compiler->devinfo = devinfo;
prog_data = ralloc(NULL, struct brw_wm_prog_data);
- nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL);
+ nir_shader *shader =
+ nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);
v = new cmod_propagation_fs_visitor(compiler, prog_data, shader);