DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
DRI_CONF_FORCE_COMPAT_PROFILE("false")
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
+ DRI_CONF_FORCE_GL_VENDOR()
DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
DRI_CONF_DESC("Perform code generation at shader link time.")