* DRI_CONF_BO_REUSE_ALL
*/
DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 1, "0:1")
- DRI_CONF_DESC_BEGIN(en, "Buffer object reuse")
+ DRI_CONF_DESC_BEGIN("Buffer object reuse")
DRI_CONF_ENUM(0, "Disable buffer object reuse")
DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
DRI_CONF_DESC_END
DRI_CONF_PRECISE_TRIG("false")
DRI_CONF_OPT_BEGIN(clamp_max_samples, int, -1)
- DRI_CONF_DESC(en, "Clamp the value of GL_MAX_SAMPLES to the "
+ DRI_CONF_DESC("Clamp the value of GL_MAX_SAMPLES to the "
"given integer. If negative, then do not clamp.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
- DRI_CONF_DESC(en, "Perform code generation at shader link time.")
+ DRI_CONF_DESC("Perform code generation at shader link time.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END