#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
#define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
-static inline uint32_t
+static INLINE uint32_t
U_FIXED(float value, uint32_t frac_bits)
{
value *= (1 << frac_bits);
return value < 0 ? 0 : value;
}
-static inline uint32_t
+static INLINE uint32_t
S_FIXED(float value, uint32_t frac_bits)
{
return value * (1 << frac_bits);
return (value & (value - 1)) == 0;
}
-static inline void
+static INLINE void
intel_bo_map_gtt_preferred(struct intel_context *intel,
drm_intel_bo *bo,
GLboolean write)
drm_intel_bo_map(bo, write);
}
-static inline void
+static INLINE void
intel_bo_unmap_gtt_preferred(struct intel_context *intel,
drm_intel_bo *bo)
{