap_tree.h"
+#include "intel_image.h"
+#include "intel_screen.h"
+#include "intel_tex.h"
+#include "brw_context.h"
+
+#define FILE_DEBUG_FLAG DEBUG_FBO
+
+/**
+ * Create a new framebuffer object.
+ */
+static struct gl_framebuffer *
+intel_new_framebuffer(struct gl_context * ctx, GLuint name)
+{
+   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
+    * class
+    */
+   return _mesa_new_framebuffer(ctx, name);
+}
+
+
+/** Called by gl_renderbuffer::Delete() */
+static void
+intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
+{
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+   assert(irb);
+
+   intel_miptree_release(&irb->mt);
+   intel_miptree_release(&irb->singlesample_mt);
+
+   _mesa_delete_renderbuffer(ctx, rb);
+}
+
+/**
+ * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
+ *
+ * If the miptree needs no downsample, then skip.
+ */
+void
+intel_renderbuffer_downsample(struct brw_context *brw,
+                              struct intel_renderbuffer *irb)
+{
+   if (!irb->need_downsample)
+      return;
+   intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
+   irb->need_downsample = false;
+}
+
+/**
+ * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
+ *
+ * The upsample is done unconditionally.
+ */
+void
+intel_renderbuffer_upsample(struct brw_context *brw,
+                            struct intel_renderbuffer *irb)
+{
+   assert(!irb->need_downsample);
+
+   intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
+}
+
+/**
+ * \see dd_function_table::MapRenderbuffer
+ */
+static void
+intel_map_renderbuffer(struct gl_context *ctx,
+                      struct gl_renderbuffer *rb,
+                      GLuint x, GLuint y, GLuint w, GLuint h,
+                      GLbitfield mode,
+                      GLubyte **out_map,
+                      GLint *out_stride)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+   struct intel_mipmap_tree *mt;
+   void *map;
+   ptrdiff_t stride;
+
+   if (srb->Buffer) {
+      /* this is a malloc'd renderbuffer (accum buffer), not an irb */
+      GLint bpp = _mesa_get_format_bytes(rb->Format);
+      GLint rowStride = srb->RowStride;
+      *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
+      *out_stride = rowStride;
+      return;
+   }
+
+   intel_prepare_render(brw);
+
+   /* The MapRenderbuffer API should always return a single-sampled mapping.
+    * The case we are asked to map multisampled RBs is in glReadPixels() (or
+    * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
+    * and GL expects an automatic resolve to happen.
+    *
+    * If it's a color miptree, there is a ->singlesample_mt which wraps the
+    * actual window system renderbuffer (which we may resolve to at any time),
+    * while the miptree itself is our driver-private allocation.  If it's a
+    * depth or stencil miptree, we have a private MSAA buffer and no shared
+    * singlesample buffer, and since we don't expect anybody to ever actually
+    * resolve it, we just make a temporary singlesample buffer now when we
+    * have to.
+    */
+   if (rb->NumSamples > 1) {
+      if (!irb->singlesample_mt) {
+         irb->singlesample_mt =
+            intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
+                                                  rb->Width, rb->Height,
+                                                  0 /*num_samples*/);
+         if (!irb->singlesample_mt)
+            goto fail;
+         irb->singlesample_mt_is_tmp = true;
+         irb->need_downsample = true;
+      }
+
+      intel_renderbuffer_downsample(brw, irb);
+      mt = irb->singlesample_mt;
+
+      irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
+   } else {
+      mt = irb->mt;
+   }
+
+   /* For a window-system renderbuffer, we need to flip the mapping we receive
+    * upside-down.  So we need to ask for a rectangle on flipped vertically, and
+    * we then return a pointer to the bottom of it with a negative stride.
