#include "main/mipmap.h"
#include "drivers/common/meta.h"
#include "brw_context.h"
+#include "brw_defines.h"
#include "intel_buffer_objects.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#include "intel_fbo.h"
-#include "intel_reg.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/* Quantize sample count */
if (image->NumSamples) {
- image->NumSamples = intel_quantize_num_samples(brw->intelScreen, image->NumSamples);
+ image->NumSamples = intel_quantize_num_samples(brw->screen, image->NumSamples);
if (!image->NumSamples)
return false;
}
} else {
intel_image->mt = intel_miptree_create_for_teximage(brw, intel_texobj,
intel_image,
- 0);
+ MIPTREE_CREATE_DEFAULT);
+ if (!intel_image->mt)
+ return false;
/* Even if the object currently has a mipmap tree associated
* with it, this one is a more likely candidate to represent the
struct brw_context *brw = brw_context(ctx);
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
struct gl_texture_image *first_image = texobj->Image[0][0];
- int num_samples = intel_quantize_num_samples(brw->intelScreen,
+ int num_samples = intel_quantize_num_samples(brw->screen,
first_image->NumSamples);
const int numFaces = _mesa_num_tex_faces(texobj->Target);
int face;
first_image->TexFormat,
0, levels - 1,
width, height, depth,
- num_samples,
- MIPTREE_LAYOUT_TILING_ANY);
+ MAX2(num_samples, 1),
+ MIPTREE_CREATE_DEFAULT);
if (intel_texobj->mt == NULL) {
return false;
intel_texobj->needs_validate = false;
intel_texobj->validated_first_level = 0;
intel_texobj->validated_last_level = levels - 1;
- intel_texobj->_Format = intel_texobj->mt->format;
+ intel_texobj->_Format = first_image->TexFormat;
return true;
}
return GL_TRUE;
}
-static bool
-intel_set_texture_storage_for_buffer_object(struct gl_context *ctx,
- struct gl_texture_object *tex_obj,
- struct gl_buffer_object *buffer_obj,
- uint32_t buffer_offset,
- uint32_t row_stride,
- bool read_only)
-{
- struct brw_context *brw = brw_context(ctx);
- struct intel_texture_object *intel_texobj = intel_texture_object(tex_obj);
- struct gl_texture_image *image = tex_obj->Image[0][0];
- struct intel_texture_image *intel_image = intel_texture_image(image);
- struct intel_buffer_object *intel_buffer_obj = intel_buffer_object(buffer_obj);
-
- if (!read_only) {
- /* Renderbuffers have the restriction that the buffer offset and
- * surface pitch must be a multiple of the element size. If it's
- * not, we have to fail and fall back to software.
- */
- int cpp = _mesa_get_format_bytes(image->TexFormat);
- if (buffer_offset % cpp || row_stride % cpp) {
- perf_debug("Bad PBO alignment; fallback to CPU mapping\n");
- return false;
- }
-
- if (!brw->format_supported_as_render_target[image->TexFormat]) {
- perf_debug("Non-renderable PBO format; fallback to CPU mapping\n");
- return false;
- }
- }
-
- assert(intel_texobj->mt == NULL);
-
- drm_intel_bo *bo = intel_bufferobj_buffer(brw, intel_buffer_obj,
- buffer_offset,
- row_stride * image->Height);
- intel_texobj->mt =
- intel_miptree_create_for_bo(brw, bo,
- image->TexFormat,
- buffer_offset,
- image->Width, image->Height, image->Depth,
- row_stride,
- 0);
- if (!intel_texobj->mt)
- return false;
-
- if (!_swrast_init_texture_image(image))
- return false;
-
- intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
-
- /* The miptree is in a validated state, so no need to check later. */
- intel_texobj->needs_validate = false;
- intel_texobj->validated_first_level = 0;
- intel_texobj->validated_last_level = 0;
- intel_texobj->_Format = intel_texobj->mt->format;
-
- return true;
-}
-
static void
intel_texture_barrier(struct gl_context *ctx)
{
struct brw_context *brw = brw_context(ctx);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
- if (brw->gen >= 6) {
+ if (devinfo->gen >= 6) {
brw_emit_pipe_control_flush(brw,
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_RENDER_TARGET_FLUSH |
functions->MapTextureImage = intel_map_texture_image;
functions->UnmapTextureImage = intel_unmap_texture_image;
functions->TextureView = intel_texture_view;
- functions->SetTextureStorageForBufferObject =
- intel_set_texture_storage_for_buffer_object;
functions->TextureBarrier = intel_texture_barrier;
}