+    */
+   if (rb->Name == 0) {
+      y = rb->Height - y - h;
+   }
+
+   intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
+                    x, y, w, h, mode, &map, &stride);
+
+   if (rb->Name == 0) {
+      map += (h - 1) * stride;
+      stride = -stride;
+   }
+
+   DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%"PRIdPTR"\n",
+       __func__, rb->Name, _mesa_get_format_name(rb->Format),
+       x, y, w, h, map, stride);
+
+   *out_map = map;
+   *out_stride = stride;
+   return;
+
+fail:
+   *out_map = NULL;
+   *out_stride = 0;
+}
+
+/**
+ * \see dd_function_table::UnmapRenderbuffer
+ */
+static void
+intel_unmap_renderbuffer(struct gl_context *ctx,
+                        struct gl_renderbuffer *rb)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+   struct intel_mipmap_tree *mt;
+
+   DBG("%s: rb %d (%s)\n", __func__,
+       rb->Name, _mesa_get_format_name(rb->Format));
+
+   if (srb->Buffer) {
+      /* this is a malloc'd renderbuffer (accum buffer) */
+      /* nothing to do */
+      return;
+   }
+
+   if (rb->NumSamples > 1) {
+      mt = irb->singlesample_mt;
+   } else {
+      mt = irb->mt;
+   }
+
+   intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
+
+   if (irb->need_map_upsample) {
+      intel_renderbuffer_upsample(brw, irb);
+      irb->need_map_upsample = false;
+   }
+
+   if (irb->singlesample_mt_is_tmp)
+      intel_miptree_release(&irb->singlesample_mt);
+}
+
+
+/**
+ * Round up the requested multisample count to the next supported sample size.
+ */
+unsigned
+intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
+{
+   const int *msaa_modes = intel_supported_msaa_modes(intel);
+   int quantized_samples = 0;
+
+   for (int i = 0; msaa_modes[i] != -1; ++i) {
+      if (msaa_modes[i] >= num_samples)
+         quantized_samples = msaa_modes[i];
+      else
+         break;
+   }
+
+   return quantized_samples;
+}
+
+static mesa_format
+intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
+{
+   struct brw_context *brw = brw_context(ctx);
+
+   switch (internalFormat) {
+   default:
+      /* Use the same format-choice logic as for textures.
+       * Renderbuffers aren't any different from textures for us,
+       * except they're less useful because you can't texture with
+       * them.
+       */
+      return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
+                                             internalFormat,
+                                             GL_NONE, GL_NONE);
+      break;
+   case GL_STENCIL_INDEX:
+   case GL_STENCIL_INDEX1_EXT:
+   case GL_STENCIL_INDEX4_EXT:
+   case GL_STENCIL_INDEX8_EXT:
+   case GL_STENCIL_INDEX16_EXT:
+      /* These aren't actual texture formats, so force them here. */
+      if (brw->has_separate_stencil) {
+        return MESA_FORMAT_S_UINT8;
+      } else {
+        assert(!brw->must_use_separate_stencil);
+        return MESA_FORMAT_Z24_UNORM_S8_UINT;
+      }
+   }
+}
+
+static GLboolean
+intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                                         GLenum internalFormat,
+                                         GLuint width, GLuint height)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct intel_screen *screen = brw->intelScreen;
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+   assert(rb->Format != MESA_FORMAT_NONE);
+
+   rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
+   rb->Width = width;
+   rb->Height = height;
+   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
+   intel_miptree_release(&irb->mt);
+
+   DBG("%s: %s: %s (%dx%d)\n", __func__,
+       _mesa_enum_to_string(internalFormat),
+       _mesa_get_format_name(rb->Format), width, height);
+
+   if (width == 0 || height == 0)
+      return true;
+
+   irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
+                                                  width, height,
+                                                   rb->NumSamples);
+   if (!irb->mt)
+      return false;
+
+   irb->layer_count = 1;
+
+   return true;
+}
+
+/**
+ * Called via glRenderbufferStorageEXT() to set the format and allocate
+ * storage for a user-created renderbuffer.
+ */
+static GLboolean
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                                 GLenum internalFormat,
+                                 GLuint width, GLuint height)
+{
+   rb->Format = intel_renderbuffer_format(ctx, internalFormat);
+   return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
+}
+
+static void
+intel_image_target_renderbuffer_storage(struct gl_context *ctx,
+                                       struct gl_renderbuffer *rb,
+                                       void *image_handle)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct intel_renderbuffer *irb;
+   __DRIscreen *screen;
+   __DRIimage *image;
+
+   screen = brw->intelScreen->driScrnPriv;
+   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
+                                             screen->loaderPrivate);
+   if (image == NULL)
+      return;
+
+   if (image->planar_format && image->planar_format->nplanes > 1) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+            "glEGLImageTargetRenderbufferStorage(planar buffers are not "
+               "supported as render targets.");
+      return;
+   }
+
+   /* __DRIimage is opaque to the core so it has to be checked here */
+   switch (image->format) {
+   case MESA_FORMAT_R8G8B8A8_UNORM:
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+            "glEGLImageTargetRenderbufferStorage(unsupported image format");
+      return;
+      break;
+   default:
+      break;
+   }
+
+   irb = intel_renderbuffer(rb);
+   intel_miptree_release(&irb->mt);
+
+   /* Disable creation of the miptree's aux buffers because the driver exposes
+    * no EGL API to manage them. That is, there is no API for resolving the aux
+    * buffer's content to the main buffer nor for invalidating the aux buffer's
+    * content.
+    */
+   irb->mt = intel_miptree_create_for_bo(brw,
+                                         image->bo,
+                                         image->format,
+                                         image->offset,
+                                         image->width,
+                                         image->height,
+                                         1,
+                                         image->pitch,
+                                         MIPTREE_LAYOUT_DISABLE_AUX);
+   if (!irb->mt)
+      return;
+
+   rb->InternalFormat = image->internal_format;
+   rb->Width = image->width;
+   rb->Height = image->height;
+   rb->Format = image->format;
+   rb->_BaseFormat = _mesa_get_format_base_format(image->format);
+   rb->NeedsFinishRenderTexture = true;
+   irb->layer_count = 1;
+}
+
+/**
+ * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
+ * window system framebuffer is resized.
+ *
+ * Any actual buffer reallocations for hardware renderbuffers (which would
+ * have triggered _mesa_resize_framebuffer()) were done by
+ * intel_process_dri2_buffer().
+ */
+static GLboolean
+intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                           GLenum internalFormat, GLuint width, GLuint height)
+{
+   assert(rb->Name == 0);
+   rb->Width = width;
+   rb->Height = height;
+   rb->InternalFormat = internalFormat;
+
+   return true;
+}
+
+/** Dummy function for gl_renderbuffer::AllocStorage() */
+static GLboolean
+intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                        GLenum internalFormat, GLuint width, GLuint height)
+{
+   _mesa_problem(ctx, "intel_nop_alloc_storage should never be called.");
+   return false;
+}
+
+/**
+ * Create a new intel_renderbuffer which corresponds to an on-screen window,
+ * not a user-created renderbuffer.
+ *
+ * \param num_samples must be quantized.
+ */
+struct intel_renderbuffer *
+intel_create_renderbuffer(mesa_format format, unsigned num_samples)
+{
+   struct intel_renderbuffer *irb;
+   struct gl_renderbuffer *rb;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   irb = CALLOC_STRUCT(intel_renderbuffer);
+   if (!irb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+      return NULL;
+   }
+
+   rb = &irb->Base.Base;
+   irb->layer_count = 1;
+
+   _mesa_init_renderbuffer(rb, 0);
+   rb->ClassID = INTEL_RB_CLASS;
+   rb->_BaseFormat = _mesa_get_format_base_format(format);
+   rb->Format = format;
+   rb->InternalFormat = rb->_BaseFormat;
+   rb->NumSamples = num_samples;
+
+   /* intel-specific methods */
+   rb->Delete = intel_delete_renderbuffer;
+   rb->AllocStorage = intel_alloc_window_storage;
+
+   return irb;
+}
+
+/**
+ * Private window-system buffers (as opposed to ones shared with the display
+ * server created with intel_create_renderbuffer()) are most similar in their
+ * handling to user-created renderbuffers, but they have a resize handler that
+ * may be called at intel_update_renderbuffers() time.
+ *
+ * \param num_samples must be quantized.
+ */
+struct intel_renderbuffer *
+intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
+{
+   struct intel_renderbuffer *irb;
+
+   irb = intel_create_renderbuffer(format, num_samples);
+   irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
+
+   return irb;
+}
+
+/**
+ * Create a new renderbuffer object.
+ * Typically called via glBindRenderbufferEXT().
+ */
+static struct gl_renderbuffer *
+intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
+{
+   struct intel_renderbuffer *irb;
+   struct gl_renderbuffer *rb;
+
+   irb = CALLOC_STRUCT(intel_renderbuffer);
+   if (!irb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+      return NULL;
+   }
+
+   rb = &irb->Base.Base;
+
+   _mesa_init_renderbuffer(rb, name);
+   rb->ClassID = INTEL_RB_CLASS;
+
+   /* intel-specific methods */
+   rb->Delete = intel_delete_renderbuffer;
+   rb->AllocStorage = intel_alloc_renderbuffer_storage;
+   /* span routines set in alloc_storage function */
+
+   return rb;
+}
+
+static bool
+intel_renderbuffer_update_wrapper(struct brw_context *brw,
+                                  struct intel_renderbuffer *irb,
+                                  struct gl_texture_image *image,
+                                  uint32_t layer,
+                                  bool layered)
+{
+   struct gl_renderbuffer *rb = &irb->Base.Base;
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct intel_mipmap_tree *mt = intel_image->mt;
+   int level = image->Level;
+
+   rb->AllocStorage = intel_nop_alloc_storage;
+
+   /* adjust for texture view parameters */
+   layer += image->TexObject->MinLayer;
+   level += image->TexObject->MinLevel;
+
+   intel_miptree_check_level_layer(mt, level, layer);
+   irb->mt_level = level;
+
+   int layer_multiplier;
+   switch (mt->msaa_layout) {
+      case INTEL_MSAA_LAYOUT_UMS:
+      case INTEL_MSAA_LAYOUT_CMS:
+         layer_multiplier = mt->num_samples;
+         break;
+
+      default:
+         layer_multiplier = 1;
+   }
+
+   irb->mt_layer = layer_multiplier * layer;
+
+   if (!layered) {
+      irb->layer_count = 1;
+   } else if (image->TexObject->NumLayers > 0) {
+      irb->layer_count = image->TexObject->NumLayers;
+   } else {
+      irb->layer_count = mt->level[level].depth / layer_multiplier;
+   }
+
+   intel_miptree_reference(&irb->mt, mt);
+
+   intel_renderbuffer_set_draw_offset(irb);
+
+   if (intel_miptree_wants_hiz_buffer(brw, mt)) {
+      intel_miptree_alloc_hiz(brw, mt);
+      if (!mt->hiz_buf)
+        return false;
+   }
+
+   return true;
+}
+
+void
+intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
+{
+   unsigned int dst_x, dst_y;
+
+   /* compute offset of the particular 2D image within the texture region */
+   intel_miptree_get_image_offset(irb->mt,
+                                 irb->mt_level,
+                                 irb->mt_layer,
+                                 &dst_x, &dst_y);
+
+   irb->draw_x = dst_x;
+   irb->draw_y = dst_y;
+}
+
+/**
+ * Called by glFramebufferTexture[123]DEXT() (and other places) to
+ * prepare for rendering into texture memory.  This might be called
+ * many times to choose different texture levels, cube faces, etc
+ * before intel_finish_render_texture() is ever called.
+ */
+static void
+intel_render_texture(struct gl_context * ctx,
+                     struct gl_framebuffer *fb,
+                     struct gl_renderbuffer_attachment *att)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct gl_renderbuffer *rb = att->Renderbuffer;
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+   struct gl_texture_image *image = rb->TexImage;
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct intel_mipmap_tree *mt = intel_image->mt;
+   int layer;
+
+   (void) fb;
+
+   if (att->CubeMapFace > 0) {
+      assert(att->Zoffset == 0);
+      layer = att->CubeMapFace;
+   } else {
+      layer = att->Zoffset;
+   }
+
+   if (!intel_image->mt) {
+      /* Fallback on drawing to a texture that doesn't have a miptree
+       * (has a border, width/height 0, etc.)
+       */
+      _swrast_render_texture(ctx, fb, att);
+      return;
+   }
+
+   intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
+
+   if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
+       _swrast_render_texture(ctx, fb, att);
+       return;
+   }
+
+   DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
+       _mesa_get_format_name(image->TexFormat),
+       att->Texture->Name, image->Width, image->Height, image->Depth,
+       rb->RefCount);
+}
+
+
+#define fbo_incomplete(fb, ...) do {                                          \
+      static GLuint msg_id = 0;                                               \
+      if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
+         _mesa_gl_debug(ctx, &msg_id,                                         \
+                        MESA_DEBUG_SOURCE_API,                                \
+                        MESA_DEBUG_TYPE_OTHER,                                \
+                        MESA_DEBUG_SEVERITY_MEDIUM,                           \
+                        __VA_ARGS__);                                         \
+      }                                                                       \
+      DBG(__VA_ARGS__);                                                       \
+      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
+   } while (0)
+
+/**
+ * Do additional "completeness" testing of a framebuffer object.
+ */
+static void
+intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct intel_renderbuffer *depthRb =
+      intel_get_renderbuffer(fb, BUFFER_DEPTH);
+   struct intel_renderbuffer *stencilRb =
+      intel_get_renderbuffer(fb, BUFFER_STENCIL);
+   struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
+   unsigned i;
+
+   DBG("%s() on fb %p (%s)\n", __func__,
+       fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
+           (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
+
+   if (depthRb)
+      depth_mt = depthRb->mt;
+   if (stencilRb) {
+      stencil_mt = stencilRb->mt;
+      if (stencil_mt->stencil_mt)
+        stencil_mt = stencil_mt->stencil_mt;
+   }
+
+   if (depth_mt && stencil_mt) {
+      if (brw->gen >= 6) {
+         /* For gen >= 6, we are using the lod/minimum-array-element fields
+          * and supporting layered rendering. This means that we must restrict
+          * the depth & stencil attachments to match in various more retrictive
+          * ways. (width, height, depth, LOD and layer)
+          */
+        if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
+             depth_mt->physical_height0 != stencil_mt->physical_height0 ||
+             depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
+             depthRb->mt_level != stencilRb->mt_level ||
+            depthRb->mt_layer != stencilRb->mt_layer) {
+           fbo_incomplete(fb,
+                           "FBO incomplete: depth and stencil must match in"
+                           "width, height, depth, LOD and layer\n");
+        }
+      }
+      if (depth_mt == stencil_mt) {
+        /* For true packed depth/stencil (not faked on prefers-separate-stencil
+         * hardware) we need to be sure they're the same level/layer, since
+         * we'll be emitting a single packet describing the packed setup.
+         */
+        if (depthRb->mt_level != stencilRb->mt_level ||
+            depthRb->mt_layer != stencilRb->mt_layer) {
+           fbo_incomplete(fb,
+                           "FBO incomplete: depth image level/layer %d/%d != "
+                           "stencil image %d/%d\n",
+                           depthRb->mt_level,
+                           depthRb->mt_layer,
+                           stencilRb->mt_level,
+                           stencilRb->mt_layer);
+        }
+      } else {
+        if (!brw->has_separate_stencil) {
+           fbo_incomplete(fb, "FBO incomplete: separate stencil "
+                           "unsupported\n");
+        }
+        if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
+           fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
+                           "instead of S8\n",
+                           _mesa_get_format_name(stencil_mt->format));
+        }
+        if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
+           /* Before Gen7, separate depth and stencil buffers can be used
+            * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
+            * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
+            *     [DevSNB]: This field must be set to the same value (enabled
+            *     or disabled) as Hierarchical Depth Buffer Enable.
+            */
+           fbo_incomplete(fb, "FBO incomplete: separate stencil "
+                           "without HiZ\n");
+        }
+      }
+   }
+
+   for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
+      struct gl_renderbuffer *rb;
+      struct intel_renderbuffer *irb;
+
+      if (fb->Attachment[i].Type == GL_NONE)
+        continue;
+
+      /* A supported attachment will have a Renderbuffer set either
+       * from being a Renderbuffer or being a texture that got the
+       * intel_wrap_texture() treatment.
+       */
+      rb = fb->Attachment[i].Renderbuffer;
+      if (rb == NULL) {
+        fbo_incomplete(fb, "FBO incomplete: attachment without "
+                        "renderbuffer\n");
+        continue;
+      }
+
+      if (fb->Attachment[i].Type == GL_TEXTURE) {
+        if (rb->TexImage->Border) {
+           fbo_incomplete(fb, "FBO incomplete: texture with border\n");
+           continue;
+        }
+      }
+
+      irb = intel_renderbuffer(rb);
+      if (irb == NULL) {
+        fbo_incomplete(fb, "FBO incomplete: software rendering "
+                        "renderbuffer\n");
+        continue;
+      }
+
+      if (!brw_render_target_supported(brw, rb)) {
+        fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
+                        "texture/renderbuffer format attached: %s\n",
+                        _mesa_get_format_name(intel_rb_format(irb)));
+      }
+   }
+}
+
+/**
+ * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
+ * We can do this when the dst renderbuffer is actually a texture and
+ * there is no scaling, mirroring or scissoring.
+ *
+ * \return new buffer mask indicating the buffers left to blit using the
+ *         normal path.
+ */
+static GLbitfield
+intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
+                                    const struct gl_framebuffer *readFb,
+                                    const struct gl_framebuffer *drawFb,
+                                    GLint srcX0, GLint srcY0,
+                                    GLint srcX1, GLint srcY1,
+                                    GLint dstX0, GLint dstY0,
+                                    GLint dstX1, GLint dstY1,
+                                    GLbitfield mask, GLenum filter)
+{
+   struct brw_context *brw = brw_context(ctx);
+
+   /* Sync up the state of window system buffers.  We need to do this before
+    * we go looking for the buffers.
+    */
+   intel_prepare_render(brw);
+
+   if (mask & GL_COLOR_BUFFER_BIT) {
+      unsigned i;
+      struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
+      struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
+
+      if (!src_irb) {
+         perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
+                    "Falling back to software rendering.\n");
+         return mask;
+      }
+
+      /* If the source and destination are the same size with no mirroring,
+       * the rectangles are within the size of the texture and there is no
+       * scissor, then we can probably use the blit engine.
+       */
+      if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
+            srcY0 - srcY1 == dstY0 - dstY1 &&
+            srcX1 >= srcX0 &&
+            srcY1 >= srcY0 &&
+            srcX0 >= 0 && srcX1 <= readFb->Width &&
+            srcY0 >= 0 && srcY1 <= readFb->Height &&
+            dstX0 >= 0 && dstX1 <= drawFb->Width &&
+            dstY0 >= 0 && dstY1 <= drawFb->Height &&
+            !(ctx->Scissor.EnableFlags))) {
+         perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
+                    "Falling back to software rendering.\n");
+         return mask;
+      }
+
+      /* Blit to all active draw buffers.  We don't do any pre-checking,
+       * because we assume that copying to MRTs is rare, and failure midway
+       * through copying is even more rare.  Even if it was to occur, it's
+       * safe to let meta start the copy over from scratch, because
+       * glBlitFramebuffer completely overwrites the destination pixels, and
+       * results are undefined if any destination pixels have a dependency on
+       * source pixels.
+       */
+      for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
+         struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
+         struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
+
+         if (!dst_irb) {
+            perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
+                       "Falling back to software rendering.\n");
+            return mask;
+         }
+
+         if (!intel_miptree_blit(brw,
+                                 src_irb->mt,
+                                 src_irb->mt_level, src_irb->mt_layer,
+                                 srcX0, srcY0, src_rb->Name == 0,
+                                 dst_irb->mt,
+                                 dst_irb->mt_level, dst_irb->mt_layer,
+                                 dstX0, dstY0, dst_rb->Name == 0,
+                                 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
+            perf_debug("glBlitFramebuffer(): unknown blit failure.  "
+                       "Falling back to software rendering.\n");
+            return mask;
+         }
+      }
+
+      mask &= ~GL_COLOR_BUFFER_BIT;
+   }
+
+   return mask;
+}
+
+static void
+intel_blit_framebuffer(struct gl_context *ctx,
+                       struct gl_framebuffer *readFb,
+                       struct gl_framebuffer *drawFb,
+                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+                       GLbitfield mask, GLenum filter)
+{
+   struct brw_context *brw = brw_context(ctx);
+
+   /* Page 679 of OpenGL 4.4 spec says:
+    *    "Added BlitFramebuffer to commands affected by conditional rendering in
+    *     section 10.10 (Bug 9562)."
+    */
+   if (!_mesa_check_conditional_render(ctx))
+      return;
+
+   mask = brw_blorp_framebuffer(brw, readFb, drawFb,
+                                srcX0, srcY0, srcX1, srcY1,
+                                dstX0, dstY0, dstX1, dstY1,
+                                mask, filter);
+   if (mask == 0x0)
+      return;
+
+   mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
+                                     srcX0, srcY0, srcX1, srcY1,
+                                     dstX0, dstY0, dstX1, dstY1,
+                                     mask, filter);
+   if (mask == 0x0)
+      return;
+
+   if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
+      brw_meta_fbo_stencil_blit(brw_context(ctx), readFb, drawFb,
+                                srcX0, srcY0, srcX1, srcY1,
+                                dstX0, dstY0, dstX1, dstY1);
+      mask &= ~GL_STENCIL_BUFFER_BIT;
+      if (mask == 0x0)
+         return;
+   }
+
+   /* Try using the BLT engine. */
+   mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
+                                              srcX0, srcY0, srcX1, srcY1,
+                                              dstX0, dstY0, dstX1, dstY1,
+                                              mask, filter);
+   if (mask == 0x0)
+      return;
+
+   _swrast_BlitFramebuffer(ctx, readFb, drawFb,
+                           srcX0, srcY0, srcX1, srcY1,
+                           dstX0, dstY0, dstX1, dstY1,
+                           mask, filter);
+}
+
+/**
+ * Gen4-5 implementation of glBlitFrameBuffer().
+ *
+ * Tries BLT, Meta, then swrast.
+ *
+ * Gen4-5 have a single ring for both 3D and BLT operations, so there's no
+ * inter-ring synchronization issues like on Gen6+.  It is apparently faster
+ * than using the 3D pipeline.  Original Gen4 also has to rebase and copy
+ * miptree slices in order to render to unaligned locations.
+ */
+static void
+gen4_blit_framebuffer(struct gl_context *ctx,
+                      struct gl_framebuffer *readFb,
+                      struct gl_framebuffer *drawFb,
+                      GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+                      GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+                      GLbitfield mask, GLenum filter)
+{
+   /* Page 679 of OpenGL 4.4 spec says:
+    * "Added BlitFramebuffer to commands affected by conditional rendering in
+    *  section 10.10 (Bug 9562)."
+    */
+   if (!_mesa_check_conditional_render(ctx))
+      return;
+
+   mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
+                                              srcX0, srcY0, srcX1, srcY1,
+                                              dstX0, dstY0, dstX1, dstY1,
+                                              mask, filter);
+   if (mask == 0x0)
+      return;
+
+   mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
+                                     srcX0, srcY0, srcX1, srcY1,
+                                     dstX0, dstY0, dstX1, dstY1,
+                                     mask, filter);
+   if (mask == 0x0)
+      return;
+
+   _swrast_BlitFramebuffer(ctx, readFb, drawFb,
+                           srcX0, srcY0, srcX1, srcY1,
+                           dstX0, dstY0, dstX1, dstY1,
+                           mask, filter);
+}
+
+/**
+ * Does the renderbuffer have hiz enabled?
+ */
+bool
+intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
+{
+   return intel_miptree_level_has_hiz(irb->mt, irb->mt_level);
+}
+
+bool
+intel_renderbuffer_resolve_hiz(struct brw_context *brw,
+                              struct intel_renderbuffer *irb)
+{
+   if (irb->mt)
+      return intel_miptree_slice_resolve_hiz(brw,
+                                             irb->mt,
+                                             irb->mt_level,
+                                             irb->mt_layer);
+
+   return false;
+}
+
+void
+intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
+{
+   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+   if (irb->mt) {
+      if (att->Layered) {
+         intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
+      } else {
+         intel_miptree_slice_set_needs_depth_resolve(irb->mt,
+                                                     irb->mt_level,
+                                                     irb->mt_layer);
+      }
+   }
+}
+
+bool
+intel_renderbuffer_resolve_depth(struct brw_context *brw,
+                                struct intel_renderbuffer *irb)
+{
+   if (irb->mt)
+      return intel_miptree_slice_resolve_depth(brw,
+                                               irb->mt,
+                                               irb->mt_level,
+                                               irb->mt_layer);
+
+   return false;
+}
+
+void
+intel_renderbuffer_move_to_temp(struct brw_context *brw,
+                                struct intel_renderbuffer *irb,
+                                bool invalidate)
+{
+   struct gl_renderbuffer *rb =&irb->Base.Base;
+   struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
+   struct intel_mipmap_tree *new_mt;
+   int width, height, depth;
+
+   uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
+                           MIPTREE_LAYOUT_TILING_ANY;
+
+   intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
+
+   new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
+                                 intel_image->base.Base.TexFormat,
+                                 intel_image->base.Base.Level,
+                                 intel_image->base.Base.Level,
+                                 width, height, depth,
+                                 irb->mt->num_samples,
+                                 layout_flags);
+
+   if (intel_miptree_wants_hiz_buffer(brw, new_mt)) {
+      intel_miptree_alloc_hiz(brw, new_mt);
+   }
+
+   intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
+
+   intel_miptree_reference(&irb->mt, intel_image->mt);
+   intel_renderbuffer_set_draw_offset(irb);
+   intel_miptree_release(&new_mt);
+}
+
+void
+brw_render_cache_set_clear(struct brw_context *brw)
+{
+   struct set_entry *entry;
+
+   set_foreach(brw->render_cache, entry) {
+      _mesa_set_remove(brw->render_cache, entry);
+   }
+}
+
+void
+brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
+{
+   _mesa_set_add(brw->render_cache, bo);
+}
+
+/**
+ * Emits an appropriate flush for a BO if it has been rendered to within the
+ * same batchbuffer as a read that's about to be emitted.
+ *
+ * The GPU has separate, incoherent caches for the render cache and the
+ * sampler cache, along with other caches.  Usually data in the different
+ * caches don't interact (e.g. we don't render to our driver-generated
+ * immediate constant data), but for render-to-texture in FBOs we definitely
+ * do.  When a batchbuffer is flushed, the kernel will ensure that everything
+ * necessary is flushed before another use of that BO, but for reuse from
+ * different caches within a batchbuffer, it's all our responsibility.
+ */
+void
+brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
+{
+   if (!_mesa_set_search(brw->render_cache, bo))
+      return;
+
+   brw_emit_mi_flush(brw);
+}
+
+/**
+ * Do one-time context initializations related to GL_EXT_framebuffer_object.
+ * Hook in device driver functions.
+ */
+void
+intel_fbo_init(struct brw_context *brw)
+{
+   struct dd_function_table *dd = &brw->ctx.Driver;
+   dd->NewFramebuffer = intel_new_framebuffer;
+   dd->NewRenderbuffer = intel_new_renderbuffer;
+   dd->MapRenderbuffer = intel_map_renderbuffer;
+   dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
+   dd->RenderTexture = intel_render_texture;
+   dd->ValidateFramebuffer = intel_validate_framebuffer;
+   if (brw->gen >= 6)
+      dd->BlitFramebuffer = intel_blit_framebuffer;
+   else
+      dd->BlitFramebuffer = gen4_blit_framebuffer;
+   dd->EGLImageTargetRenderbufferStorage =
+      intel_image_target_renderbuffer_storage;
+
+   brw->render_cache = _mesa_set_create(brw, _mesa_hash_pointer,
+                                        _mesa_key_pointer_equal);
+}